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https://forums.elderscrollsonline.com/en/discussion/668861

Damage and CC are out of control!!!

Baneberry
Baneberry
The title pretty says it all.

Damage is too strong in pvp. There is exactly 0 reaction time when you get attacked in this game, no way to turn around a losing battle, and with the mana system being what it is, the fact there there are only mana inefficient aoe heals makes healing close to useless in any kind of small scale pvp.

As far as i can tell there are no diminishing returns in this game, so stuns can be chained between 2 people and the target has no chance to respond at all. Yes you can break stuns, but that costs so much stamina that once you do so you cant do much of anything else.

It seems like the only viable thing to do is wear plate, and being forced into one armor type is not good design.

If i'm the only one experiencing this please let me know but I doubt I am.
  • shanbazalleb17_ESO
    Thats sort of what I'm currently feeling in pvp. I hope it willl be different at max level. Also being stun locked to death by a nightblade while unable to do pretty mutch anything (while wearing heavy armor) feels wrong.
    Edited by shanbazalleb17_ESO on 5 April 2014 07:12
  • NordJitsu
    NordJitsu
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    Completely disagree.

    Wait till you get to Veteran Rank and learn to play a little bit better. Your perspective will change.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
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  • stenos
    stenos
    And that's exactly what happens when a game allows PvP as early as Teso does allowing any level to join the same bg. Take it as it is for now, stats might be normalized but abilities aren't nor is gear bonuses. Max level is when we can start whining about imbalances etc etc.
  • Jonnymorrow
    Jonnymorrow
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    It's gets better as you level up. Level 10's can be competive and make a difference in groups. But they shouldn't beable to solo true level 50's with ease in my opinion anyway. The system is fine.
  • tammuz30b14_ESO
    tammuz30b14_ESO
    Soul Shriven
    strongly disagree, hit VR and watch organized team play develop a bit: i think youll be surprised.
  • LadyChaos
    LadyChaos
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    cant judge this atm when too many are still min level. Also unlike other PvP games you have such a vulnerability of slotted abilities people should almost never be alone, which is far more accurate and thrilling imo than other PvP genres. Those same players who used entire hotbar for stun have massive weakness when your buddy drops out of sneak and swacks them, because he blew his power wad stunning you... solo players die any level, just harder to kill higher level.
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  • ThatHappyCat
    ThatHappyCat
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    Regarding healing:

    There are not "only AoE heals", there's plenty of heals designed for one target only; and also a number of self heals. Rushed Ceremony, Steadfast Ward, Dragon Blood, Dark Exchange, etc.

    Regarding chaining/long duration CCs:

    Everyone has access to a stunbreaker (hold right mouse button > click left mouse button by default) that drains 50% stamina to break CC and grant immunity to CCs for 8s.
    Edited by ThatHappyCat on 5 April 2014 16:57
  • Monsoon
    Monsoon
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    The point is that you get CCed to death unable to do anything whatsoever and that is unacceptable. I can t even fire Dark Cloak when CCed its greyed as are all my other abilities. Then you get one or two shotted its ridiculous it feels like being killed by level 100 players when you are supposed to be leveled up.

    way way way too many CCs in this game
  • rotiferuk
    rotiferuk
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    Monsoon wrote: »
    The point is that you get CCed to death unable to do anything whatsoever and that is unacceptable. I can t even fire Dark Cloak when CCed its greyed as are all my other abilities. Then you get one or two shotted its ridiculous it feels like being killed by level 100 players when you are supposed to be leveled up.

    way way way too many CCs in this game

    Your skills are not levelled, only your attributes. So if you are a low level player you will die rather easily. I know, I just reached level 19 and still die a lot. The thing is, it's still possible to get kills, use a ranged weapon, sneak, stay with a large group, stay on the edge of the battle, snipe and try to avoid being overrun.
    EU Server.
  • ThatHappyCat
    ThatHappyCat
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    Monsoon wrote: »
    The point is that you get CCed to death unable to do anything whatsoever and that is unacceptable. I can t even fire Dark Cloak when CCed its greyed as are all my other abilities. Then you get one or two shotted its ridiculous it feels like being killed by level 100 players when you are supposed to be leveled up.

    way way way too many CCs in this game

    As I said, use your stunbreaker that everyone has access to. By default it is hold right click and then left clicking, it breaks all CCs, grants immunity to CCs for 8s and costs 50% of your stamina.

    There's a lot of universal tools that are very very useful. Dodging, blocking, sneaking, CC breaking, melee interrupts... people need to use them more, instead of thinking the six slots on their screen is all they should use.
    Edited by ThatHappyCat on 6 April 2014 06:00
  • Monsoon
    Monsoon
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    at the cost of 50% of the stamina you have left or 50% of the total of your stamina because from where I am this is not working properly.

    At the moment if you are not in a group, the first person to CC the other is the one that gets the kill 99% of the time. Then there are the snares as well that are awesome that stuck you at 30% of your speed and are also basically instant kill on a platter when its not one on one.

    To rack kills and points you basically need to stun anybody and just leave the horde to kill them, or pull them to you and they are screwed or simply lock them down with no means to escape that one second it is going to take them to try to break the stunlock.

