Why is it unfair? What is unfair about it?Malediktus wrote: »I compared the stats of equal lvl and quality items from dropped with crafted gear and the dropped gear is always a few points worse even if I upgrade it with honing stones and such. This doesnt seem that fair.
Why do they need to be on par?Malediktus wrote: »I can understand drops being worse than crafted gear to make crafting popular, but shouldnt the stats at least become on pair with crafted gear after upgrading it?
Malediktus wrote: »Because crafting is much easier than hunting for the equipment. I got all professions lvl 17+ (lowest clothing lvl17) and can make gear and consumables 10 or more lvls higher than I can use.
My hirelings already sent me 10 legendary upgrade components in total, but I can accept legendary quality be exclusive to crafting, but still I dont see how getting good items is even remotely challenging compared to playing dungeons or seeking hard open world bosses.
The very least Zenimax can do is making dropped gear equal to crafted gear AFTER refining it.
Even if it would crafting would still have the advantage of being able to choose the trait, set bonus and cosmetics.
I got lots of hirelings. 4x lvl 2 hirelings and 21x lvl 1 hirelings.Malediktus wrote: »Because crafting is much easier than hunting for the equipment. I got all professions lvl 17+ (lowest clothing lvl17) and can make gear and consumables 10 or more lvls higher than I can use.
My hirelings already sent me 10 legendary upgrade components in total, but I can accept legendary quality be exclusive to crafting, but still I dont see how getting good items is even remotely challenging compared to playing dungeons or seeking hard open world bosses.
The very least Zenimax can do is making dropped gear equal to crafted gear AFTER refining it.
Even if it would crafting would still have the advantage of being able to choose the trait, set bonus and cosmetics.
If you really got 10 legendary upgrade components since release, that's a serious, no, monumental design flaw.
You shouldn't even get legendary components from hirelings. Epics should be very rare. Legendaries should be just that, legendary.
Malediktus wrote: »Because crafting is much easier than hunting for the equipment. I got all professions lvl 17+ (lowest clothing lvl17) and can make gear and consumables 10 or more lvls higher than I can use.
My hirelings already sent me 10 legendary upgrade components in total, but I can accept legendary quality be exclusive to crafting, but still I dont see how getting good items is even remotely challenging compared to playing dungeons or seeking hard open world bosses.
The very least Zenimax can do is making dropped gear equal to crafted gear AFTER refining it.
Even if it would crafting would still have the advantage of being able to choose the trait, set bonus and cosmetics.
If you really got 10 legendary upgrade components since release, that's a serious, no, monumental design flaw.
You shouldn't even get legendary components from hirelings. Epics should be very rare. Legendaries should be just that, legendary.
Malediktus wrote: »I compared the stats of equal lvl and quality items from dropped with crafted gear and the dropped gear is always a few points worse even if I upgrade it with honing stones and such. This doesnt seem that fair. I can understand drops being worse than crafted gear to make crafting popular, but shouldnt the stats at least become on pair with crafted gear after upgrading it?
That would be very cool.Yeah, I'm kind of disappointed with craftable set bonuses vs drop-only sets. The Ranger set is particularly egregious
edit: being able to research drop-only sets to make them craftable be kind of cool
cmongo_ESO wrote: »
The enchantments can be better. That is true.ANY set? None of them are dropped only?
I remember a dev saying that some enchantments are exclusive to dropped items, but I don't know about the sets.
Malediktus wrote: »I got lots of hirelings. 4x lvl 2 hirelings and 21x lvl 1 hirelings.Malediktus wrote: »Because crafting is much easier than hunting for the equipment. I got all professions lvl 17+ (lowest clothing lvl17) and can make gear and consumables 10 or more lvls higher than I can use.
My hirelings already sent me 10 legendary upgrade components in total, but I can accept legendary quality be exclusive to crafting, but still I dont see how getting good items is even remotely challenging compared to playing dungeons or seeking hard open world bosses.
The very least Zenimax can do is making dropped gear equal to crafted gear AFTER refining it.
Even if it would crafting would still have the advantage of being able to choose the trait, set bonus and cosmetics.
If you really got 10 legendary upgrade components since release, that's a serious, no, monumental design flaw.
You shouldn't even get legendary components from hirelings. Epics should be very rare. Legendaries should be just that, legendary.
No i mean you can craft any of the set armor that drops....i have found 4 crafting stations (in the wild)so far, where you can make the same set armor as the ones that you get from drops. BUT no joe anybody can make it, you have to have X amount of research done in each piece of armor...or weapons in order to make it. So for the highest i have seen is 4 research done in order to make that piece one item. enchantments is another skill and yes you can make enchantments that are as good or been then ones you find.....i know i have an enchanter as well.SadisticSavior wrote: »ANY set? None of them are dropped only?
I remember a dev saying that some enchantments are exclusive to dropped items, but I don't know about the sets.
I think thats what they meant. You can't replicate the enchantments on all of them, but you can always improve them. You will not get the best stuff in the game without Crafter involvement on some level.