I've not encountered that Mobius. The only time I have failed to invis properly with cloak in pvp is when I have a zerg on me. Sometimes it will fail due to projectiles being in the air and connecting after the invis (or because a NB has the mark target morph on me that shows me in stealth).
I would really like to know if you find out what consistently causes problems with it for you. Cloak is a very important part of my PvP build and I just don't see the issues with it others apparently are having.
GreasedLizard wrote: »Yep, there seems to be some discrepancy between bonuses to invis and stealth. Hell invis should get all+ ... its all our class has as a defining feature, and so much else lacking in return
drakuel1ub17_ESO wrote: »
I see your list of working skills shrinking as we speak.. Here are some more, but there are even more evidence posts that show other skills/passives not doing what they are "described" to do.
1)Mark Target - The armor penetration does not work. I have tested it in PvP as well as PvE.
2)Haste - The speed increase does not work with bow.
3)Pressure Points - This passive does not seem to be doing anything.
4)Shadow Cloak - You are very often instantly removed from invisibility. This happens both in PvP and PvE.
5)Veiled Strike: Concealed Weapon - The 25% stealth movement speed passive is not working.
6)Cripple - The siphoning of movement speed is not working. The target does not loose run speed, and you do not gain any run speed.
7)Siphoning Strikes - This skill is healing less than 4% per attack.
I could go on but why? the point is there is enough broken with this class to warrant the thread and many other threads and my post.. I care less if you agree or not that is your right..
1) I have mark an will test this myself. May I ask how you tested it? Ie what skills did you use to test and what mod are you using to show dmg numbers?
--Does not work in pvp as description. but you can see enemy player if he is in stealth. so partialy working --
2)Haste seems to work with other weapons, but I admit I haven't tested it with a bow. I will get around to it and see for myself.
4)Calling BS on this. Cloak never fails for me unless I take damage after cloaking. This happens when people AOE or you have dots on you (and didn't take Dark Cloak and opted for the crit chance morph instead). If you want dots to stop breaking your invisibility take the Dark Cloak morph.
--Clearly bugged because no mathers if you morph it some dots will decloak you. --
5)Calling BS on this as well as I have used it since I morphed to it at like level 8 or 9. I have it on one bar and can swap to my other bar and see the change in speed. I also have the shadow dancer set that removes the speed penalty to stealth and I move very very fast in stealth because of this skill and that set.
6)Also works and I have seen the speed buff every time I use it. At least the speed buff portion on myself. I am not 100% certain on the snare on enemies. I will have to use it more and pay more attention. The self speed portion is working for sure though.
7)I don't have the Leeching Strikes morph anymore, but I may go back to it in the future. Will test it again myself, but it seemed to be 4% or roughly so the last time I had it.
I use it and its bugged. not 4%
I have also had few issues with skills going off improperly. The one that did it the most to me was Death Stroke (it would go off and use ultimate but deal no damage). I use Killer's Blade and Concealed Weapon every single mob I kill and have no issues with them. I also use Ambush (teleport strike morph) in PvP and it rarely fails. The only time I have seen it cast and not port me to a player is when it got hung up on terrain. So sometimes you will do the animation (and even deal the dmg to the enemy you used it on) but not actually move to the target. Doesn't happen often but it seems mostly caused by terrain to me.
I am VR4 btw, so I have been doing this NB thing for a little while and have used every single class skill (all my class lines are maxed at 50). I haven't used every single morph option though, but I am fairly close on that. The class just isn't as broken as you are trying to make it out to be.
I am sure all you nightblades are already aware but just for good measure, if you have a DoT applied to an enemy, your shadow cloak won't work. Most DoT ticks will take you out of stealth instantly - lotus fan and twin slahes are the only exceptions I've found to this. Maybe physical damage DoTs don't break stealth.
I am sure all you nightblades are already aware but just for good measure, if you have a DoT applied to an enemy, your shadow cloak won't work. Most DoT ticks will take you out of stealth instantly - lotus fan and twin slahes are the only exceptions I've found to this. Maybe physical damage DoTs don't break stealth.
Dark cloak removes dots. How are dots breaking my invis after being purged?
drakuel1ub17_ESO wrote: »Shadow cloak probably one of the few skills actually working for the NB at the moment. God forbid this skill stops firing or not working as intended like so many of our skills.
I use it in PVE , since it is a reliable skill I can trust at the moment. If used properly it can be a very effective skill.
Really, one of the few?
Killers Blade/Impale: Works
Fails to activate if enemy moves out of the range between cast and execution
Lotus Fan/Ambush: Works (in my experience, never had it not teleport)
Terrain issue, will fail to teleport if there is a pebble between you but still consumes mana, also you will jump to them occasionally and not do any damage
Blur: Works (haven't tried the morphs yet)
Shadow Disguise/Dark Cloak: Works
semi works, in pve it breaks if you have a dot on something also some mobs ignore it unless you cast it 3 or 4 times, in pvp the game shows you as invis to mobs but because of the bug ALL players can still see you (but your still invis)
Surprise Attack/Concealed Weapon: Works
Twisting Path/Refreshing Path: Works
both paths have terrain issues, IE cast it and instead of it traveling along ground it goes straight up
Mass Hysteria/Manifestation of Terror: Works
horrible power in dungeons unless you want to die
Dark Shades/Shadow Image: Works
Bolstering Darkness/Veil of Blades: Works
Soul Siphon/Soul Tether: Works
Funnel Health/Swallow Soul: Works
funnel health sometimes fails to heal others
Prolonged Suffering/Malefic Wrath: Works
damage sometimes fails to mobs immune to stun effects
Debilitate/Crippling Grasp: Works
either the amount stolen is laughably low or it is broken as mobs are still able to catch up without an additional snare
Leeching Strikes/Siphoning Attacks: Works
Leaching is 2.4 instead of the stated 4%
Power Extraction/Sap Essence: Works
Not only myself but quite a few people in multiple guilds i am in experience the same problems
jbreen95_ESO wrote: »I need to bump this, its still a massive issue that is about to cause me to un-sub. I play a nightblade so I can stealth, if i cant stealth then what am I doing? This ability NEVER works while engaged in combat ANYWHERE in cyrodiil.
I believe you are looking into the wrong issue. DOTs were not being removed but that has since been fixed and I still get brought out....
There an issue with the move alone, please look into this
DEVS : Most of the time this is what happens...I hit dark cloak (with no debuffs or DOTs on) the spell animates and within a half second or sometimes right away, I pop right out and dark cloak has not worked. Im not talking about removing buffs, Im not talking about looking like im not stealthed but I actually am....Im talking about the spell animating and not even triggering at all. please fix this, i cannot play my class. thank you for your time
merfpmerfinton wrote: »Any action will break invis., even swapping weapons.
The cloak breaking thing people are reporting is actually not the effect of cloaking breaking. What actually happens is that the animation bugs out and shows you as still visible but you are still actually invisible as far as mobs are considered (they will stand there confused without moving/acting). This happens to me pretty often.
either the amount stolen is laughably low or it is broken as mobs are still able to catch up without an additional snare