    Combat last 2 seconds max because 14 CCs and arrows are hitting at the same time. Blocking of course is useless because you can not run while blocking and I am not even talking about projectiles from staves and arrows going through stone and walls
  • arnaldomoraleseb17_ESO
    Disagree.

    The game is perfect like it is. Is a better idea lvl up before talk about game balance.
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Gaudrath
    Gaudrath
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    This is the thing with AvA - don't treat it as your classic balanced PvP because it's not and never will be. Yes, two players can chain stun you, if you do not use your CC break. AvA is realistic in that way that it's definitely not fair. You can win 2vs1 or even 3vs1 if you're good and they're not, but most of time you will lose. As you should.

    Same with armor types. You're not being forced into an armor type, but do consider what you want to do. If you plan on wearing medium armor, then you're a light skirmisher. Light skirmishers do hit-and-run, they sneak a lot and ambush stragglers, that sort of thing. They do not take on more than one target at a time if they can help it. They are almost always focused on range, which means bow since staves do not have stealth crits.

    Heavy armor is main line. Just like in real life, you'd wear heavy plate for the melee and frontal assault work. You do not want it for skirmishing. And you will still die like a dog if you charge ten people on your own, which I've seen people do - not sure what they expected to happen.

    Light armor is obviously meant for mage types which are ALWAYS support, whether with healing or damage. You're not supposed to leave your group and you're not supposed to get hit a lot.

    So you're not forced into an armor type - pick one according to the role you want to play.

    Or you can mix and match. You CC me first, I can still break out of it, and use my class skills to CC you right back since I run a balanced magicka/stamina build. So by no means you CCing me first is a guaranteed kill for you.
    Edited by Gaudrath on 7 April 2014 10:01
  • Kolur
    Kolur
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    All I see Is the talk of a low level noob. (like lvl 10-25 max)
    At level 30+ You are easily surviving.
    And If you play atleast a tiny bit smart, you don't rush Into enemies, you bait them Into traps and fight tactically.
    ''small scale pvp'' Then don't go out of your way to go different path than the group. Stay In a group, And use your stealth...
    Before you atleast get some experiance In this game. Just keep your whining to yourself.
    I've often been ganked In a 1v2 even 1v4. I just use my Stamina for running, Magicka for healing. and then I stealth out of combat with my potions and crouching. It's really not that hard lol. Then u just get a group member to come over and you gank them In return.
  • Psionyxz
    Psionyxz
    Gaudrath wrote: »
    This is the thing with AvA - don't treat it as your classic balanced PvP because it's not and never will be. -snipped for length-

    ^This. A million *** times this.^

    I feel that you summed it up nicely. The only thing I have to add to that is about level disparity.

    Most people aren't even max level and some are already complaining about classes being OP or how imbalanced PvP is right now because of Dmg/CC/etc.

    I feel like we should reserve our outrage for when most people out there are max level and there's a clear leader of the pack. It's still far too early to make those determinations now. The way I take it in most games is if every class is crying about every other class being IMBA or OP then it's probably more balanced than players care to admit.
  • moXrox
    moXrox
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    As a tank i get 3 shotted in Cyrodiil when Iam actually blocking.

    I had really high magic defense and high physical protection, using 1h+shield.
    My blocking is reducing the incomming damage by a high percentage (10-20%) .

    I thought this is a joke, because the 3 hits were all from range.
    Edited by moXrox on 7 April 2014 20:25
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  • Terminus
    Terminus
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    In game, I'm currently a Veteran Rank 1.
    Normally, I can survive battling up to 8 people with my potions, negate abilities, crowd control and AOE's.

    Yesterday, four level 20 players were able to successfully kill me;
    I was very proud to face such tactically inclined individuals.
  • Mange
    Mange
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    While most people are in here "Strongly disagreeing" a fact remains, if you aren't in heavy armor and passived out there are a lot of things capable of melting you with Bow at the top of the list by far, my VR1 sorc has been out damaged by a lvl 20 bow users back pedaling and spamming poison arrow and another spamming that some sort of mini-stun attack that also appeared to come from the bow. The CC immunity in this game is ridiculously small.

    I don't have to much problems surviving but when it comes to bow and guys with a bunch of ranged CC I am *** from the get go.
  • Vodkaphile
    Vodkaphile
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    Monsoon wrote: »
    The point is that you get CCed to death unable to do anything whatsoever and that is unacceptable. I can t even fire Dark Cloak when CCed its greyed as are all my other abilities. Then you get one or two shotted its ridiculous it feels like being killed by level 100 players when you are supposed to be leveled up.

    way way way too many CCs in this game

    You simply dont understand the mechanics. Use the break free utility (Hold Right Mouse Button, Click Left) and you're immune to CC's for 8 seconds. That is a better system than any MMO on the market with PvP. No 2 minute cooldown trinket, no 1 minute cooldown "break free" ability, simply 50% stamina cost for the gain of CC immunity for 8 seconds with no CD. If you find yourself sitting in too much CC, it's probably your fault.

