Hi everyone! Welcome to our Update 50 PTS summary for week 3. In this post we’ve compiled a high-level summary of the Update 50 PTS – Week 3 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these summaries are not intended to be as comprehensive as our PTS weekly patch notes, so they will not include everything that will appear in those. You may read our summaries here for
Week 1 and
Week 2.
As an additional note, this was a busier-than-usual week for us with the launch of the Night Market in addition to PTS Week 3, so this summary is lighter than the past couple weeks.
Thank you for your continued PTS bug reports and feedback, and as always, we welcome your thoughts on these PTS summaries.
Challenge Difficulty
- Angof the Gravesinger [Bug]: While playing on Master or Vestige, standing in Gabrielle Benele's Light magic does not save you from Angof's Vengeance as it should. This will be fixed in time for Update 50 launch in June.
- Changes to Master and Seasoned Damage Output [Feedback]: With PTS Week 5, we are making some changes to the damage output for Master and Seasoned Challenge Difficulty levels. We are making these changes to address the feedback that the damage output between Adventurer, Seasoned, and Master did not feel different enough. With the changes the Challenge Difficulty levels will look like this for PTS Week 5 as well as the Challenge Difficulty launch with Update 50 in June:
- Adventurer: No changes
- Seasoned: -50% (was -20%) Damage Done, +100% Damage Taken, +20% XP, +50% Gold
- Master: -65% (was -50%) Damage Done, +300% Damage Taken, +75% XP, +100% Gold
- Vestige: -80% Damage Done, +600% Damage Taken, +100% XP, +200% Gold
- UI: UI elements for Challenge Difficulty do not update in real time on Keyboard UI and Console UI. This will be fixed in time for Update 50 launch in June.
Class Mastery
- Necromancer – Malevolent Promise [Feedback]: We have been reading your feedback about the Malevolent Promise passive and PvP content and wanted to give a little more context into why it does not work on enemy player characters. When we tested this Class Mastery passive internally, it created an extreme imbalance in PvP situations (we referred to these as “war crimes” in our early dev reveal). Rather than tone down the power of this passive for all content, we opted to make it only usable on non-player enemies in the short term. These passives are not able to be optimal in all possible situations throughout the game as the end-all be-all solutions to Subclassing concerns. Many of these, especially in cases of classes who will benefit greatly from their class refresh pass, are temporary solutions to power imbalances. So, we do hear your feedback and will be making more adjustments to the Class Mastery passives as we work through each class refresh in the future.
- Nightblade – General [Adjustments]: This time around we looked at juicing up many of the damage-oriented passives for the Nightblade class to try and help supplant them in a single-target spotlight, but ended up being a bit overzealous. We have some tweaks in PTS Week 4 for Above and Beyond (30% cap, down from 35%) and An Eye for Exploitation (2k max Weapon and Spell Damage, down from 2500).
- Sorcerer – Font of Power [Bug]: This passive can occasionally go to a group member instead of the caster, which will be fixed before Update 50 goes live in June.
- Sorcerer – Static Reverberation [Adjustments]: In PTS Week 3 we brought down the power of Static Reverberation to the realm of mortals but ultimately overshot some of the reductions. In PTS Week 4 we’ll be gently increasing the base proc chance and reducing the cooldown to 300ms.
- Templar – Bastion of Light [Bug]: This passive's Ultimate generation can inconsistently fail to apply each tick based on race conditions related to back-end server calculation, resulting in proc generation every two seconds instead of one. This will be fixed in PTS Week 4.
Favors
- Favor Quest Mails [Bug]: Upon completing some Favor quests, you may receive duplicate in-game mails. This will be fixed in PTS Week 4.
- Rewards [Feedback]: This is a carry-over from previous PTS Weekly Summaries. We have seen your feedback that the rewards for Favors don’t feel substantial enough, and have updated Favors rewards across the board. You will continue to see tweaks to this through PTS Week 5, but these all should be much more rewarding now as well as each Favor having a unique reward pull for completing them.
