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Dropped gear always worse than crafted?

Malediktus
Malediktus
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I compared the stats of equal lvl and quality items from dropped with crafted gear and the dropped gear is always a few points worse even if I upgrade it with honing stones and such. This doesnt seem that fair. I can understand drops being worse than crafted gear to make crafting popular, but shouldnt the stats at least become on pair with crafted gear after upgrading it?
@Malediktus --- Ebonheart Pact, EU-Megaserver
  • seancoulterub17_ESO
    i like that crafted gear is better....Did you really use the word FAIR? what are u 13?
  • Butcherboy
    Butcherboy
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    I dunno, I think it makes perfect sense that the stuff you pick up from a dead body that you defeated is not as good as an item crafted by someone who has spent years (okay, IRL hours) perfecting their craft.
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  • Malediktus
    Malediktus
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    What is wrong with the word fair? Maybe you are 13 years old because your write "u" instead of "you". You cannot claim crafting is hard in this game. As it is now any dropped gear I found so far is just a crafting exp or trait research "totem".
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • AbraCadabra
    AbraCadabra
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    It was intended by the developers in this game for crafted gear to be better than dropped gear. It's not miles better than drops usually, but just a few points better. Personally, I like that it is this way. It's such a nice change from other MMOs that make the better gear only available from group content.
  • Shimond
    Shimond
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    In raw stats yea, but I think dropped has access to set bonuses (and maybe enchants) that don't exist crafting.
  • Malediktus
    Malediktus
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    I think the raw stats should become equal too after refining the item. It would make sense.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • SadisticSavior
    SadisticSavior
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    Malediktus wrote: »
    I compared the stats of equal lvl and quality items from dropped with crafted gear and the dropped gear is always a few points worse even if I upgrade it with honing stones and such. This doesnt seem that fair.
    Why is it unfair? What is unfair about it?
    Malediktus wrote: »
    I can understand drops being worse than crafted gear to make crafting popular, but shouldnt the stats at least become on pair with crafted gear after upgrading it?
    Why do they need to be on par?

    I like that the focus has shifted from mob camping to crafting. IMO, this is how it should be.
  • Malediktus
    Malediktus
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    Because crafting is much easier than hunting for the equipment. I got all professions lvl 17+ (lowest clothing lvl17) and can make gear and consumables 10 or more lvls higher than I can use.
    My hirelings already sent me 10 legendary upgrade components in total, but I can accept legendary quality be exclusive to crafting, but still I dont see how getting good items is even remotely challenging compared to playing dungeons or seeking hard open world bosses.
    The very least Zenimax can do is making dropped gear equal to crafted gear AFTER refining it.
    Even if it would crafting would still have the advantage of being able to choose the trait, set bonus and cosmetics.
    Edited by Malediktus on 14 April 2014 17:30
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Rpalmer2
    Rpalmer2
    I have always understood it this way:

    Crafted gear is going to have better armor stats and such, but the traits will be not be a "powerful". And Dropped gear is going have lesser armor stats, but have better traits.

    Example:

    Crafted Gear A
    172 armor, random enchant, heavy armor, 6% armor increase

    Looted Gear A
    165 armor, random enchant, heavy armor, 8% armor increase

    This is what I found when I was doing dungeons in the beta, the gear that drops will have better traits compared to crafted gear.

  • Malediktus
    Malediktus
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    I think the strength of traits depends on the quality of the item. example: 4% armor increase on normal, 5% on green, 6% on blue, 7% on epic and 8% on legendary, at least thats what I experience. I have yet to notice a trait on dropped gear which was better than crafted. Maybe thats veteran content only?
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • temjiu
    temjiu
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    I actually like it as well. And if what Rpalmer says holds true in live, its really a balancing act. get mroe of one, lose a bit of the other.
  • UnknownXV
    UnknownXV
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    Malediktus wrote: »
    Because crafting is much easier than hunting for the equipment. I got all professions lvl 17+ (lowest clothing lvl17) and can make gear and consumables 10 or more lvls higher than I can use.
    My hirelings already sent me 10 legendary upgrade components in total, but I can accept legendary quality be exclusive to crafting, but still I dont see how getting good items is even remotely challenging compared to playing dungeons or seeking hard open world bosses.
    The very least Zenimax can do is making dropped gear equal to crafted gear AFTER refining it.
    Even if it would crafting would still have the advantage of being able to choose the trait, set bonus and cosmetics.

    If you really got 10 legendary upgrade components since release, that's a serious, no, monumental design flaw.

