Major_Mangle wrote: »Harder overland is only rewarding if the story/quests and actual rewards are worth it. From my experience that was never the strong part of ESO to begin with. Poorly written characters, shallow lore and quests that felt like Chatgpt could've done a better job writing (a few exceptions do exist, but they're few). Having overland just take "longer" and be more or of a sluggish experience doesn't make it better. If that was the case ZOS would've just increased HP/dmg levels of mobs and everyone would've been happy.
I remember making a new character in Lord of the rings online when they added a difficulty toggle/slider, and it worked in that game because even the most basic fetch-quest have a better backstory than most chapter quests in ESO.
Just making overland harder (without adressing the core issue around lore, quests and world building etc etc) in eso is not the holy grail people make it out to be, that's all I'm saying.
Major_Mangle wrote: »Harder overland is only rewarding if the story/quests and actual rewards are worth it. From my experience that was never the strong part of ESO to begin with. Poorly written characters, shallow lore and quests that felt like Chatgpt could've done a better job writing (a few exceptions do exist, but they're few). Having overland just take "longer" and be more or of a sluggish experience doesn't make it better. If that was the case ZOS would've just increased HP/dmg levels of mobs and everyone would've been happy.
I remember making a new character in Lord of the rings online when they added a difficulty toggle/slider, and it worked in that game because even the most basic fetch-quest have a better backstory than most chapter quests in ESO.
Just making overland harder (without adressing the core issue around lore, quests and world building etc etc) in eso is not the holy grail people make it out to be, that's all I'm saying.
Erickson9610 wrote: »It reminded me of other MMOs where you couldn't mindlessly burn hordes of enemies and melt bosses before they have the chance to speak. Your ability to cleave through enemies has a hard cap, and you're better off whittling down targets one at a time.
BXR_Lonestar wrote: »I don't know what the obsession is with having hard overland content. The way that I see it, overland content is basically a beginner area
https://www.youtube.com/watch?v=CLYwxXFqEZkI am all on board with harder overland, but I would still like the game to feel like ESO. I am here for the build crafting in the first place, and I don't intend to play PvP or PvE without it.
BXR_Lonestar wrote: »I don't know what the obsession is with having hard overland content. The way that I see it, overland content is basically a beginner area, and so if you have the beginning area hard, your going to make the game harder to get into for beginner players. In the same breath, you are also going to make that content less replayable and nobody is going to enjoy it. Think the siege camps in Solstice during the Wriggling Wall event. Or Harrowstorm events during Greymore. Even Dragons, which are actually interesting incursion invents. The only reason to do those is for the dragon drops. Otherwise, those, too, would be unplayable content unless you have a decent group put together, and really, what PVE'er wants to go do something hard for a reward that is basically just crafting supplies?
Overland content, IMO should actually be made to be easier. Designed to be done with fresh characters who have little to no benefit from champion points.
If you want hard PVE content: that is what vet dungeons, trials, and arenas are for. There's IA with ramping up difficulty and unique modifiers. That's hard endgame PVE content, and it is put exactly where it needs to be: at the side, only to be engaged with when you are ready for it.
If overland content is made too difficult, then you are just creating more barriers to entry to the game, which is not good for the player base.
https://youtu.be/DXerFpiCca8?si=KnWDOrVQbKh-XJYH Erickson9610 wrote: »It reminded me of other MMOs where you couldn't mindlessly burn hordes of enemies and melt bosses before they have the chance to speak. Your ability to cleave through enemies has a hard cap, and you're better off whittling down targets one at a time.
You are describing ESO before One Tamriel when it was objectively a great MMORPG. Well, minus the arbitrary aoe cap, but in fundamental principle and feel, it's a nice taste of what it used to be like. Alas.
BXR_Lonestar wrote: »I don't know what the obsession is with having hard overland content. The way that I see it, overland content is basically a beginner area
That's the problem. Overland content as a whole is a perpetual tutorial area, which fails to engage players that are past beginning stage of the game. I feel that approach of creating as much accessible (easy) overland content as possible for everyone is survivorship bias as it is, many new players are repelled by lack of engagement the current overland provides, and they simply leave the game early on. And don't start this bs "if you seek challenge, you should do raids", it is entirely different experience, which demands you to align your schedule with other people. The game simply severally lacks engaging solo-gameplay aside from 2.5 arenas, and yet the biggest chunk of content each year is unengaging slog. I'll just post this vide once - again of a naked level 3 character straight from the tutorial, it's not "engaging" gameplay. It's not only a matter of difficulty, it is matter of being engaged with the game. I don't know what to say to if you think that the game should be even easier than this.https://www.youtube.com/watch?v=CLYwxXFqEZk
P.S. Zones die regardless of their difficulty as people complete them. You don't see outside dragons/harrowstorms either.
BXR_Lonestar wrote: »
Okay, so it seems like you are looking to play this game solo. Just think about that for a second. You're looking to play an MMO RPG SOLO. Why not play Skyrim or Oblivion at that point? Why should the game cater to players like you when the entire selling point of this game was giving you an experience similar to a TES game, except that you can play with your friends?
