Hoarding what?...
You think I'm keeping that shinny dedicated armor for saving the Queen's life; those disguises for RPing or piles of crafted potions, food, glyphs, weapons and armors for the future alts?.
NO, there is no bank space for such thing. Everything is disposable and go for decontruction/trash/vendor.
Sorry people, I haven't deleted my ONE PER ACCOUNT bonus items yet so it seems I qualify as a "hoarder" in TESO.
The character I'm playing has 85 inventory slots (yes she's married with an hungry horse) and my shared bank has 80 slots.
There no way to play this game without shuffling the inventory items between other characters, using them as mules (character slots are no an inventory extension; this is a wrong concept that many have -including developers-) or refiners in their respective profession.
I see this may lead to cash shops inventory upgrades. NO, that is for F2P mmorpgs.
Solution for inventory limits (to begin with - being conservative):
- Personal bank 200 slots
- Crafting bank 300 slots (bigger stacks)
- Shared bank 300 slots
- inventory 150 slots
- Housing -optional- 100 slots
/edit, yes there is another way to play the game: stick to one character; one profession; vendor everything; go pvp and buy the stuff from the "stupid" crafters.
Agreed, having played multiple MMO's over the years IMHO the inventory system in Guild Wars 2 is far and away the superior design, character's have personal inventory, the main bank is shared and all crafting materials have a seperate shared-bank tab (there's also a collectibles tab for pets etc so that every character has access to every pet that you've collected).The bank system in Guild Wars 2 works pretty well, with a slot for each type of material etc plus your shared bank. I do like that you upgrade your bank in ESO with in-game money and not expensive gems bought for tons of gold or real money. That is a plus.
Shared bank space should be 500 slots (60 slots per character times 8 characters = 480 slots, rounded up = 500 slots).Yeah I definitely support this, we need more space. 60 slots is what I have in other games for just one character.
Then increase guild bank to like 2000 slots or something.
May i ask do you use addons/mods, specifically Bag addons/mods?The purchase of extra bank slots seemed to be a good idea, until I lost them. I may try buying some more after this patch to see if it was fixed, though I was waiting for them to be replaced (fat chance). I am feeding my horse bank slots as fast as I can. For me, it does not really matter. If I had 1500 slots I would quickly fill them and need more, but if logging in and out of the game every two minutes ten times a day is harming the gameplay of others, then an increased bank storage of some type would be beneficial to all.
Crafting is a meta game where resource management is the challenge that the player must overcome, and that is what makes it rewarding. Otherwise you are just the virtual equivalent of a fast food worker. It is supposed to be hard, and to force you into making difficult decisions.
In other words it is supposed to be hard, and that is what makes it ultimately fun and rewarding. By the way this game isn't remotely difficult when it comes to the act of crafting. Other games have been truly brutal when it came not just to storage space, but the resources required, and sometimes those resources had widely varied stats. In other words you don't have to sit on your thumbs in this game waiting for something to spawn, and crossing your fingers that the spawn you require is of sufficient quality to justify the harvesting.
Honestly the problem isn't the game, but how some people are playing it. If you are building an army of mules you have a serious psychological problem. That veers right into being obsessive compulsive. If you craft smart, and do one, or even two crafting professions at a time. The storage space is really more then sufficient. For grinding early on, and specializing later on.
This is supposed to be a game played to have fun. Not a grueling job foisted upon you. If it is becoming the later for you. Then you either need to seek out professional help, or take control of you life, and either modify what it is you are doing, or walk away entirely. Seriously the problem most of you are talking about is entirely in your heads.
Most players aren't having serious issues with storage space, because they are not taking this game to the extremes. They don't have to be the master of some perverse self sufficiency. He makes armor, and I make potions. I give him some potions, and he gives me some armor. Enough said about that. Might I make a humble suggestion. Instead of making alts. Try a little bit more of making some friends. You know to enjoy the game with, and spread the workload out with.
Crafting is a meta game where resource management is the challenge that the player must overcome, and that is what makes it rewarding. Otherwise you are just the virtual equivalent of a fast food worker. It is supposed to be hard, and to force you into making difficult decisions.
