Keep in mind that WW wasn't tested in open beta at any point that I am aware of - this spec was delivered 'as is' to the general public on day 1 of Early Access and hasn't gotten very much attention at all so we are, truly, beta testing WW for the devs.
MasterLanz wrote: »
I could break down every single problem with werewolf and every possible solution, and offer any kind of insight on the topic as someone who's been using werewolf since the first few days the servers came up, for as much as insight into the topic is worth.
The cost of the ult always has been the biggest factor, bugs aside. If they fixed all the bugs pertaining to werewolf and ultimates (like ult resets) and then reduced WW to cost comparable to other ultimates (200ish) it would make werewolf 'work'. You wouldn't have the whole transform-into-a-monster-all-the-time playstyle, but that doesn't seem to be the intention anyways. Instead you'd have this Bloody Roar style of jumping in and out of wolf form and being able to use it to super-burst whenever you want a melee burst. That would be balanced and reasonable and reducing the cost (a ton) would indeed fix werewolf. It might not result in the werewolf that some people are asking for, but some people are asking for unrealistic things anyways.
So while the cost is not the only problem, it certainly is the biggest. All the well-argued complaints ultimately speak from the perspective of it not being worth 1,000 ult. While that could be solved by doing all this stuff to make werewolf more complex and powerful and longer-lasting, making it way cheaper is a far more likely solution.
Again, its not the biggest problem - it isn't even close to the biggest problem. The biggest problem BY FAR is that in a game that has waterfall ways of CCing you, werewolf is completely and utterly defenseless. You could make the cost 5 and still get CCed into oblivion with a person with half a brain.
Again, its not the biggest problem - it isn't even close to the biggest problem. The biggest problem BY FAR is that in a game that has waterfall ways of CCing you, werewolf is completely and utterly defenseless. You could make the cost 5 and still get CCed into oblivion with a person with half a brain.
You should probably qualify this by saying this is from a PvP POV - something some of us avoid like ball cancer.
Again, its not the biggest problem - it isn't even close to the biggest problem. The biggest problem BY FAR is that in a game that has waterfall ways of CCing you, werewolf is completely and utterly defenseless. You could make the cost 5 and still get CCed into oblivion with a person with half a brain.
You should probably qualify this by saying this is from a PvP POV - something some of us avoid like ball cancer.
Been hit plenty of times by CC in PvE.
MasterLanz wrote: »
I could break down every single problem with werewolf and every possible solution, and offer any kind of insight on the topic as someone who's been using werewolf since the first few days the servers came up, for as much as insight into the topic is worth.
The cost of the ult always has been the biggest factor, bugs aside. If they fixed all the bugs pertaining to werewolf and ultimates (like ult resets) and then reduced WW to cost comparable to other ultimates (200ish) it would make werewolf 'work'. You wouldn't have the whole transform-into-a-monster-all-the-time playstyle, but that doesn't seem to be the intention anyways. Instead you'd have this Bloody Roar style of jumping in and out of wolf form and being able to use it to super-burst whenever you want a melee burst. That would be balanced and reasonable and reducing the cost (a ton) would indeed fix werewolf. It might not result in the werewolf that some people are asking for, but some people are asking for unrealistic things anyways.
So while the cost is not the only problem, it certainly is the biggest. All the well-argued complaints ultimately speak from the perspective of it not being worth 1,000 ult. While that could be solved by doing all this stuff to make werewolf more complex and powerful and longer-lasting, making it way cheaper is a far more likely solution.
Again, its not the biggest problem - it isn't even close to the biggest problem. The biggest problem BY FAR is that in a game that has waterfall ways of CCing you, werewolf is completely and utterly defenseless. You could make the cost 5 and still get CCed into oblivion with a person with half a brain.
Yes, there are dozens of issues but the cost is far lower on the totem pole then people (mostly) realize. I have zero problem gaining ultimate quickly - and even if they lowered it, made me stronger, more durable, if I get one CC on me the result will be the same.
That said, I am one of those people who want a toggle - but that is another subject.