    You shouldn't even get legendary components from hirelings. Epics should be very rare. Legendaries should be just that, legendary.
  • AbraCadabra
    AbraCadabra
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    You can craft sets as well. They are different sets than the dropped sets. They are craftable at crafting tables found throughout the zones. Some sets are better than others. If you're creative you can wear multiple sets at the same time.
  • Malediktus
    Malediktus
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    UnknownXV wrote: »
    Malediktus wrote: »
    Because crafting is much easier than hunting for the equipment. I got all professions lvl 17+ (lowest clothing lvl17) and can make gear and consumables 10 or more lvls higher than I can use.
    My hirelings already sent me 10 legendary upgrade components in total, but I can accept legendary quality be exclusive to crafting, but still I dont see how getting good items is even remotely challenging compared to playing dungeons or seeking hard open world bosses.
    The very least Zenimax can do is making dropped gear equal to crafted gear AFTER refining it.
    Even if it would crafting would still have the advantage of being able to choose the trait, set bonus and cosmetics.

    If you really got 10 legendary upgrade components since release, that's a serious, no, monumental design flaw.

    You shouldn't even get legendary components from hirelings. Epics should be very rare. Legendaries should be just that, legendary.
    I got lots of hirelings. 4x lvl 2 hirelings and 21x lvl 1 hirelings.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • knightblaster
    knightblaster
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    It's not designed to screw with either playstyle, really -- it's fairly balanced.
  • Charwyn
    Charwyn
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    Hell no!

    To craft the blue gear appropriate to your level you need lots of resources (to upgrade the items). They worth a good sum of money on the market.

    It's easier to get what you need from crafting. It just worth a lot in gold.
  • SexyVette07
    SexyVette07
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    If I recall correctly from the beta forums, everyone was saying the best gear is dropped VR10 gear thats upgraded to legendary because they have better enchantments than we can make.
  • aeroch
    aeroch
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    Yeah, I'm kind of disappointed with craftable set bonuses vs drop-only sets. The Ranger set is particularly egregious

    edit: being able to research drop-only sets to make them craftable would be kind of cool
    Edited by aeroch on 15 April 2014 15:48
  • Castielle
    Castielle
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    I've been compiling a list of Dropped Sets you can see here: http://elderscrollsonline.wiki.fextralife.com/Sets. The armor and damage is all lower on the sets than crafted, but the set BONUSES are different and in many cases better. I'll probably go with a crafted weapon for the highest possible damage and use dropped sets and maybe some crafted depending on how you can fit the pieces around. It may be that crafted armor is actually better for your build.

    Cas
  • cmongo_ESO
    Shimond wrote: »
    In raw stats yea, but I think dropped has access to set bonuses (and maybe enchants) that don't exist crafting.

    you can make the set armor as well....you just have to find the crafting station in the wild.

  • cmongo_ESO
    UnknownXV wrote: »
    Malediktus wrote: »
    Because crafting is much easier than hunting for the equipment. I got all professions lvl 17+ (lowest clothing lvl17) and can make gear and consumables 10 or more lvls higher than I can use.
    My hirelings already sent me 10 legendary upgrade components in total, but I can accept legendary quality be exclusive to crafting, but still I dont see how getting good items is even remotely challenging compared to playing dungeons or seeking hard open world bosses.
    The very least Zenimax can do is making dropped gear equal to crafted gear AFTER refining it.
    Even if it would crafting would still have the advantage of being able to choose the trait, set bonus and cosmetics.

    If you really got 10 legendary upgrade components since release, that's a serious, no, monumental design flaw.

    You shouldn't even get legendary components from hirelings. Epics should be very rare. Legendaries should be just that, legendary.

    Last i heard only craftman can upgrade an epic item to legendary item.

  • Supersomething
    Supersomething
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    Malediktus wrote: »
    I compared the stats of equal lvl and quality items from dropped with crafted gear and the dropped gear is always a few points worse even if I upgrade it with honing stones and such. This doesnt seem that fair. I can understand drops being worse than crafted gear to make crafting popular, but shouldnt the stats at least become on pair with crafted gear after upgrading it?

    This is one of the few MMO's that puts a huge emphasis on crafting. Every enchant, food item, potion, armor and weapon piece will always have a slight edge over any dropped item.

    Most MMO's the dropped gear plays the majority role in itemizing a character and crafting fills in gaps or things you cannot acquire from drops like Jewelcrafting or Enchants. Then only a few BS, or Tailor recipes will be added per tier of gear and will only replace certain items.

