2. Population distribution between the factions is a complete disaster. One faction or another is dominating almost all of the campaigns. My home campaign is so badly lop-sided one faction has 6 times the score of both of the other factions.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
In my opinion the current rvr is downright terrible. 80% of the time you're not even fighting players, but walls/doors/tons of fkn overpowered npc guards on ultra short respawn timers, while getting two shot by annoying oil spammers. Cyrodiil is just a wast of time for anybody that's searching for relatively balanced/competitive pvp encounters. Zerg this, zerg that, you're melee? have fun being useless ~90% of the time, dying again? nice another pointless 5 min ride awaits....
Tbh only some sort of structured pvp could save this game for me, and it's kinda funny seing how people argue against it, because they fear it might drain players from Cyrodiil. Player that'd flock from Cyrodiil towars spvp are most likely those that will not stomach the unrewarding rvr zergfest for long anyways.
For the most part Elder Scrolls is a impressive game. Particularly the graphics. Some of the areas are amazing to the point that I often stop just to look at scenery.
But IMHO the RvR is the second worst I've ever encountered in 20 years of playing MMO's.
1. The RvR consists mostly of 10-15 minutes of running through empty terrain to get to a battle, then either kill all the opposing forces or be killed within 30 seconds. Rather you win or not the next step is 10-15 more minutes of running through empty terrain to get to the next objective.
2. Population distribution between the factions is a complete disaster. One faction or another is dominating almost all of the campaigns. My home campaign is so badly lop-sided one faction has 6 times the score of both of the other factions.
3. Resurrections in RvR are so costly that no one will rez anyone, leaving porting back to the spawn point the only option. At this point no one seems willing to buy spawn point tents either. Frankly there is little incentive to do either of these. When your players are completely ignoring two significant mechanics you have a design problem.
4. The combat mechanics and map design do nothing to dissuade zerg tactics, so zergging is the only thing that ever occurs.
5. Because of all the tedious running, rewards in either xp or gear are so much slower than PVE it's not worth it. If the RvR was fun it wouldn't matter, but there is no incentive to participate in RvR as it is right now.
Again, my opinions... feel free to disagree. But after two solid days of RvR I am completely done with this part of the game.
crusabella wrote: »I've yet to partake in this pvp (only level 7) but it saddens me that it sounds just like WvW in guild wars 2. Also very disappointed that they don't actually use the mega server technology and just have all 3 factions on one map, and not split among battle groups. Oh well ill just pve I suppose.
Shaun98ca2 wrote: »You complain about the run and dieing and running back but don't think to bring a rez tent yourself?
Drachenfier wrote: »As a matter of fact, its almost exactly like GW2 RvR.
In beta and the last couple days before launch I was turning in that kill quest every 1/2 hour and generating enough AP every couple hours to purchase the 7k tent. Now it's such a rare occasion in PVP to see a Forward Camp placed that you're actually something of an instant-celebrity when you plop one.
With the kill quest nerf, the siege-economy has completely changed, and it's for the worse.
It's clear ESO wants you spending the majority of your time in PVE.
LilMcGinley wrote: »Once you hit 50
after you hit 50
In beta and the last couple days before launch I was turning in that kill quest every 1/2 hour and generating enough AP every couple hours to purchase the 7k tent. Now it's such a rare occasion in PVP to see a Forward Camp placed that you're actually something of an instant-celebrity when you plop one.
With the kill quest nerf, the siege-economy has completely changed, and it's for the worse.
It's clear ESO wants you spending the majority of your time in PVE.
Drachenfier wrote: »crusabella wrote: »I've yet to partake in this pvp (only level 7) but it saddens me that it sounds just like WvW in guild wars 2. Also very disappointed that they don't actually use the mega server technology and just have all 3 factions on one map, and not split among battle groups. Oh well ill just pve I suppose.
Unfortunately yes, its more like GW2 RvR than Warhammer Online RvR, which the latter is what I was hoping for. RvR in Warhammer was just plain fun, this is not. As a matter of fact, its almost exactly like GW2 RvR.Shaun98ca2 wrote: »You complain about the run and dieing and running back but don't think to bring a rez tent yourself?
I did, once. It was used up instantly as soon as I put it down....never even got to use it myself. Won't be doing that again.
For the most part Elder Scrolls is a impressive game. Particularly the graphics. Some of the areas are amazing to the point that I often stop just to look at scenery.
But IMHO the RvR is the second worst I've ever encountered in 20 years of playing MMO's.
1. The RvR consists mostly of 10-15 minutes of running through empty terrain to get to a battle, then either kill all the opposing forces or be killed within 30 seconds. Rather you win or not the next step is 10-15 more minutes of running through empty terrain to get to the next objective.
2. Population distribution between the factions is a complete disaster. One faction or another is dominating almost all of the campaigns. My home campaign is so badly lop-sided one faction has 6 times the score of both of the other factions.
3. Resurrections in RvR are so costly that no one will rez anyone, leaving porting back to the spawn point the only option. At this point no one seems willing to buy spawn point tents either. Frankly there is little incentive to do either of these. When your players are completely ignoring two significant mechanics you have a design problem.
4. The combat mechanics and map design do nothing to dissuade zerg tactics, so zergging is the only thing that ever occurs.
5. Because of all the tedious running, rewards in either xp or gear are so much slower than PVE it's not worth it. If the RvR was fun it wouldn't matter, but there is no incentive to participate in RvR as it is right now.
Again, my opinions... feel free to disagree. But after two solid days of RvR I am completely done with this part of the game.
Lizard_man wrote: »LilMcGinley wrote: »Once you hit 50
after you hit 50
Some of us have jobs, nor the time and/or patience to reach this level!
For the most part Elder Scrolls is a impressive game. Particularly the graphics. Some of the areas are amazing to the point that I often stop just to look at scenery.
But IMHO the RvR is the second worst I've ever encountered in 20 years of playing MMO's.
1. The RvR consists mostly of 10-15 minutes of running through empty terrain to get to a battle, then either kill all the opposing forces or be killed within 30 seconds. Rather you win or not the next step is 10-15 more minutes of running through empty terrain to get to the next objective.
2. Population distribution between the factions is a complete disaster. One faction or another is dominating almost all of the campaigns. My home campaign is so badly lop-sided one faction has 6 times the score of both of the other factions.
3. Resurrections in RvR are so costly that no one will rez anyone, leaving porting back to the spawn point the only option. At this point no one seems willing to buy spawn point tents either. Frankly there is little incentive to do either of these. When your players are completely ignoring two significant mechanics you have a design problem.
4. The combat mechanics and map design do nothing to dissuade zerg tactics, so zergging is the only thing that ever occurs.
5. Because of all the tedious running, rewards in either xp or gear are so much slower than PVE it's not worth it. If the RvR was fun it wouldn't matter, but there is no incentive to participate in RvR as it is right now.
Again, my opinions... feel free to disagree. But after two solid days of RvR I am completely done with this part of the game.