martinb16_ESO80 wrote: »
Have you been paying attention to the story? You, meaning your single character is the champion. Not you and your buddy. Its not he five companions, plus 1. allowing grouping on the main story quests kills the immersion of the story and the Elder Scroll games have always been about the story. The quest. The whole story would have to be re-written to change the dialog and some content to turn the story into a multi-player even, hence huge change.
And it does not break immersion then that literally everyone else you see in the game has done exactly the same thing? It makes it hardly unique.
Also, even in group quests the npc's address yourself only in conversation so are these meant to be done solo as well?
What about the other companions that accompany you ? Your friend, should you choose to bring one could be just some other help on your quest.
How does it break YOUR immersion in the game if someone else brings a friend in HIS version of the story? You could still do it solo.
Don't forget that during the final quest you're basically told that no one will remember what you've done.
Aaaaack! Didn't know that.
Well, that kind of puts a damper on things.
Pipsissiwa wrote: »I can't beat him as a 49 dual-wield NB. I can survive till the second wave of adds but then i get overwhelmed. Keep running out of potions. Once I died for the umpteenth time I quit for a while and have gone back to finishing up the last bit in Coldharbour (where only a few deaths and I have beaten everything so far). I have tried every combo of skills I can think of and still I am dead by the second wave. And failing in this game is very expensive, gold-wise.
I've tried leaving him to the NPCs for a while, but they don't start fighting till I do, and once I get his attention for even a nanosecond he is aggro on me till I die, and keeps on blasting me with some homing magic ball thing every few seconds which drains my health faster than I can heal it. If I hide behind a pillar one of two things happen - the balls still hit me every few seconds, or the encounter resets. And the AOE is so huge even double tapping twice doesn't always get you out of it as it goes off (at least for me) very quickly after the red circle appears.
Whilst I appreciate that some builds will be better than others, given I have got this far in the game playing 100% solo (except for group dungeons and level appropriate world bosses where I fought alongside others ungrouped), I feel my build can't be that bad and I really shouldn't have to totally change everything that has worked so well thus far for this one fight. What is the point in being able to make a build that works well and suits my style only to hit a boss where I have to change everything (not to mention at great in-game expense to respec). It makes the game balance seem off to me. It really shouldn't be possible to have a build that works well against everything else, that then has to be changed significantly for end-game fights. Especially after the player has learnt their character and how to play it as they have built it, which should be the strength of an experienced high level character.
On a side note, I've read quite a few of these 'Need Help with xxxx Fight!' threads, and the class that always has the most probs is NB. Not always, but def in the majority. Sorcerer the least. I have one of each class and my sorcerer, right from the first moment, has felt way more powerful than any of the others at the same level. She has walked over everything and barely ever died.
martinb16_ESO80 wrote: »
Have you been paying attention to the story? You, meaning your single character is the champion. Not you and your buddy. Its not he five companions, plus 1. allowing grouping on the main story quests kills the immersion of the story and the Elder Scroll games have always been about the story. The quest. The whole story would have to be re-written to change the dialog and some content to turn the story into a multi-player even, hence huge change.
And it does not break immersion then that literally everyone else you see in the game has done exactly the same thing? It makes it hardly unique.
Also, even in group quests the npc's address yourself only in conversation so are these meant to be done solo as well?
What about the other companions that accompany you ? Your friend, should you choose to bring one could be just some other help on your quest.
How does it break YOUR immersion in the game if someone else brings a friend in HIS version of the story? You could still do it solo.
Don't forget that during the final quest you're basically told that no one will remember what you've done.
Aaaaack! Didn't know that.
Well, that kind of puts a damper on things.
It essentially removes the "but you *have* to do it soloooooo!" argument.
Ah, then I withdraw my celebratory comment and am simply confused regarding this comment:
... since one still must enter the encounter solo-only.It essentially removes the "but you *have* to do it soloooooo!" argument.
Beat him first time doing this. Popped a couple of arrows into him to start the script, then ran back to the door and stealthed while the NPCs ran in and attacked him. He ignored me once I reached the door and stealthed. Waited a few minutes while they whittled his health down and then went back within range and he was down to about half health. Burned through my food enhanced magicka and stamina using only my bow at range and he was dead in less than 60 seconds. Took a few seconds for the adds to wake up and realize I was there and by the time they got to me he was dead. Popped a stamina pot and destroyed them pretty quickly as they are very squishy.Well i'm just gonna put this out there if you can't beat him it's cheap but what you can do is hit him a couple of times then as soon as he teleports run away back up to where the door is and go stealthed, the npc's will start attacking him and bringing his health down to a more manageable level, wait a little while then come back out and kill him. I did this when I got to him on my first build which I ganked horribly (was pretty much a pvp only build) and didn't have the gold to respec. Cheap but if you're having trouble it works.
okay, what the heck is a pot?
I have a level 44 NB and just got my arse handed to me AGAIN on this quest line. I originally tried it at level 40 and had no trouble with all the other boss but got repeatedly wasted by Mannimarco. Seems the only solution is to re spec :-(