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Would you like skill styles for light and heavy attacks?

MindOfTheSwarm
MindOfTheSwarm
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I was thinking that violet on the destro staff and carmine red or onyx/red on the resto staff would really work well. Perhaps an Ice effect in the Bow.
  • LunaFlora
    LunaFlora
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    yes that would be nice.
    i would love being able to use a Lightning Staff without the flashing Lightning effects
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Vaqual
    Vaqual
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    I would like a light/heavy attack style for overload. So that I can use my current weapon instead of my hands to do extra shock damage. I wouldn't mind if one morph would need a range limitation for that.
  • Gabriel_H
    Gabriel_H
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    Only if other players can't see it. There is already way too much flash bang.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • scrappy1342
    scrappy1342
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    would be fun... but would probably make certain endeavors way to easy
    pcna
  • ssewallb14_ESO
    ssewallb14_ESO
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    Surprised they haven't done this yet. I think a lot of people would like a Skyrim lightning heavy attack or something similar.
  • SkaiFaith
    SkaiFaith
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    Some time ago I asked on the PTS page for a skill style that allows to choose Ice, Fire and Lightning effects on staves: all my characters use Lightning staff's Heavy Attacks because I need the tether mechanic, but I'd prefer to maintain Lightning Passives benefits while having the tether look frosty instead! Visually an Icy tether but actually a Lightning Heavy Attack. I despise projectiles Heavy Attacks, but I don't want to be forced on Lightning visually.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
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  • reazea
    reazea
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    I wouldn't not like them....

    I think skill styles should be removed from the game. It's just more cosmetic bloat that negatively impacts performance.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Gabriel_H wrote: »
    Only if other players can't see it. There is already way too much flash bang.

    This is very insightful for multiple reasons. You’re right of course, however I would extend this to what the player activates.

    Example: If I choose a style, then I should have the option on whether this extends to all players using the relevant skill from my perspective. So I choose a purple fatecarver, then all fatecarvers are purple for me if I set this as “on” in settings.

    Global Skill Styles

    On/Off

    (This setting only affects your perspective).

    Why?

    People who have epilepsy struggle with the green flashiness of Arcanist. The softer blue options are easier on the eyes.

    Although, this shouldn’t require buying a style. There should be a setting that tones down the high wavelength colors for those that suffer with photophobic conditions.

    But having the option anyway would be good for players who just feel annoyed with too much rainbow on screen.
  • LunaFlora
    LunaFlora
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    SkaiFaith wrote: »
    Some time ago I asked on the PTS page for a skill style that allows to choose Ice, Fire and Lightning effects on staves: all my characters use Lightning staff's Heavy Attacks because I need the tether mechanic, but I'd prefer to maintain Lightning Passives benefits while having the tether look frosty instead! Visually an Icy tether but actually a Lightning Heavy Attack. I despise projectiles Heavy Attacks, but I don't want to be forced on Lightning visually.

    yea that would be awesome.
    i wish we could have more tether heavy attacks like Lightning,
    even if it is only visually
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • MindOfTheSwarm
    MindOfTheSwarm
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    LunaFlora wrote: »
    SkaiFaith wrote: »
    Some time ago I asked on the PTS page for a skill style that allows to choose Ice, Fire and Lightning effects on staves: all my characters use Lightning staff's Heavy Attacks because I need the tether mechanic, but I'd prefer to maintain Lightning Passives benefits while having the tether look frosty instead! Visually an Icy tether but actually a Lightning Heavy Attack. I despise projectiles Heavy Attacks, but I don't want to be forced on Lightning visually.

    yea that would be awesome.
    i wish we could have more tether heavy attacks like Lightning,
    even if it is only visually

    Ice Lightning.
  • Erickson9610
    Erickson9610
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    These would have to be implemented as Customized Actions, since there is no place for light/heavy attacks in the Skills Menu, which is where Skill Styles are applied.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Radiate77
    Radiate77
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    reazea wrote: »
    I wouldn't not like them....

    I think skill styles should be removed from the game. It's just more cosmetic bloat that negatively impacts performance.

    Correlation does not imply causation.

    Until this is specifically sourced as a problem for performance, then it is not fair to assume that it has anything to do with one another.
    Edited by Radiate77 on 4 January 2026 18:25
  • reazea
    reazea
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    Radiate77 wrote: »
    reazea wrote: »
    I wouldn't not like them....

    I think skill styles should be removed from the game. It's just more cosmetic bloat that negatively impacts performance.

    Correlation does not imply causation.

    Until this is specifically sourced as a problem for performance, then it is not fair to assume that it has anything to do with one another.

    Customized actions are more for the server to keep track of. So yes, however small the impact is, it is negatively impacting performance for cosmetics. ZOS has admitted publicly that housing is a huge performance load on the servers and so is mail. Hence limits on housing inventory and limited mail storage and even a 14 day listing time limit on guild stores. It all creates more server side calculations. So trying to claim cosmetic actions and animations don't impact performance is not a view that will hold up under testing.
  • Radiate77
    Radiate77
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    reazea wrote: »
    Radiate77 wrote: »
    reazea wrote: »
    I wouldn't not like them....