Tamriel Tomes
- “Deal Damage in Battlegrounds, Cyrodiil, or Imperial City” Weekly Challenge [Bug]: The Weekly Challenge "Deal Damage in Battlegrounds, Cyrodiil, or Imperial City" did not specify that damage needs to be dealt to player characters. This will be fixed in PTS Week 4.
- Polish – General [Improvements]: Various polish on Challenges and their text, such as adding icons and improving wording.
Thieves Guild & Sheogorath Content
- Daggerfall Thieves Den [Bug]: We are investigating reports of taking items from inside the Daggerfall Thieves Den and it flagging the player as stealing them.
- NPC Appearances [Feedback]: This is a carry-over from previous Update 50 PTS summaries with an update. We’ve seen your feedback related to the appearance of NPCs you’ve encountered during the Thieves Guild content (and beyond.) With PTS Week 4, you will see Sage Voernet’s appearance updated. We have also seen the related request for broader NPC makeovers across the game. While our main focus right now remains on Season One content, we hear you and will keep this request and your suggestions in mind! (Related post.)
- Quests – General [Bugs]: We are working on fixes for minor continuity and polish issues and some quest blockers across various quests in the Thieves Guild and Sheogorath content. Some of these fixes will be in PTS Week 5, and others will go in for Update 50 launch in June.
- Racing to Nowhere Quest [Bug]: Going through the portal in Quen's room can teleport the you back to the start of her room or the nexus room. This will be fixed in PTS Week 5.
Veterancy
- Accessing the Veterancy Menu [Bug]: Attempting to enter the Veterancy menu while mounted will dismount you but not open the menu. This will be fixed in PTS Week 4.
Werewolf Refresh
- Grappling Hook & Werewolf Model [Bug]: This is a carry-over from last week’s PTS Summary. There is a bug where the Grappling Hook visual is missing when players interact with a grappling point while in Werewolf form. This will be fixed in PTS Week 4.
- Jumping While in Werewolf Form [Feedback]: We have seen some feedback the jumping feels abrupt and doesn’t flow well out of running animations while in Werewolf form. We are making some overall adjustments to jumping in Werewolf form to address this feedback. These changes will be available in PTS Week 4.
- Packleader – Dire Wolf Pets [Feedback]: We’ve seen some feedback regarding the Packleader morph’s dire wolf pets, and how they can stack and walk through each other. While this is not something we are able to change at this time, we wanted to give some context into why this happens. All pets/summons and collectible pets and mounts in ESO have no collision. This is an intentional design decision, so that player characters cannot be obstructed by pets/summons. Due to this, you will sometimes see the Packleader dire wolf pets walk through each other as they move around.
- PvE vs PvP Balance [Adjustments]: In Week 3’s PTS we introduced many special vs monsters or vs players stipulations for things like ability values, durations, and so forth, aimed at helping ensure the Werewolf can keep up with the pack in PvE, without completely overpowering the meta in PvP. We have a few additional changes coming in PTS Week 4 to gently tone down the overall PvE power as well, as the fix to Feral Cruelty has shot the Werewolf a bit too far head in general, as well as some additional balance on the morphs of Gnash to ensure we have a healthier balance between damage and utility.
- Slaughter Mechanic [Feedback]: We received feedback about how the Werewolf Slaughter mechanic does not work on various humanoid Daedra, and if this is intended. We investigated this and confirmed it is working as intended and aligned with how Blade of Woe works, where you can use it on Dremora and not Daedra.
Miscellaneous
- Boreal Carriage Mammoth [Bug]: When on this mount, the player character’s eyes will roll back into their head. This was unsettling for the mammoth, so it will be fixed in PTS Week 4.
Edited by ZOS_JessicaFolsom on 1 May 2026 16:00 Jessica FolsomAssociate Director of Community - ZeniMax Online StudiosFacebook |
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