In other words it is supposed to be hard, and that is what makes it ultimately fun and rewarding. By the way this game isn't remotely difficult when it comes to the act of crafting. Other games have been truly brutal when it came not just to storage space, but the resources required, and sometimes those resources had widely varied stats. In other words you don't have to sit on your thumbs in this game waiting for something to spawn, and crossing your fingers that the spawn you require is of sufficient quality to justify the harvesting.
Honestly the problem isn't the game, but how some people are playing it. If you are building an army of mules you have a serious psychological problem. That veers right into being obsessive compulsive. If you craft smart, and do one, or even two crafting professions at a time. The storage space is really more then sufficient. For grinding early on, and specializing later on.
This is supposed to be a game played to have fun. Not a grueling job foisted upon you. If it is becoming the later for you. Then you either need to seek out professional help, or take control of you life, and either modify what it is you are doing, or walk away entirely. Seriously the problem most of you are talking about is entirely in your heads.
Most players aren't having serious issues with storage space, because they are not taking this game to the extremes. They don't have to be the master of some perverse self sufficiency. He makes armor, and I make potions. I give him some potions, and he gives me some armor. Enough said about that. Might I make a humble suggestion. Instead of making alts. Try a little bit more of making some friends. You know to enjoy the game with, and spread the workload out with.
Both of these things would be very nice but would be large changes to the interface. I agree that grouping mats by profession would be a godsend but I would be very happy if they just increased the number of bank slot for each alt created. That in itself might be quite a patch but it seems it would be minor compared to giving each toon their own individual bank and allowing toons to mail items to each other within an account or even adding individual bank slots for each toon on top of the shared bank. I think the searching of or grouping of materials or items within a bank sounds like a future add-on since the developers did not create such themselves.Two things are urgently needed:
1) Character specific bank space. It doesn't have to be huge, 40 slots per character would do. But enough to store items you don't need available to alts.
2) A separate crafting materials bank with the ability to group / sort mats by profession. This is essential given the huge variety of crafting mats in the game. I love the richness of the crafting system, but without a fit-for-purpose banking system then crafting is totally hamstrung and far less enjoyable than it should be.
This is pretty insulting. The game is suppose to be playable in all sorts of ways by a wide range of people who enjoy different things. Some people want to create one toon and push to level that one toon up, enjoying the storyline and getting to end game, either PvE, PvP, or a mix of both as quickly as possible. Others like to take their time playing several toons to experience different play styles and classes which can be very slow as they explore the story lines in different alliances and try different crafting specialties on their different toons—or maybe they just like to run around and explore. I happen to like to play several toons of different classes. I am not into PvP and do not care if I race up to end game in PvE. I had 5 day early access and still do not have a toon higher than level 10 because I like to experience all of my classes and the story lines in each alliance as well as the fact that I, like most people, have limited time to play. That does not mean I am playing the game wrong. I am playing it the way I enjoy it.Honestly the problem isn't the game, but how some people are playing it. If you are building an army of mules you have a serious psychological problem. That veers right into being obsessive compulsive. If you craft smart, and do one, or even two crafting professions at a time. The storage space is really more then sufficient. For grinding early on, and specializing later on.
But each character, when a person has more than one, should be able to master something or even two things without ruining the immersion. In fact, the immersion is ruined if you can only allow one of your characters to concentrate on crafting in a couple of professions due to limited bag space while all your other characters are not allowed to craft in order to please the inventory juggling resource management gods.Xbloody_m3ssx wrote: »I think most of you are missing the point. Do you have infinite space and time to master everything in real life? The answer of course is no. Its what makes the crafting system immersive. It builds a community aspect. Just like in real life you can try to master everything but it is impractical. Thats why we as humans live in communities. We all provide a different service to help society run as a whole. One person makes food, another makes armor and so forth. It really builds a community aspect in the game. You can trade your armor for other goods you need, and work as a whole. Like i said if you want to master everything you can but its going to be hard. That adds a great degree of immersion imo, that the devs probably put alot more thought into than any of you are considering.
That's where the problem lies: playing a character from each Alliance at the same time.
Each Alliance has it's own recipes and it's own crafting materials. No wonder your banks fill up so fast.
You should probably start off with one character and earn some actual money before you decide to level a new one...