Lanatireb17_ESO wrote: »I have this friend who can solve abstract mathematical problems concerning quantum physics without a calculator. That totally proves that quantum physics is easy and everyone that doesnt understand it needs to get a grip, seriously.
RangerChad wrote: »I think every zone dungeon should have a difficulty option. Anybody here ever play Dragon Nest? It allowed you to choose from various difficulties in its more difficult dungeons that involved farming set gear for that level cap. Perhaps add something like this to every zone dungeon, that way people who are above average can have a hard battle with reward.
So ZOS slipped some interesting info about difficulty scaling, suggesting it might come in future updates. Take a gander at The Road Ahead if you haven't seen it yet.
Really interested to see if they'll enable grouping within main quest dungeons. If they do, I'll happily re-subscribe.•A system that allows grouped players to see each other even when they’re in different phases
So ZOS slipped some interesting info about difficulty scaling, suggesting it might come in future updates. Take a gander at The Road Ahead if you haven't seen it yet.
Saw this:Really interested to see if they'll enable grouping within main quest dungeons. If they do, I'll happily re-subscribe.•A system that allows grouped players to see each other even when they’re in different phases
Some of us want to play games like this for the fun of adventuring and conducting quests, vice the "brutal challenge" of facing horrendously tough bosses.
Many of us get sufficient challenges facing brutal bosses in day to day life, so we turn to games like ESO to ... you know ... have fun. Getting curb-stomped by or barely beating forced-solo bosses after lengthy fights isn't our idea of fun.
Look, I know you're trying to help. But you're answering a question I didn't ask.In time, if you stick with this title you will find that encounters you found to 'curb-stompingly' hard are only this way when you fail to understand the mechanics behind the fight. Once you understand how things work most bosses are simple to beat if you don't panic and try to 'spam' you way out of a tough spot.
When my character fought him, he simply glanced in Mannimarco's direction, who then lost control of his bowels and then died of fright, collapsing pathetically to the ground. My character then relieved himself on Mannimarco's corpse, before stalking away to seek a more worthy foe.Mannimarco was a complete joke when I fought him. I was actually wondering if the game was bugged because he did so little damage.
I was referring to the lvl 40 one. That battle was just a war of attrition.LonePirate wrote: »@Elyna
@GreySix
You battle Mannimarco during two different quests. The first is around level 20 where he is merely a human sized ghost. This is the version that is the easy one to defeat. This is obviously the one you are thinking of as most people have no problems dispatching him.
The real Mannimarco appears in a level 40 quest and he is an absolute behemoth with thousands and thousands of HP and some significantly damaging spells he casts. This is the version people are struggling to defeat - the version which you evidently have not fought yet as he is not an easy kill by any means. Please check in once you defeat this level 40 version of Mannimarco.