    The scaling in Cyrodiil is fine, it's an impossible system to balance 100% as a level 10 does not have level 50 abilities, gear bonuses, etc. You are scaled essentially to a level 49, and that's the way it should be. What are they going to do, make the two abilities you have at level 10 hit for ridiculous amounts to make up for you not having any others? There's nothing wrong with the current system the way it is.



  • bantad87
    bantad87
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    moXrox wrote: »
    As a tank i get 3 shotted in Cyrodiil when Iam actually blocking.

    I had really high magic defense and high physical protection, using 1h+shield.
    My blocking is reducing the incomming damage by a high percentage (10-20%) .

    I thought this is a joke, because the 3 hits were all from range.

    You're kidding, right? I'm a light armor, sword/board breton sorc, and I can take a lot of hits when blocking in Cyrodiil. A lot. I wear light armor and I can tank pretty well in Cyrodiil. That's how I know you're full of sh*t.


    Also, I'd like to point out - you DO have a cc break, and you're also immune to hard cc when you are blocking. If you are being cc'd straight to death, try blocking the opening salvo, and then attack.
    Edited by bantad87 on 8 April 2014 20:14
  • joshisanonymous
    joshisanonymous
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    Vodkaphile wrote: »
    You simply dont understand the mechanics. Use the break free utility (Hold Right Mouse Button, Click Left) and you're immune to CC's for 8 seconds. That is a better system than any MMO on the market with PvP. No 2 minute cooldown trinket, no 1 minute cooldown "break free" ability, simply 50% stamina cost for the gain of CC immunity for 8 seconds with no CD. If you find yourself sitting in too much CC, it's probably your fault.

    Absolutely agree. This forum is horrible at the moment. So many people are posting their jeremiads that don't even understand the mechanics of the game.

    FYI: You get immunity to all hard CCs if you either break out of it early or wait until it wears off. You'll see swirls around your feet while immune. Most CCs just require two button presses to escape and roots are even easier to break out of because all you have to do is dodge. There is literally no way to chain any CC other than snare, which hardly makes you helpless.

    I would suggest watching this video, and also maybe giving the game a month or so, before deciding that the sky is falling: ESO CC Tutorial
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  • MCNerdFlail
    rotiferuk wrote: »
    Monsoon wrote: »
    The point is that you get CCed to death unable to do anything whatsoever and that is unacceptable. I can t even fire Dark Cloak when CCed its greyed as are all my other abilities. Then you get one or two shotted its ridiculous it feels like being killed by level 100 players when you are supposed to be leveled up.

    way way way too many CCs in this game

    Your skills are not levelled, only your attributes. So if you are a low level player you will die rather easily. I know, I just reached level 19 and still die a lot. The thing is, it's still possible to get kills, use a ranged weapon, sneak, stay with a large group, stay on the edge of the battle, snipe and try to avoid being overrun.

    Snipe requires 38 bow. How would a low level player get that so quickly?

    I think the general consensus that heavy armor is better is more true at early levels especially when long distance abilities are the later part of character progression or when facing large groups and getting caught in the line of fire.

  • bantad87
    bantad87
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    Armor type and passives do not matter in Cyrodiil pre-50. All stats are bolstered to the same amount regardless of any skill line distribution. That's what makes VR players so much more effective, besides their gear advantage of course, they can actually use custom builds and stat point allocations; and their passives actually matter.

    PvP pre-50 is ridiculously generic; all that matters is what weapon you use, and the skills on your bar.
    Edited by bantad87 on 13 April 2014 07:07
  • Censorious
    Censorious
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    Baneberry wrote: »
    The title pretty says it all.

    Damage is too strong in pvp. There is exactly 0 reaction time when you get attacked in this game, no way to turn around a losing battle, and with the mana system being what it is, the fact there there are only mana inefficient aoe heals makes healing close to useless in any kind of small scale pvp.

    As far as i can tell there are no diminishing returns in this game, so stuns can be chained between 2 people and the target has no chance to respond at all. Yes you can break stuns, but that costs so much stamina that once you do so you cant do much of anything else.

    It seems like the only viable thing to do is wear plate, and being forced into one armor type is not good design.

    If i'm the only one experiencing this please let me know but I doubt I am.

    I'm not seeing it that way at all. Firstly, if you get stun chained by two people you have got yourself into the situation of fighting outnumbered = you are already dead.
    The only way to win a PvP fight 2+ v 1 is to be extremely lucky or at least twice as good as your opponents.
    (Well punk? do you feel lucky?) :wink:

    Secondly, the damage mitigation of plate vs cloth is pitiful. I did some measurements when I was trying to decide which armour to go for and concluded plate only gives a minor improvement in direct damage reduction. It's about twice the value of cloth but the damage mitigation of ANY armour is quite small. I think it came out around 10% (if I remember) for a mix of plate/medium/cloth I was using at the time.

    I decided the mana regen passive from cloth was far more valuable than the extra armour value of plate.
    (Especially since I have 'magical' armour I can keep up permanently that gives better mitigation than plate even)

    edit:typo
    Edited by Censorious on 13 April 2014 07:34
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