    However, with this game you can be full geared out through your own initiative by crafting instead of having to rely on dungeons and other methods constantly.
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  • Brennan
    Brennan
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    In games where epic loot drops in raids are better than crafted gear, crafting is more of a hobby. Why would anyone work their way up in a crafting profession when the can make gear that pales in comparison to the loot I can get with 11 friends?

    Crafting in this game means something. It is not a hobby. I like that they did it this way so I will keep playing this game. If you don't like it, that is certainly your prerogative but don't try and change the game that I enjoy. Your game, you know all the others where the best loot comes from drops, is out there somewhere. It's all over the place actually.
  • Malediktus
    Malediktus
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    Crafting doesnt mean anything if everyone can level every craft at the same time and make best in slot gear without much effort. Crafting in this game is leveled way too easy to be meaningful in the long run.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    I personally think that crafted from white and upgraded should be better than normal drops. I mean you have to spend more time on researches and tempers.
    About item sets part drops should be better because they are more rare but you can improve this ones to make then even better .
    (green drop + improved to blue should be better than blue but not better then blue item set or unique blue) and so on...

    This at least up to purple because drooped legendary are exclusive game drops that should me better not only to make people go into late game dungeons but also to prevent massive legendary item sales on chat (still don't know if legendary material is drooped or mined)
  • ArgonianAssassin
    ArgonianAssassin
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    aeroch wrote: »
    Yeah, I'm kind of disappointed with craftable set bonuses vs drop-only sets. The Ranger set is particularly egregious

    edit: being able to research drop-only sets to make them craftable be kind of cool
    That would be very cool.

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  • Abeille
    Abeille
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    cmongo_ESO wrote: »
    Shimond wrote: »
    In raw stats yea, but I think dropped has access to set bonuses (and maybe enchants) that don't exist crafting.

    you can make the set armor as well....you just have to find the crafting station in the wild.

    ANY set? None of them are dropped only?
    I remember a dev saying that some enchantments are exclusive to dropped items, but I don't know about the sets.
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  • SadisticSavior
    SadisticSavior
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    Abeille wrote: »
    ANY set? None of them are dropped only?
    I remember a dev saying that some enchantments are exclusive to dropped items, but I don't know about the sets.
    The enchantments can be better. That is true.

    But no Legendary stuff will drop. It can only be crafted. A crafter can take an Epic drop (along with all it's enchantments) and improve it to Legendary status. That item (improved with crafting) is now better than any similar drop can possibly be.

    I think thats what they meant. You can't replicate the enchantments on all of them, but you can always improve them. You will not get the best stuff in the game without Crafter involvement on some level.

  • GreasedLizard
    GreasedLizard
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    Malediktus wrote: »
    UnknownXV wrote: »
    Malediktus wrote: »
    Because crafting is much easier than hunting for the equipment. I got all professions lvl 17+ (lowest clothing lvl17) and can make gear and consumables 10 or more lvls higher than I can use.
    My hirelings already sent me 10 legendary upgrade components in total, but I can accept legendary quality be exclusive to crafting, but still I dont see how getting good items is even remotely challenging compared to playing dungeons or seeking hard open world bosses.
    The very least Zenimax can do is making dropped gear equal to crafted gear AFTER refining it.
    Even if it would crafting would still have the advantage of being able to choose the trait, set bonus and cosmetics.

    If you really got 10 legendary upgrade components since release, that's a serious, no, monumental design flaw.

    You shouldn't even get legendary components from hirelings. Epics should be very rare. Legendaries should be just that, legendary.
    I got lots of hirelings. 4x lvl 2 hirelings and 21x lvl 1 hirelings.

    Jesus, you run 3 accounts?
  • cmongo_ESO
    Abeille wrote: »
    ANY set? None of them are dropped only?
    I remember a dev saying that some enchantments are exclusive to dropped items, but I don't know about the sets.

    I think thats what they meant. You can't replicate the enchantments on all of them, but you can always improve them. You will not get the best stuff in the game without Crafter involvement on some level.
    No i mean you can craft any of the set armor that drops....i have found 4 crafting stations (in the wild)so far, where you can make the same set armor as the ones that you get from drops. BUT no joe anybody can make it, you have to have X amount of research done in each piece of armor...or weapons in order to make it. So for the highest i have seen is 4 research done in order to make that piece one item. enchantments is another skill and yes you can make enchantments that are as good or been then ones you find.....i know i have an enchanter as well.

    Edited by cmongo_ESO on 16 April 2014 00:07
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