BXR_Lonestar wrote: »BXR_Lonestar wrote: »I don't know what the obsession is with having hard overland content. The way that I see it, overland content is basically a beginner area
That's the problem. Overland content as a whole is a perpetual tutorial area, which fails to engage players that are past beginning stage of the game. I feel that approach of creating as much accessible (easy) overland content as possible for everyone is survivorship bias as it is, many new players are repelled by lack of engagement the current overland provides, and they simply leave the game early on. And don't start this bs "if you seek challenge, you should do raids", it is entirely different experience, which demands you to align your schedule with other people. The game simply severally lacks engaging solo-gameplay aside from 2.5 arenas, and yet the biggest chunk of content each year is unengaging slog. I'll just post this vide once - again of a naked level 3 character straight from the tutorial, it's not "engaging" gameplay. It's not only a matter of difficulty, it is matter of being engaged with the game. I don't know what to say to if you think that the game should be even easier than this.https://www.youtube.com/watch?v=CLYwxXFqEZk
P.S. Zones die regardless of their difficulty as people complete them. You don't see outside dragons/harrowstorms either.
Okay, so it seems like you are looking to play this game solo. Just think about that for a second. You're looking to play an MMO RPG SOLO. Why not play Skyrim or Oblivion at that point? Why should the game cater to players like you when the entire selling point of this game was giving you an experience similar to a TES game, except that you can play with your friends?
BXR_Lonestar wrote: »I don't know what the obsession is with having hard overland content. The way that I see it, overland content is basically a beginner area, and so if you have the beginning area hard, your going to make the game harder to get into for beginner players. In the same breath, you are also going to make that content less replayable and nobody is going to enjoy it. Think the siege camps in Solstice during the Wriggling Wall event. Or Harrowstorm events during Greymore. Even Dragons, which are actually interesting incursion invents. The only reason to do those is for the dragon drops. Otherwise, those, too, would be unplayable content unless you have a decent group put together, and really, what PVE'er wants to go do something hard for a reward that is basically just crafting supplies?
Overland content, IMO should actually be made to be easier. Designed to be done with fresh characters who have little to no benefit from champion points.
If you want hard PVE content: that is what vet dungeons, trials, and arenas are for. There's IA with ramping up difficulty and unique modifiers. That's hard endgame PVE content, and it is put exactly where it needs to be: at the side, only to be engaged with when you are ready for it.
If overland content is made too difficult, then you are just creating more barriers to entry to the game, which is not good for the player base.
Major_Mangle wrote: »Harder overland is only rewarding if the story/quests and actual rewards are worth it.
scrappy1342 wrote: »Major_Mangle wrote: »Harder overland is only rewarding if the story/quests and actual rewards are worth it.
exactly. because we all currently have the option to make things more difficult IF WE REALLY WANT TO. you can take points out of your cp. you can take away your morphs and skills. you can wear lesser gear. we even have the option with the armory system these days to save builds so this could be done with the click of a button... but there's not a lot of point to it
Erickson9610 wrote: »
I think a big part of the appeal of Harder Overland is the idea that players want to optimize their build as much as they can, while still being offered a challenge.
That is to say that I doubt anyone wants to nerf themselves just for a challenge. Why run something painfully suboptimal if you know you can do better? That's why I think a Harder Overland option should make content harder for even the players who are running optimal builds. Players should strive to be the best they can be while still having some semblance of a challenge to overcome.
In the case of this suggestion, the "optimal builds" in question become whatever the Vengeance meta for your Class is. And as it turns out, standard enemies are more challenging even when running that sort of meta. Thus, this is one way to allow people with optimal builds to experience a challenge, without just telling them to nerf themselves.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »I don't know what the obsession is with having hard overland content. The way that I see it, overland content is basically a beginner area
That's the problem. Overland content as a whole is a perpetual tutorial area, which fails to engage players that are past beginning stage of the game. I feel that approach of creating as much accessible (easy) overland content as possible for everyone is survivorship bias as it is, many new players are repelled by lack of engagement the current overland provides, and they simply leave the game early on. And don't start this bs "if you seek challenge, you should do raids", it is entirely different experience, which demands you to align your schedule with other people. The game simply severally lacks engaging solo-gameplay aside from 2.5 arenas, and yet the biggest chunk of content each year is unengaging slog. I'll just post this vide once - again of a naked level 3 character straight from the tutorial, it's not "engaging" gameplay. It's not only a matter of difficulty, it is matter of being engaged with the game. I don't know what to say to if you think that the game should be even easier than this.https://www.youtube.com/watch?v=CLYwxXFqEZk
P.S. Zones die regardless of their difficulty as people complete them. You don't see outside dragons/harrowstorms either.
Okay, so it seems like you are looking to play this game solo. Just think about that for a second. You're looking to play an MMO RPG SOLO. Why not play Skyrim or Oblivion at that point?