Nugeneration wrote: »60% reduced damage ult. Not affected by caps.
Reduced damage % from shade. Not affected by caps.
100% up time on indomitable for caps.
Spamable 70% aoe snare from lotus fan.
AoE fear for CC.
Are you even looking at the right class? They have plenty more I could list but I only choose the ones that were exact opposite of what you described lol.
Dudemanchu wrote: »Nugeneration wrote: »60% reduced damage ult. Not affected by caps.
Reduced damage % from shade. Not affected by caps.
100% up time on indomitable for caps.
Spamable 70% aoe snare from lotus fan.
AoE fear for CC.
Are you even looking at the right class? They have plenty more I could list but I only choose the ones that were exact opposite of what you described lol.
Literally none of that has to do with the people touting "lifesteal tanks".
Nugeneration wrote: »I personally play a drain tank themed night blade. Did the same in beta as well. Tanking VR instances is no problem.
Use refreshing path, veil if it is up, lotus fan spam on trash. Mass hysteria if you ever need it which I never did with experienced groups.
Indomitable keeps you at soft caps alone and due to leeching strikes you hardly ever need to manage your resources closely.
Nugeneration wrote: »I listed cloak as well and covered that in the last paragraph. I personally don't need it with my groups but I did list and cover it as an honorable mention.
Kyubi_3002b16_ESO wrote: »Nightblade can use any weapon set or gearset it wants... In no way should we generalise them to stuck archtype like tank dps and healer they are way more then that.
Nugeneration wrote: »Ok, slow night at work and while I can't recreate my action bars due to using my phone I can post the skills I personally feel required to learn to cover all of your bases with all groups.
Armor I use generic 2 light/5 heavy.
Ultimates- Dawnbreaker
- Veil of Blades
Class abilities- Double Take
Lotus fan
Refreshing Path
Manifestation of Terror
Dark Shades
Swallow Soul
Leeching Strikes
Cloak
Weapon skills- Pierce Armor
Absorb Magic
Armor skills- Evasion
Unstoppable
Guild skills- Structured Entropy
Inner Beast
People maybe wandering why I listed both moves like evasion and blur. The simple answer is resource management. If I'm using magic heavy skills to help cover more AoE damage and control I prefer evasion. If I'm using my traditional bar I take blur. This same process applies to inner beast and pierce armor. With pierce armor being my first choice unless I need the range taunt and am leaving out lotus fan so I don't have access to teleport and instant pierce armor.
Some abilities are used for their support more than their actual affect in situations. Take structured entropy for example. It is one of the worst damage abilities in the game. It provides us with a constant 7% increased health, a slight heal buffer, and 10% more power to our next class skill. I usually lead with this attack followed by a swallow soul (I hear that's bugged now so I'll try and run tests later this week to confirm or not) or path.
What I consider my standard "bars" which I use most commonly with my normal groups where I'm not needed to cover any excess roles or utility I'll lost below. If you have any questions about my setup feel free to ask.
Bar1
Pierce/absorb magic/swallow soul/structured entropy/leeching strikes- Dawnbreaker
Bar2
Lotus fan/blur/path of darkness/unstoppable/dark shade- Veil of Blades
Bar 2 I just use for buffs on boss fights, but usually it is my go to bar for trash. I don't have any problems reactivating leeching strikes on weapon swaps, but it may be tedious for newer players. It becomes second nature though.
You should keep unstoppable/shades up 24/7. I use blur as my filler after entropy/swallow combo so it tends to have close if not 100% up time as well. With leeching strikes after you get cool down management down you should never have any resource problems. I'll throw out the occasional bash on bosses as well for extra damage when resources allow.
Notice with this setup I am rather weak on trash pulls, but I normally run with friends and we are built around each other. That's why I included all the extra abilities above to cover those bases if needed. Inner Beast for a ranged taunt, Manifestation for CC, you get the idea.
Best of luck to you if you choose to copy my build and feel free to ask if you need me to further explain any of my choices.
Cloak is also a wonderful ability to use and worth a notable mention. Especially at lower levels sometimes vanishing 2-3 times in a row to stall a boss helps new healers extremely well and can save your group from wipes.