Greetings and salutations members of the Elder Scrolls Online community,
ZOS has a major issue on their hands. While it may not be readily apparent currently for most as many are still leveling, AvA is in serious jeopardy of failure. With the questionable move of reducing the AP cost to 15,000 down from 100,000 to transfer campaigns, as well as the short 24 lockout before it can be done again, everyone knew this would lead to abuse. I realize this is a temporary measure, but it is leading to long-term consequences for many.
What truly disturbs me, however, is how ZOS either disregarded this issue, or completely missed it altogether. From earlier interviews, it was implied that dynamic population balancing would be implemented in order to maintain the integrity of AvA. Whether this was a blatant lie or ZOS didn't have time to finish the architecture of this system, that is really anybody's guess.
What I do know is that AvA is an absolute mess on the majority of campaigns due to various responses from players. I have spent a majority of my time on Bloodthorn since Early Access and it has transitioned from being underpopulated by all alliances, completely dominated by EP due to a super guild/alliance flooding the campaign, and now primarily being dominated by DC due to a super guild/alliance flooding the campaign and many in EP leaving.
This is a double-edged sword. What we have is not only large groups of coordinated players flooding campaigns. We also have others leaving in flocks to other campaigns where they can win as a consequence of the rapid flooding. This is causing an effect where true balance and consistency will never be possible.
Nobody likes to lose. Many will campaign hop as a result just so they can win. This leads to a scenario where there will likely never be quality PvP, as everybody is inherently trying to do what is in their best interest, at the expense of everyone else.
This is where ZOS needs to step in. To truly make AvA work and have a relatively quality experience on all of their campaigns, they need to start regulating what players can and cannot do. One of the first things they need to do is increase the AP cost of transferring campaigns back up to 100,000. This will highly discourage campaign hopping and prevent massive zergs from flooding or leaving servers in mass.
Secondly, dynamic population balancing and soft caps must be implemented as soon as possible. AvA only works if all three alliances have a fighting chance and can actually compete on a relatively even playing field. If there are only 30 DC and 50 AD currently participating on the Chrysamere campaign, we shouldn't have more than 100 EP currently participating.
This would lock these particular campaigns and allow them to fill in a balanced manner. If your current home campaign is not accessible due to low population of the other two factions, you can either wait to PvP later or guest on a different campaign to get in the action.
Certainly this isn't a perfect solution and there will be challenges and issues. That being said, it's a step in the right direction from the anarchy and lack of competition many campaigns are currently exhibiting due to player abuse. I'm sure I'm not the only person in the AvA community who just wants to have the fun battles that we experienced in beta again.
The longer ZOS delays to resolve this problem, the worse it will become. Feel free to share your own thoughts and comments about how ZOS can potentially rectify the many shortcomings AvA is currently suffering from. It's imperative that we voice our concerns and that ZOS adequately understands the gravity of the situation.
I firmly believe a large part of ESO's long-term success will be on the execution and quality of the AvA experience. Right now, it's not looking very bright. Here's to hoping for a better and more fulfilling future.
Regards,
Imperator Clydus
The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai