j.frank.nicholsb14_ESO wrote: »Well, I have seen one programmer (not ZOS programmer) and a lot of people that claim to know how to design MMO's correctly.
First I seriously doubt the problem is as simple as everyone is making it out to be. I also seriously doubt that the server "completely" trusts the client. I am sure there is some trust involved, and I don't doubt that there is an attempt by ZOS to use client side movement and possibly even more. There are a significant number of advantages to doing that. There are certainly a number of risks.
j.frank.nicholsb14_ESO wrote: »I expect ZOS is working on resolving the risk issues.
j.frank.nicholsb14_ESO wrote: »To state that the ZOS programmers are stupid is stupid. Typical attacks by people that have never done design and want to make themselves sound important. Designing complex systems is not done by stupid people.
j.frank.nicholsb14_ESO wrote: »ESO works with very few bugs compared to other MMOs when they were 1 month old. I expect ZOS is trying to architectural changes (design) and the result is a swarm of bot programs taking advantage of the new design. I also expect ZOS designers will make the necessary changes to address the problems.
j.frank.nicholsb14_ESO wrote: »Also, just a note - a large percentage of the posts in this thread are focused on the teleport, subterranean, and flying bots - which while visually interesting have little to do with the bot issue, other than cosmetics and making it a little harder for players to report them.
j.frank.nicholsb14_ESO wrote: »Farming could just as easily be done using normal player mechanics (run over and click).
j.frank.nicholsb14_ESO wrote: »The Ultimate spamming is a more serious problem, allowing power leveling easier and boss loot harvesting easier - note I said easier. Even if they had to user normal player mechanics, they could still do it, it would just be slower.
j.frank.nicholsb14_ESO wrote: »Whenever I read someones opinion and they result to name calling and denigration I consider the source, and if any of them have ever been involved in a successful multimillion dollar project - I expect the answer is no. And I expect all the "haters" here are just that - "haters" with nothing but hiding behind a screen to support their claims and insults.
j.frank.nicholsb14_ESO wrote: »
To state that the ZOS programmers are stupid is stupid.
j.frank.nicholsb14_ESO wrote: »
To state that the ZOS programmers are stupid is stupid.
I don't think ZOS programmers are stupid but someone in management and decision making clearly may be called that. Can you imagine the following dialog taking place?
"Hey, I don't care what you programmers say! We advertised a lag free game with hundreds of characters in one place fighting epic battles and this is what we will deliver. We never said there won't be any bots!"
"But sir, this will ruin the game!"
"I'm sure you will find a way to remove the bots eventually."
I think we are still waiting for the "eventually" to happen, if ever.
Simple solution or not. My opinion is, it does not matter.
Right now the bots are still confined to the lower to mid-range levels. But this will change with the new extension. The general outcry following this might damage the reputation of the game greatly.
ZOS ,in my opinion, better get their act together rather quickly. Band-aid measures will not be enough.
Which is why there are no bots in WOW at all .. er .. wait .. their PVP forums are FULL of complaints about BG bots being worse now than ever. Blizzard did stomp WOWGilder which is more than anyone else other than Square Enix is concerned but that was due to where the hack writer lived, it's unlikely to ever happen again.Thechemicals wrote: »Again Blizzard is exceptional at this above all other companies.
Teleporting and flying bots. Not yet seen any.
This might sound cynical... But what if ZOS do not yet pull all their might into stopping this is due to the fact that the botters buy alot of keys? That is one theory i've heard flying around. Every time a botter is banned, they buy a new key = more money. Scary thought.
This might sound cynical... But what if ZOS do not yet pull all their might into stopping this is due to the fact that the botters buy alot of keys? That is one theory i've heard flying around. Every time a botter is banned, they buy a new key = more money. Scary thought.
Because they very often pay with stolen credit cards, and that money might easily be returned to the original owner once he discoveres the theft.
starkerealm wrote: »Believe it or not, that's up to you. I know what I'm talking about, and I know what I've done with my life. You don't, and the NDAs I've signed along the way mean I'm not going to tell you what I've done. It'd just cost me way too much money to satisfy your curiosity. Sorry kid.
Reported a teleporting bot in Stros M'Kai last night, along with a subterranean bot.starkerealm wrote: »Still hadn't seen a teleporting one first hand until last week.
starkerealm wrote: »Yeah, this is the thing a lot of people kinda miss. The entire point of the goldsellers is to launder stolen credit cards into real money.
j.frank.nicholsb14_ESO wrote: »starkerealm wrote: »Yeah, this is the thing a lot of people kinda miss. The entire point of the goldsellers is to launder stolen credit cards into real money.
Nothing is ever as simple as "the entire point". There are a lot of reasons - and stolen CC's are just one of them.
Reported a teleporting bot in Stros M'Kai last night, along with a subterranean bot.
j.frank.nicholsb14_ESO wrote: »BTW - most of my background is in client server design.
PharmaChief wrote: »What if we were asked to type a simple pictogram, say 3-4 letters, everytime we used a wayshrine or changed zone or entered a dungeon... that way bots would be unable to move around fast, making farming for them much harder. It would also keep them away from high level areas and dungeons.
I know it sounds bad but we do have to wait for loading anyway and that could be done during that loading screen time...
starkerealm wrote: »j.frank.nicholsb14_ESO wrote: »BTW - most of my background is in client server design.
Great, then we are in fact, each other's natural predator. And, incidentally, why I got the hell out when I did.
j.frank.nicholsb14_ESO wrote: »So, back to reality - what we can hope for, and should expect EOS to provide, is that the Bot's and RMT (real money transfer) become "hidden". By hidden, I mean the average player would only be slightly aware of their presence - if they are aware at all. As others have said, they exist in all Successful MMOs - the difference in that here they are blatantly "in your face" and affecting our ability to play the game the way we want to.
j.frank.nicholsb14_ESO wrote: »And "trusting" is not the same as designing with client side movement - the client can do the movement and collision calc's and still not be "trusted" by the server.
(BTW - most of my background is in client server design).
j.frank.nicholsb14_ESO wrote: »PharmaChief wrote: »What if we were asked to type a simple pictogram, say 3-4 letters, everytime we used a wayshrine or changed zone or entered a dungeon... that way bots would be unable to move around fast, making farming for them much harder. It would also keep them away from high level areas and dungeons.
I know it sounds bad but we do have to wait for loading anyway and that could be done during that loading screen time...
I disagree with any "solution" that puts the burden on the player. And, what you are suggesting is basically Captcha - which in order to be effective (not foolproof but effective) becomes very had for some people to get right. Imagine your account got suspended because you mistake a zero for an "O" (exaggeration, but the idea is my point)
ZeniMax has chosen to use Client Side Trust for many of the work load for the game. This does have advantages because every computer can do their own calculations and send that to the Server for Updating. However, it seems this data is not being encrypted (which adds overhead and complicates network delivery). As hinted above.
starkerealm wrote: »Instead they stuck the lockout timer on the bosses, made it global, and turned the bots lose into the world. D'oh.