Pelargonia wrote: »But each character, when a person has more than one, should be able to master something or even two things without ruining the immersion. In fact, the immersion is ruined if you can only allow one of your characters to concentrate on crafting in a couple of professions due to limited bag space while all your other characters are not allowed to craft in order to please the inventory juggling resource management gods.Xbloody_m3ssx wrote: »I think most of you are missing the point. Do you have infinite space and time to master everything in real life? The answer of course is no. Its what makes the crafting system immersive. It builds a community aspect. Just like in real life you can try to master everything but it is impractical. Thats why we as humans live in communities. We all provide a different service to help society run as a whole. One person makes food, another makes armor and so forth. It really builds a community aspect in the game. You can trade your armor for other goods you need, and work as a whole. Like i said if you want to master everything you can but its going to be hard. That adds a great degree of immersion imo, that the devs probably put alot more thought into than any of you are considering.
I did not do every profession on every toon I played in Skyrim but amongst all my toons I did do every profession and you did not even share the products amongst them in that single player game.
What 60 slots not enough for you?
The personal bank has extra bank slots for1000 gold, So buy some and stop complaining.
I have played Oblivion and Skyrim both of which allow you to acquire bottomless chests/barrels/dressers quite readily. In Skyrim you can manage to buy your first house in Whiterun very early so you do not even have to utilize storage in a guild hall. Heck you can buy then fill petty soul gems, use them to enchant your crafted and looted iron knives to sell to vendors for a large profit, and not only make a ton of gold but also level up enchanting and smithing considerably very fast. That is just one thing, alchemy can make you so much gold so fast you cannot even find enough vendors to sell all your potions to by traveling the length and breadth of Skyrim.BenjaminKacher_ESO wrote: »So I'm guessing anyone complaining about bank/inventory size has never played an Elder Scrolls game before... All I can say is they start you with more slots than WOW, RIFT, SWTOR, and many other games do and it's pretty easy to upgrade size (when it doesn't bug and make you lose all your things).
Please stop griping about not being able to do everything in the game and let the devs/admins worry about real problems.
sylviermoone wrote: »My solution: Quit hording, start crafting. You have 8 freaking character slots. Dedicate 2 or 3 for crafting, problem solved.
Would be extremely useful, and I wouldn't need my bank alt(s) if they'd implement that kind of banking system into Elder Scrolls Online.Hyperventilate wrote: »Guild Wars had it ideal. You had your bank + a tab for materials only.
Than you're not crafting.I upgraded my inventory twice (80 slots) and my bank once (70 slots) and i have never ever ran out of space.
A large yellow rectangle
That's where the problem lies: playing a character from each Alliance at the same time.
Each Alliance has it's own recipes and it's own crafting materials. No wonder your banks fill up so fast.
You should probably start off with one character and earn some actual money before you decide to level a new one...
one should have to think strategically about what matters and what needs to be tossed away.
I find it kind of funny most of the people complaining don't have the max inventory or bank upgrades. Yet they "need" more space.
I did not exploit anything. I have 110 inventory(140+ if i swap horse) and 140 Bank.
Would I like more? sure..
Pelargonia wrote: »
At this point I cannot even consider fishing as the lures take up even more precious bag space. I would very much enjoy being able to do some fishing along the way instead of wait for some far off day when other professions are leveled first.