MasterLanz wrote: »Again, its not the biggest problem - it isn't even close to the biggest problem. The biggest problem BY FAR is that in a game that has waterfall ways of CCing you, werewolf is completely and utterly defenseless. You could make the cost 5 and still get CCed into oblivion with a person with half a brain.
You should probably qualify this by saying this is from a PvP POV - something some of us avoid like ball cancer.
Been hit plenty of times by CC in PvE.
Every PVE CC can be blocked. You don't need a CC break to get around it, you can prevent it from afflicting the character in the first place. I've done every dungeon in the game as a werewolf, I've never had any problems with CC.MasterLanz wrote: »
I could break down every single problem with werewolf and every possible solution, and offer any kind of insight on the topic as someone who's been using werewolf since the first few days the servers came up, for as much as insight into the topic is worth.
The cost of the ult always has been the biggest factor, bugs aside. If they fixed all the bugs pertaining to werewolf and ultimates (like ult resets) and then reduced WW to cost comparable to other ultimates (200ish) it would make werewolf 'work'. You wouldn't have the whole transform-into-a-monster-all-the-time playstyle, but that doesn't seem to be the intention anyways. Instead you'd have this Bloody Roar style of jumping in and out of wolf form and being able to use it to super-burst whenever you want a melee burst. That would be balanced and reasonable and reducing the cost (a ton) would indeed fix werewolf. It might not result in the werewolf that some people are asking for, but some people are asking for unrealistic things anyways.
So while the cost is not the only problem, it certainly is the biggest. All the well-argued complaints ultimately speak from the perspective of it not being worth 1,000 ult. While that could be solved by doing all this stuff to make werewolf more complex and powerful and longer-lasting, making it way cheaper is a far more likely solution.
Again, its not the biggest problem - it isn't even close to the biggest problem. The biggest problem BY FAR is that in a game that has waterfall ways of CCing you, werewolf is completely and utterly defenseless. You could make the cost 5 and still get CCed into oblivion with a person with half a brain.
Yes, there are dozens of issues but the cost is far lower on the totem pole then people (mostly) realize. I have zero problem gaining ultimate quickly - and even if they lowered it, made me stronger, more durable, if I get one CC on me the result will be the same.
That said, I am one of those people who want a toggle - but that is another subject.
Yes, the lack of a CC break is purely a PVP concern, and even if that was remedied, WW still has intentionally-designed risks in PVP via fighter's guild skills and poison, so PVP is rough on werewolves regardless.
No, the problem is the cost. It's always been the cost. You can go back through the thread if you like and re-read everyone's concerns and all the other threads. The lack of a CC break or a roll is mentioned as a definite drawback but everything else is bad because it's in contrast to the cost.
Even the lack of a CC break or roll is ultimately in contrast to the cost. You can go 30 seconds without needing a CC break. That's just a matter of timing and familiarity with the enemies and the fights. If lack of a CC break would truly ruin you in a particular fight, you just don't pop WW in that particular fight - which would be fine if it costed like a normal ultimate, because most ultimates aren't ideal in every possible combat situation anyways, so neither should WW.
Brittany_Joy wrote: »MasterLanz wrote: »Again, its not the biggest problem - it isn't even close to the biggest problem. The biggest problem BY FAR is that in a game that has waterfall ways of CCing you, werewolf is completely and utterly defenseless. You could make the cost 5 and still get CCed into oblivion with a person with half a brain.
You should probably qualify this by saying this is from a PvP POV - something some of us avoid like ball cancer.
Been hit plenty of times by CC in PvE.
Every PVE CC can be blocked. You don't need a CC break to get around it, you can prevent it from afflicting the character in the first place. I've done every dungeon in the game as a werewolf, I've never had any problems with CC.MasterLanz wrote: »
I could break down every single problem with werewolf and every possible solution, and offer any kind of insight on the topic as someone who's been using werewolf since the first few days the servers came up, for as much as insight into the topic is worth.
