Ok. Let's flesh out your concept more. Talk me into it.
You suggest bolt escape should move you backward. I really don't like that idea. As it stands I find it blasphemous but sometimes necessary for third person combat, and your suggestion would be neigh unusable in first person mode. Or maybe I'm bad or don't give myself enough credit, but the reduced combat awareness is already a problematic impediment.
It also still gives away the sorcerers cool thing, and leaves them with roughly the same thing as everyone else. Do you have anything else non damage increasing, or sustain promoting way to make them a unique slow flake?
I say non damage increasing because then it just changes their alleged perfection from mobility to damage, and sustain in heals is already claimed.
Sorcerers don't have an external heal, or a life tap, or a taunt, or in combat stealth... why not make all classes exactly the same. I think that would be swell.
I don't think your respecting the leveling, questing, dungeon crawling person in this world. can you see yourself bolt escaping around the tunnels of a twisted dank cave, backwards, in first person? I can't see myself doing that. I'll get caught on an incline, forget about a rock or sharper turn than I anticipated.
I aware of other games having a similar skill. The one that came to my mind was disengage, from the world of Warcraft hunter.
I'm also frankly not sold its fundamentally necessary. As it stands I don't think, and this is an assumption, that any melees would put the current bolt escape on their bars over their current gap closers, assuming they could. Remember you only get 5 abilities, why would you choose an ability that can land you not close enough to, or too far from your enemy when you can choose one that always gets you where you are at your strongest, in melee? Especially when it also does much better damage when it hits. And non melees? Ranged characters having escape kite tastic run away skills doesn't seem wrong, it seems right to me.
Also, and this surprised me... You mentioned nb invis as a "simple trap" that catches current bolt escapers off guard, which I could only read as semantics for counter play. If there is counter play, then I definitely can't see a problem.
I guess this is a way to phrase one of my problems with this suggested change. I don't think, (think, I suppose it's possible that it's the best thing ever) that a pvp game where everybody has a spamable movement ability has as much depth as it could.
This change would put the "niche" ability bolt escape in the same category of balance as cc break, combat role, and interrupt. Literally everyone would have a different cosmetic of the same thing. Except the poor sorcerers, who have to do the same thing as everyone else only backwards.
Can anybody else weigh in? Am I smoking crack?
ThatHappyCat wrote: »Sorcerers don't have an external heal, or a life tap, or a taunt, or in combat stealth... why not make all classes exactly the same. I think that would be swell.
Because none of those are essential functions in themselves except for the self-heal, and Sorcerers do in fact have multiple sources of healing (Dark Exchange, Blood Magic, Critical Surge).