Only if other players can't see it. There is already way too much flash bang.
Some time ago I asked on the PTS page for a skill style that allows to choose Ice, Fire and Lightning effects on staves: all my characters use Lightning staff's Heavy Attacks because I need the tether mechanic, but I'd prefer to maintain Lightning Passives benefits while having the tether look frosty instead! Visually an Icy tether but actually a Lightning Heavy Attack. I despise projectiles Heavy Attacks, but I don't want to be forced on Lightning visually.
Some time ago I asked on the PTS page for a skill style that allows to choose Ice, Fire and Lightning effects on staves: all my characters use Lightning staff's Heavy Attacks because I need the tether mechanic, but I'd prefer to maintain Lightning Passives benefits while having the tether look frosty instead! Visually an Icy tether but actually a Lightning Heavy Attack. I despise projectiles Heavy Attacks, but I don't want to be forced on Lightning visually.
yea that would be awesome.
i wish we could have more tether heavy attacks like Lightning,
even if it is only visually
I wouldn't not like them....
I think skill styles should be removed from the game. It's just more cosmetic bloat that negatively impacts performance.
I wouldn't not like them....
I think skill styles should be removed from the game. It's just more cosmetic bloat that negatively impacts performance.
Correlation does not imply causation.
Until this is specifically sourced as a problem for performance, then it is not fair to assume that it has anything to do with one another.
I wouldn't not like them....
I think skill styles should be removed from the game. It's just more cosmetic bloat that negatively impacts performance.
Correlation does not imply causation.
Until this is specifically sourced as a problem for performance, then it is not fair to assume that it has anything to do with one another.
Customized actions are more for the server to keep track of. So yes, however small the impact is, it is negatively impacting performance for cosmetics. ZOS has admitted publicly that housing is a huge performance load on the servers and so is mail. Hence limits on housing inventory and limited mail storage and even a 14 day listing time limit on guild stores. It all creates more server side calculations. So trying to claim cosmetic actions and animations don't impact performance is not a view that will hold up under testing.
I wouldn't not like them....
I think skill styles should be removed from the game. It's just more cosmetic bloat that negatively impacts performance.
Correlation does not imply causation.
Until this is specifically sourced as a problem for performance, then it is not fair to assume that it has anything to do with one another.
Customized actions are more for the server to keep track of. So yes, however small the impact is, it is negatively impacting performance for cosmetics. ZOS has admitted publicly that housing is a huge performance load on the servers and so is mail. Hence limits on housing inventory and limited mail storage and even a 14 day listing time limit on guild stores. It all creates more server side calculations. So trying to claim cosmetic actions and animations don't impact performance is not a view that will hold up under testing.
You’re trading one for one.
That’s massively different from filling up empty space with other things.
I wouldn't not like them....
I think skill styles should be removed from the game. It's just more cosmetic bloat that negatively impacts performance.
Correlation does not imply causation.
Until this is specifically sourced as a problem for performance, then it is not fair to assume that it has anything to do with one another.
Customized actions are more for the server to keep track of. So yes, however small the impact is, it is negatively impacting performance for cosmetics. ZOS has admitted publicly that housing is a huge performance load on the servers and so is mail. Hence limits on housing inventory and limited mail storage and even a 14 day listing time limit on guild stores. It all creates more server side calculations. So trying to claim cosmetic actions and animations don't impact performance is not a view that will hold up under testing.
You’re trading one for one.
That’s massively different from filling up empty space with other things.
That's not how it works at the coding level. More customization means more calculations and more server load...and I'll just leave it at that since I don't want to get into a back and forth discussion.
MindOfTheSwarm wrote: »Only if other players can't see it. There is already way too much flash bang.
This is very insightful for multiple reasons. You’re right of course, however I would extend this to what the player activates.
Example: If I choose a style, then I should have the option on whether this extends to all players using the relevant skill from my perspective. So I choose a purple fatecarver, then all fatecarvers are purple for me if I set this as “on” in settings.
Global Skill Styles
On/Off
(This setting only affects your perspective).
Why?
People who have epilepsy struggle with the green flashiness of Arcanist. The softer blue options are easier on the eyes.
Although, this shouldn’t require buying a style. There should be a setting that tones down the high wavelength colors for those that suffer with photophobic conditions.
But having the option anyway would be good for players who just feel annoyed with too much rainbow on screen.
I wouldn't not like them....
I think skill styles should be removed from the game. It's just more cosmetic bloat that negatively impacts performance.
Correlation does not imply causation.
Until this is specifically sourced as a problem for performance, then it is not fair to assume that it has anything to do with one another.
Customized actions are more for the server to keep track of. So yes, however small the impact is, it is negatively impacting performance for cosmetics. ZOS has admitted publicly that housing is a huge performance load on the servers and so is mail. Hence limits on housing inventory and limited mail storage and even a 14 day listing time limit on guild stores. It all creates more server side calculations. So trying to claim cosmetic actions and animations don't impact performance is not a view that will hold up under testing.
You’re trading one for one.
That’s massively different from filling up empty space with other things.
That's not how it works at the coding level. More customization means more calculations and more server load...and I'll just leave it at that since I don't want to get into a back and forth discussion.
MindOfTheSwarm wrote: »Only if other players can't see it. There is already way too much flash bang.
This is very insightful for multiple reasons. You’re right of course, however I would extend this to what the player activates.
Example: If I choose a style, then I should have the option on whether this extends to all players using the relevant skill from my perspective. So I choose a purple fatecarver, then all fatecarvers are purple for me if I set this as “on” in settings.
Global Skill Styles
On/Off
(This setting only affects your perspective).
Why?
People who have epilepsy struggle with the green flashiness of Arcanist. The softer blue options are easier on the eyes.
Although, this shouldn’t require buying a style. There should be a setting that tones down the high wavelength colors for those that suffer with photophobic conditions.
But having the option anyway would be good for players who just feel annoyed with too much rainbow on screen.
Gadamlub14_ESO wrote: »i wouldnt want them for the price zos will sell them at