The cost of the ult always has been the biggest factor, bugs aside. If they fixed all the bugs pertaining to werewolf and ultimates (like ult resets) and then reduced WW to cost comparable to other ultimates (200ish) it would make werewolf 'work'. You wouldn't have the whole transform-into-a-monster-all-the-time playstyle, but that doesn't seem to be the intention anyways. Instead you'd have this Bloody Roar style of jumping in and out of wolf form and being able to use it to super-burst whenever you want a melee burst. That would be balanced and reasonable and reducing the cost (a ton) would indeed fix werewolf. It might not result in the werewolf that some people are asking for, but some people are asking for unrealistic things anyways.
So while the cost is not the only problem, it certainly is the biggest. All the well-argued complaints ultimately speak from the perspective of it not being worth 1,000 ult. While that could be solved by doing all this stuff to make werewolf more complex and powerful and longer-lasting, making it way cheaper is a far more likely solution.
Again, its not the biggest problem - it isn't even close to the biggest problem. The biggest problem BY FAR is that in a game that has waterfall ways of CCing you, werewolf is completely and utterly defenseless. You could make the cost 5 and still get CCed into oblivion with a person with half a brain.
Yes, there are dozens of issues but the cost is far lower on the totem pole then people (mostly) realize. I have zero problem gaining ultimate quickly - and even if they lowered it, made me stronger, more durable, if I get one CC on me the result will be the same.
That said, I am one of those people who want a toggle - but that is another subject.
Yes, the lack of a CC break is purely a PVP concern, and even if that was remedied, WW still has intentionally-designed risks in PVP via fighter's guild skills and poison, so PVP is rough on werewolves regardless.
No, the problem is the cost. It's always been the cost. You can go back through the thread if you like and re-read everyone's concerns and all the other threads. The lack of a CC break or a roll is mentioned as a definite drawback but everything else is bad because it's in contrast to the cost.
Even the lack of a CC break or roll is ultimately in contrast to the cost. You can go 30 seconds without needing a CC break. That's just a matter of timing and familiarity with the enemies and the fights. If lack of a CC break would truly ruin you in a particular fight, you just don't pop WW in that particular fight - which would be fine if it costed like a normal ultimate, because most ultimates aren't ideal in every possible combat situation anyways, so neither should WW.
Well to be fair it isn't wise to let someone who is inexperienced about werewolves be the voice for them. If you lack experience in PvE or PvP then I suggest you keep your suggestions to yourself because they fail to fix what is actually wrong with werewolves. But if you want to talk about fixing werewolves then stop disagreeing with people just because it isn't your own opinion.
MasterLanz wrote: »
Every PVE CC can be blocked. You don't need a CC break to get around it, you can prevent it from afflicting the character in the first place. I've done every dungeon in the game as a werewolf, I've never had any problems with CC.
MasterLanz wrote: »Yes, the lack of a CC break is purely a PVP concern, and even if that was remedied, WW still has intentionally-designed risks in PVP via fighter's guild skills and poison, so PVP is rough on werewolves regardless.
MasterLanz wrote: »No, the problem is the cost. It's always been the cost. You can go back through the thread if you like and re-read everyone's concerns and all the other threads. The lack of a CC break or a roll is mentioned as a definite drawback but everything else is bad because it's in contrast to the cost.
MasterLanz wrote: »Even the lack of a CC break or roll is ultimately in contrast to the cost. You can go 30 seconds without needing a CC break. That's just a matter of timing and familiarity with the enemies and the fights. If lack of a CC break would truly ruin you in a particular fight, you just don't pop WW in that particular fight - which would be fine if it costed like a normal ultimate, because most ultimates aren't ideal in every possible combat situation anyways, so neither should WW.
ScardyFox wrote:Thanks for giving me theoretical/presumption "what if" scenario, but the fact is, at the end of the day, in a game that is utterly saturated with CC effects it is a supreme handicap. Dropping the cost to 1 doesn't change the fact I am transforming into a weaker version of myself, have no way of dealing with aforementioned CC from a myriad of sources. Honestly, when you come up with these sweeping, grandiose, statements its hard to take you serious. I'm not saying that to be contentious - but genuinely mean it.
