Brittany_Joy wrote: »You can perform tests of your own to try to prove my werewolf form is just inferior. I would like to see the results. If there is an optimal werewolf build then I would like to know. I am trying to make the best out of being a werewolf but the werewolf just has too many drawbacks preventing it from being viable.
It really does suck that werewolves have to sacrifice armor type, armor bonuses, and skill points in order to be a slightly improved version of the mediocre werewolf.Brittany_Joy wrote: »You can perform tests of your own to try to prove my werewolf form is just inferior. I would like to see the results. If there is an optimal werewolf build then I would like to know. I am trying to make the best out of being a werewolf but the werewolf just has too many drawbacks preventing it from being viable.
And this brings up and interesting question. Should we have to "build around" the werewolf ultimate? Currently, every ultimate in the game is good regardless of your build; where you put your attribute points, etc. Their strengths come from the nature of the ability (some are better for AoE, some are better single-target, some are CC while others are pure damage, etc.)
The werewolf ultimate is the only ultimate that is utter garbage if you don't specifically build around it. The only builds I've seen who say the WW is any good at all are 49 stam with stam enchants, all medium armor for the reduced stam costs, using pre-buffs before transforming... etc., etc.,
The question is, should an attack labeled "ultimate" require this level of dedication just to make it usable (not even amazing, just "not worse than before I transformed")? Personally, I don't think so. Perhaps part of the redesign of the werewolf would be to make it powerful without requiring you build specifically to use it correctly.
That, or remove it as an ultimate and give it to use as a regular hotbar ability.
-Travail.
Brittany_Joy wrote: »@MasterLanz, I did a few, quick tests in Cyrodiil that I would like to share. Here it is
Veteran Rank 3, Nightblade
Attributes are 30 magicka, 19 Health. Stamina is gained with enchants, food buff, and werewolf passives.
MasterLanz wrote: »
Yeah, that's what happens when all you do is shoot down people's posts....
And this brings up and interesting question. Should we have to "build around" the werewolf ultimate? Currently, every ultimate in the game is good regardless of your build; where you put your attribute points, etc. Their strengths come from the nature of the ability (some are better for AoE, some are better single-target, some are CC while others are pure damage, etc.)
The werewolf ultimate is the only ultimate that is utter garbage if you don't specifically build around it. The only builds I've seen who say the WW is any good at all are 49 stam with stam enchants, all medium armor for the reduced stam costs, using pre-buffs before transforming... etc., etc.,
The question is, should an attack labeled "ultimate" require this level of dedication just to make it usable (not even amazing, just "not worse than before I transformed")? Personally, I don't think so. Perhaps part of the redesign of the werewolf would be to make it powerful without requiring you build specifically to use it correctly.
That, or remove it as an ultimate and give it to use as a regular hotbar ability.Travail.
I don't think it does. The attack damage is derived from max stamina. The Savage Strength passive was intended to increase our max stamina and basically increase our damage but overcharge prevents it. Which is why I put no attribute points into stamina because the werewolf passives easily overcharge stamina.MasterLanz wrote: »@Brittany_Joy
As far as I understand, the damage scaling is not based on your total stamina stat, it's based on your stamina attribute.
The damage in werewolf form does scale with my stamina gear and buffs.MasterLanz wrote: »It's easy to confirm. You said you get your stamina from enchants? Check your damage without stamina gear while in WW and see if it changes. If it doesn't change, then the gear isn't giving you damage.
Brittany_Joy wrote: »The damage in werewolf form does scale with my stamina gear and buffs.MasterLanz wrote: »It's easy to confirm. You said you get your stamina from enchants? Check your damage without stamina gear while in WW and see if it changes. If it doesn't change, then the gear isn't giving you damage.