    I think skill styles should be removed from the game. It's just more cosmetic bloat that negatively impacts performance.

    Correlation does not imply causation.

    Until this is specifically sourced as a problem for performance, then it is not fair to assume that it has anything to do with one another.

    Customized actions are more for the server to keep track of. So yes, however small the impact is, it is negatively impacting performance for cosmetics. ZOS has admitted publicly that housing is a huge performance load on the servers and so is mail. Hence limits on housing inventory and limited mail storage and even a 14 day listing time limit on guild stores. It all creates more server side calculations. So trying to claim cosmetic actions and animations don't impact performance is not a view that will hold up under testing.

    You’re trading one for one.

    That’s massively different from filling up empty space with other things in the form of housing, or carrying around a list of mail that needs to be loaded everywhere you go.
    Edited by Radiate77 on 4 January 2026 18:56
  • reazea
    reazea
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    Radiate77 wrote: »
    reazea wrote: »
    Radiate77 wrote: »
    reazea wrote: »
    I wouldn't not like them....

    I think skill styles should be removed from the game. It's just more cosmetic bloat that negatively impacts performance.

    Correlation does not imply causation.

    Until this is specifically sourced as a problem for performance, then it is not fair to assume that it has anything to do with one another.

    Customized actions are more for the server to keep track of. So yes, however small the impact is, it is negatively impacting performance for cosmetics. ZOS has admitted publicly that housing is a huge performance load on the servers and so is mail. Hence limits on housing inventory and limited mail storage and even a 14 day listing time limit on guild stores. It all creates more server side calculations. So trying to claim cosmetic actions and animations don't impact performance is not a view that will hold up under testing.

    You’re trading one for one.

    That’s massively different from filling up empty space with other things.

    That's not how it works at the coding level. More customization means more calculations and more server load...and I'll just leave it at that since I don't want to get into a back and forth discussion.
  • Radiate77
    Radiate77
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    reazea wrote: »
    Radiate77 wrote: »
    reazea wrote: »
    Radiate77 wrote: »
    reazea wrote: »
    I wouldn't not like them....

    I think skill styles should be removed from the game. It's just more cosmetic bloat that negatively impacts performance.

    Correlation does not imply causation.

    Until this is specifically sourced as a problem for performance, then it is not fair to assume that it has anything to do with one another.

    Customized actions are more for the server to keep track of. So yes, however small the impact is, it is negatively impacting performance for cosmetics. ZOS has admitted publicly that housing is a huge performance load on the servers and so is mail. Hence limits on housing inventory and limited mail storage and even a 14 day listing time limit on guild stores. It all creates more server side calculations. So trying to claim cosmetic actions and animations don't impact performance is not a view that will hold up under testing.

    You’re trading one for one.

    That’s massively different from filling up empty space with other things.

    That's not how it works at the coding level. More customization means more calculations and more server load...and I'll just leave it at that since I don't want to get into a back and forth discussion.

    By that logic, ZOS should cease all further cosmetic development, as the tiniest fraction of input response adds to the server load.

    Cheers 🥂
  • Gadamlub14_ESO
    Gadamlub14_ESO
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    i wouldnt want them for the price zos will sell them at
  • Gabriel_H
    Gabriel_H
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    Gabriel_H wrote: »
    Only if other players can't see it. There is already way too much flash bang.

    This is very insightful for multiple reasons. You’re right of course, however I would extend this to what the player activates.

    Example: If I choose a style, then I should have the option on whether this extends to all players using the relevant skill from my perspective. So I choose a purple fatecarver, then all fatecarvers are purple for me if I set this as “on” in settings.

    Global Skill Styles

    On/Off

    (This setting only affects your perspective).

    Why?

    People who have epilepsy struggle with the green flashiness of Arcanist. The softer blue options are easier on the eyes.

    Although, this shouldn’t require buying a style. There should be a setting that tones down the high wavelength colors for those that suffer with photophobic conditions.

    But having the option anyway would be good for players who just feel annoyed with too much rainbow on screen.

    The issue of colour overload has been brought up many times, by many people - for me the issue is one of physical pain in my eyes when there are a lot of flashy effects - ZOS choose, and it is a choice, to remain silent sadly.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Gabriel_H
    Gabriel_H
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    reazea wrote: »
    Radiate77 wrote: »
    reazea wrote: »
    Radiate77 wrote: »
    reazea wrote: »
    I wouldn't not like them....

    I think skill styles should be removed from the game. It's just more cosmetic bloat that negatively impacts performance.

    Correlation does not imply causation.

    Until this is specifically sourced as a problem for performance, then it is not fair to assume that it has anything to do with one another.