So far you have come up with reams and reams of "well this" and "well that" scenarios that are not applicable in the universal way you want them to be.
Do everyone a favor and keep it succinct - there is only so much bloviating a person can handle.
MasterLanz wrote: »Weaker' is a very generic way to put it and dodges around the realities involved. If werewolf form is higher DPS than your normal form, then it's not 'weaker' unless the costs involved are so prohibitive that it's not worth the investment (thus the solution is either make it worth the cost, or reduce the cost.). If the damage output (currently all WW form really does)isn't higher than your normal form, then it's purely cosmetic and whether or not it has a dodge roll is largely moot.
MasterLanz wrote: »A few people have stated that WW damage output isn't really any better than your damage output in your normal form (which is what you might mean by 'weaker'), but I would be curious to see their builds and see how much they invested into pushing their WW damage output.
MasterLanz wrote: »I was able to get my WW damage up high enough that I was outclassing sorcs and DKs around me, which to me isn't 'weaker'. However, the defense and versatility of the character goes down, which could be what you mean by 'weaker'. That's ultimately just a matter of how it's used, however. Some powers are circumstantial and strategic by design. Not all tools are ideal in all circumstances (and when they are, they're often imbalanced, not the expectation).
MasterLanz wrote: »All the design features of WW point to the intention of werewolf being something you pop for a burst of all-out-offense with the sole objective of killing things as quickly as possible, then revert back and continue fighting normally. It's not like WoW, and you're not a feral druid.
MasterLanz wrote: »If you expect WW to be something you can have on all the time, that is useful in all situations and has answers and tricks for every kind of fight, you're probably hoping for something that will never exist. It's an ultimate, not a class. It's part of your character, not a replacement for it.
MasterLanz wrote: »You can disagree with that until you're blue in the mouth and it won't matter. I'm just saying that a cost reduction is the most likely and realistic solution right now, and if you stop and think about it with an open mind for a few moments, a cost reduction would solve a lot of WW balance issues. People would be able to get into WW form far more often and far more easily, they'd have far more control of when to use WW optimally, and things like not having a dodge roll wouldn't be felt as heavily because you have more freedom to use the form.
MasterLanz wrote: »Next to that, making it like Overload where you can turn it on freely and it consumes ult to attack would also be rather simple fix that would go a long ways.
Sure, it would be cool if WW was a toggle spell that had 5 actives, passives that work in human form, and whatever else people are dreaming up, but at this stage that's a pipe-dream.
MasterLanz wrote: »@ScardyFox
You'd spend a lot less time foaming at the mouth and a lot more time being constructive if you actually read through a post before you started to reply to it. Once all the unnecessary sarcasm and glibness is cut from your posts, there isn't really anything there to reply to other that you disagree.
Okay. That's nice.
MasterLanz wrote: »@ScardyFox
You'd spend a lot less time foaming at the mouth and a lot more time being constructive if you actually read through a post before you started to reply to it. Once all the unnecessary sarcasm and glibness is cut from your posts, there isn't really anything there to reply to other that you disagree.
Okay. That's nice.
There goes that presumption again! In no way shape or form am I angry, but honestly that just not surprising coming from you. Oh the sarcasm is well earned on your part. After all, most of your post are nonsensical presumption and sweeping statements implying you are the progenitor of what should and shouldn't be thought and said.
Outstanding.
MasterLanz wrote: »MasterLanz wrote: »@ScardyFox
You'd spend a lot less time foaming at the mouth and a lot more time being constructive if you actually read through a post before you started to reply to it. Once all the unnecessary sarcasm and glibness is cut from your posts, there isn't really anything there to reply to other that you disagree.
Okay. That's nice.
There goes that presumption again! In no way shape or form am I angry, but honestly that just not surprising coming from you. Oh the sarcasm is well earned on your part. After all, most of your post are nonsensical presumption and sweeping statements implying you are the progenitor of what should and shouldn't be thought and said.
Outstanding.
Whereas your own posts contain nothing of any kind of value at all.
That said I think this back and forth has gone on long enough since its long pass even the remotest of anything pertaining to werewolves.