Well first of all I felt the sameway until I went over the DPS logs. A stamina build completely makes your class abilities do poopy DPS. So I went to a magicka build and only used buffs and enchants to increase stamina; I noticed I was able to one shot enemies with my class abilities and did tons more of DPS. While my werewolf form still did the same amount of DPS when I had the stamina build. Focusing a lil more on magicka made my character more powerful and outperform the werewolf in DPS.MasterLanz wrote: »Brittany_Joy wrote: »The damage in werewolf form does scale with my stamina gear and buffs.MasterLanz wrote: »It's easy to confirm. You said you get your stamina from enchants? Check your damage without stamina gear while in WW and see if it changes. If it doesn't change, then the gear isn't giving you damage.
Not sure then. I've specced out of my werewolf build following the nibbling 'fix' so I can't get numbers for myself. All I can say for sure is that I had a stamina-heavy build and I found my damage output to be quite exceptional in WW form.
Brittany_Joy wrote: »
So if your werewolf form is doing more damage than your normal form it is because your normal form is not optimized.
Are those players optimized as well? Comparing your DPS to another poorly optimized class is not a good way to prove werewolves are strong. You need to provide statistics and actual proof of this mythical, superior werewolf DPS.MasterLanz wrote: »Brittany_Joy wrote: »
So if your werewolf form is doing more damage than your normal form it is because your normal form is not optimized.
That's just it, though, I was outclassing other characters too. Watching DKs and Sorcs cause kill targets in x amount of time, then doing it faster as a werewolf. Of course, these are about more than just damage, too. Attack speed and cast time is a factor as well.
The thing is I thought werewolves did great DPS too but after switching builds around I realized the werewolf damage can be outperformed. That is the thing I am trying to say, werewolves can not outperform any optimized build. In order to do well at being a werewolf you need to completely build your character around it. While if I just went with a magicka build I could still do tons of damage in my normal form and sometimes the werewolf form. But my normal, optimized form has proven to be able to outperform an optimized werewolf's capabilities.MasterLanz wrote: »I'll look into getting numbers after 1.1.
A lack of recorded evidence doesn't mean it didn't happen. The fact remains that some of us (werewolves) have been able to get good damage out of the feature. Not sure how you'd benchmark that, but I had no problem tearing through swathes of enemies, and never really felt outgunned by other players around me. I didn't perform clinical trials on my character because I never felt the need to. The biggest problem was just not being able to use ww when and where I wanted. If I could have stayed in WW form indefinitely, I would have (and did, which is why the recent fix has killed the interest for me).
However, I'm aware that's not terribly useful to other players other than to say "Yes, it's possible to get appreciable damage out of werewolf.". I'll return to the specifics when I have them.
Brittany_Joy wrote: »That is the thing I am trying to say, werewolves can not outperform any optimized build. In order to do well at being a werewolf you need to completely build your character around it.
Did you not read my full post? It is starting to seem like you just neglect the truth and obvious facts just because it is not your own opinion. I just finished saying I tried multiple builds and rearranged my attribute point distribution several times. The werewolf is not capable of this adequate DPS you are speaking of because the werewolf skill line is poorly designed and the damage from stamina does not scale well!MasterLanz wrote: »Brittany_Joy wrote: »That is the thing I am trying to say, werewolves can not outperform any optimized build. In order to do well at being a werewolf you need to completely build your character around it.
That is highly circumstantial. You sound like your optimized for magic and DPS, which is probably the least likely build to benefit from being a werewolf.
Brittany_Joy wrote: »Did you not read my full post? It is starting to seem like you just neglect the truth and obvious facts just because it is not your own opinion.
Brittany_Joy wrote: »I just finished saying I tried multiple builds and rearranged my attribute point distribution several times. The werewolf is not capable of this adequate DPS you are speaking of because the werewolf skill line is poorly designed and the damage from stamina does not scale well!
Brittany_Joy wrote: »Stamina builds do not scale well which is why everyone is flocking to the magicka builds. You also fail to understand that the werewolf skill line has passives that increase your stamina by 20% and another possible 25%. Once you are overcharged in a stat it is useless to try to achieve more because of the diminishing returns. The werewolf damage does scale with max stamina given from other buffs/items and does not scale from attribute points alone.