    Customized actions are more for the server to keep track of. So yes, however small the impact is, it is negatively impacting performance for cosmetics. ZOS has admitted publicly that housing is a huge performance load on the servers and so is mail. Hence limits on housing inventory and limited mail storage and even a 14 day listing time limit on guild stores. It all creates more server side calculations. So trying to claim cosmetic actions and animations don't impact performance is not a view that will hold up under testing.

    You’re trading one for one.

    That’s massively different from filling up empty space with other things.

    That's not how it works at the coding level. More customization means more calculations and more server load...and I'll just leave it at that since I don't want to get into a back and forth discussion.

    Only on the initial. Once you have the system implemented to have a check colour it doesn't matter how many you then have, because the check was already in, and the lookup table remains the same. It would take maybe around 1,000 colours in a single skill data table would start to impair performance.

    Edit: Typos
    Edited by Gabriel_H on 4 January 2026 20:06
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Last'One
    Last'One
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    Uh… what do you mean? Add an effect to something that only works sometimes? Heavy attack with a lightning staff is more broken than the game itself… but yeah. If it’s free, sure, why not? If we have to pay for it, then no thank you!

    Anyway, it seems like ZOS intentionally broke heavy attacks to discourage people from using them and push players toward the Arcanist Beam, the almighty god and "unique" class in this [snip] game. Because of that, I really don’t see why this would happen.
    Elder Scrolls Online? A delightful blend of tragedy and comedy. Hilarious! Terrifying!
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  • Fata1moose
    Fata1moose
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    I think the bow light/heavy attacks are some of the worst animations in gaming but I’m sure there’s someone who would prefer no change even if you can only go up. So, optional animations like that would be nice for both parties.
  • StackonClown
    StackonClown
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    small side topic, but I did a few runs of Lucent trial - i literally got a headache from all the flashing.. the visuals are over the top and the skills styles everyone was using didn't help either :D
    Though I love skill styles in general :)
  • heimdall14_9
    heimdall14_9
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    Gabriel_H wrote: »
    Only if other players can't see it. There is already way too much flash bang.

    This is very insightful for multiple reasons. You’re right of course, however I would extend this to what the player activates.

    Example: If I choose a style, then I should have the option on whether this extends to all players using the relevant skill from my perspective. So I choose a purple fatecarver, then all fatecarvers are purple for me if I set this as “on” in settings.

    Global Skill Styles

    On/Off

    (This setting only affects your perspective).

    Why?

    People who have epilepsy struggle with the green flashiness of Arcanist. The softer blue options are easier on the eyes.

    Although, this shouldn’t require buying a style. There should be a setting that tones down the high wavelength colors for those that suffer with photophobic conditions.

    But having the option anyway would be good for players who just feel annoyed with too much rainbow on screen.

    being able to change style to your liking would be an heavy drain on server as it would have more affects to track and change ( for every player ) , lots of work and strain for something REALLY NOT NEEDED when the severs have hard time already keeping up
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • tsaescishoeshiner
    tsaescishoeshiner
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    No, I'd like them to rework or continue improving on how light and heavy attacks work.

    I think a skill style for them is a bad idea given that they get mechanical adjustment every other year.

    That said ... if there was an unarmed skill stye for melee weapons, that would be hype. Or a sword-and-spell one. Hype.
    PC-NA
    in-game: @tsaescishoeshiner
  • SilverBride
    SilverBride
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    Light and heavy attacks aren't really skills. They are attacks.
    PCNA
  • randconfig
    randconfig
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    i wouldnt want them for the price zos will sell them at

    Well I don't think they would sell them at a fixed price, undoubtedly they'd be thrown into the slot machine/gambling crates. So maybe you could get it for $100 worth of crates, if you convert the 99% of junk items you receive into gems?
  • katanagirl1
    katanagirl1
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    No, the game has been struggling to render things like wayshrine blue flames, the Volundrung Daedric portal, and other lighting furnishings for years. These glowing skill styles undoubtedly make it worse. I also don’t like how they make skills in Cyrodiil look different so between that and subclassing you cannot size up your opponent anymore.

    The game does not need more complexity.
    Khajiit Stamblade main
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    Orc Stamplar PVP
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    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • MorallyBipolar
    MorallyBipolar
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    Already too many custom animations and skill styles. All of that could be removed and overall I think the players would be happier if there was a performance improvement associated with their removal.

    There is a lot of bloat in ESO and I think it's causing a lot of the performance issues. IMO we'd be better off if ZOS focused on the game play more than selling cosmetics.
  • FabresFour
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    I made a post some time ago simulating skill styles for heavy attacks, and I still stand by my opinion that a similar dynamic would bring A LOT of personality to our characters.

    The images I edited as examples:
    4nvdn4bsexh6.png
    6ugpgmhxbe65.png
    x4devkx98zfb.png
    rb5ouhxau2pv.png
    @FabresFour - 2305 CP
    Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
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  • noblecron
    noblecron
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    That would be cool. Lightning staff heavy with a fire effect would be amazing
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