Hi there,
The grand scale of PvP is ESOL is commendable but where's the intimacy?
These huge battles are a grand mess from my limited experience, yes strategy is needed to attack and defend en-masse but what about on a personal level? These huge battles do not allow you to plan attacks on a personal level or gauge yourself against others. There's little or no satisfaction to be had by charging into a sea of bodies, desperately trying to land a hit with enemies being dragged all over the screen by abilities. It's too much, it's overload. There's barely enough time to use any abilities.
Why not have a say 12 v 12 tournament pvp match you can queue for in Cyrodil in smaller, contained instanced battlefields? This would allow for players to really see how they stack up against other players. Set the backstory as a kind of neutral meeting ground where 'champions' from each alliance can meet as test their metal thus keeping dialogue open between the alliances open in efforts to find peace (I know we don't want peace but it's just back-story). Only in this sort of PVP can you get any real PERSONAL satisfaction and develop a PERSONAL strategy.
It's such a shame, I love PvP but I love the personal challenge of outthinking, out-specing and out-playing another guy. There is none of that to be had in this game from what I can tell so far.
I commend the game for its grand vision but something is lost in the grandness!
Cheers.