Erickson9610 wrote: »joshisanonymous wrote: »Also, if all this is inconvenient, just don't be a vampire. Being a vampire should come with cons. This is one of them.
It being a curse doesn't justify poor game design.
If anything, the quickest solution would be to make Mesmerize be automatically unlocked without the need for a skill point; just swap its position with Eviscerate and refund the skill point to anyone who already has it, the way you don't need to spend a skill point on the base morph of Werewolf Transformation. That way you will always have access to a way to mitigate the effects of Stage 4.
joshisanonymous wrote: »Erickson9610 wrote: »joshisanonymous wrote: »Also, if all this is inconvenient, just don't be a vampire. Being a vampire should come with cons. This is one of them.
It being a curse doesn't justify poor game design.
If anything, the quickest solution would be to make Mesmerize be automatically unlocked without the need for a skill point; just swap its position with Eviscerate and refund the skill point to anyone who already has it, the way you don't need to spend a skill point on the base morph of Werewolf Transformation. That way you will always have access to a way to mitigate the effects of Stage 4.
It's barely inconvenient. Again, 66g for a potion, or visit a fountain, or wait all of 4 hours, or spend a day leveling vampirism to get mesmerize, or don't play at stage 4. There are numerous solutions that already make it a very minor inconvenience. If that's not good enough, then I suggest not playing RPGs, because your suggestion is basically just getting rid of a very typical aspect of RPGs: progression and choices.
Erickson9610 wrote: »joshisanonymous wrote: »Erickson9610 wrote: »joshisanonymous wrote: »Also, if all this is inconvenient, just don't be a vampire. Being a vampire should come with cons. This is one of them.
It being a curse doesn't justify poor game design.
If anything, the quickest solution would be to make Mesmerize be automatically unlocked without the need for a skill point; just swap its position with Eviscerate and refund the skill point to anyone who already has it, the way you don't need to spend a skill point on the base morph of Werewolf Transformation. That way you will always have access to a way to mitigate the effects of Stage 4.
It's barely inconvenient. Again, 66g for a potion, or visit a fountain, or wait all of 4 hours, or spend a day leveling vampirism to get mesmerize, or don't play at stage 4. There are numerous solutions that already make it a very minor inconvenience. If that's not good enough, then I suggest not playing RPGs, because your suggestion is basically just getting rid of a very typical aspect of RPGs: progression and choices.
My suggestion does not get rid of progression or choices. A player can still choose to use any of those methods — my suggestion just increases quality of life because it ensures there is always at least one immediate solution to the problem.
There are other downsides to Vampire. Inconvenience shouldn't be one of them, because that just makes the game feel worse.
wolfie1.0. wrote: »Erickson9610 wrote: »joshisanonymous wrote: »Erickson9610 wrote: »joshisanonymous wrote: »Also, if all this is inconvenient, just don't be a vampire. Being a vampire should come with cons. This is one of them.
It being a curse doesn't justify poor game design.
If anything, the quickest solution would be to make Mesmerize be automatically unlocked without the need for a skill point; just swap its position with Eviscerate and refund the skill point to anyone who already has it, the way you don't need to spend a skill point on the base morph of Werewolf Transformation. That way you will always have access to a way to mitigate the effects of Stage 4.
It's barely inconvenient. Again, 66g for a potion, or visit a fountain, or wait all of 4 hours, or spend a day leveling vampirism to get mesmerize, or don't play at stage 4. There are numerous solutions that already make it a very minor inconvenience. If that's not good enough, then I suggest not playing RPGs, because your suggestion is basically just getting rid of a very typical aspect of RPGs: progression and choices.
My suggestion does not get rid of progression or choices. A player can still choose to use any of those methods — my suggestion just increases quality of life because it ensures there is always at least one immediate solution to the problem.
There are other downsides to Vampire. Inconvenience shouldn't be one of them, because that just makes the game feel worse.
Yet you seem to ignore the suggestion that both spartaxoxo an myself made. Which is 100% free. I have just done it one a brand new account and new character. Its easier than some quests.
wolfie1.0. wrote: »
Werewolf IS harder to level than vampire by default. To level vampire skill line you become a vampire, then you just play as normal. You dont even need to invest in the skill line. You dont need to feed or do quests or get achievements or use the skills or even have the skills equipped (though that speeds it up). You just need to gain exp. Which means exp boosts impact it as well.
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DenverRalphy wrote: »wolfie1.0. wrote: »
Werewolf IS harder to level than vampire by default. To level vampire skill line you become a vampire, then you just play as normal. You dont even need to invest in the skill line. You dont need to feed or do quests or get achievements or use the skills or even have the skills equipped (though that speeds it up). You just need to gain exp. Which means exp boosts impact it as well.
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Leveling vampire does require skills on the skill bar. You don't get vampire xp by just walking around being a vampire collecting experience.
Erickson9610 wrote: »I was initially responding to the point of "curses should have downsides" because I don't believe that's a good enough justification for ZOS to not make the experience better.
ShutUpitsRed wrote: »DenverRalphy wrote: »wolfie1.0. wrote: »
Werewolf IS harder to level than vampire by default. To level vampire skill line you become a vampire, then you just play as normal. You dont even need to invest in the skill line. You dont need to feed or do quests or get achievements or use the skills or even have the skills equipped (though that speeds it up). You just need to gain exp. Which means exp boosts impact it as well.
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Leveling vampire does require skills on the skill bar. You don't get vampire xp by just walking around being a vampire collecting experience.
That's not true.
joshisanonymous wrote: »Erickson9610 wrote: »I was initially responding to the point of "curses should have downsides" because I don't believe that's a good enough justification for ZOS to not make the experience better.
Literally everything has a downside. That's how choices work. If there were only positive sides, then there'd be no reason to choose anything else. If being vampire had no downsides whatsoever, you wouldn't have any non-vampires in the game. Why would anyone want to forego icing on their cake? This is simply how RPGs where choices matter work: you have to pick which pros and cons you want.
wolfie1.0. wrote: »
Werewolf IS harder to level than vampire by default. To level vampire skill line you become a vampire, then you just play as normal. You dont even need to invest in the skill line. You dont need to feed or do quests or get achievements or use the skills or even have the skills equipped (though that speeds it up). You just need to gain exp. Which means exp boosts impact it as well.
The only reasons to feed are to: have fun, increase stage, steal from npcs bodies.
With werewolf you have to sacrifice an ultimate slot, transform and get credit for kills while in the form. It can go fast if you have a good build, but it's harder than vampire on a new account, especially without gear and cp. And devour was added in 2018 because it was such a chore to maintain Werewolf to level it, so you cant really compare the two as the leveling experiences are on different metrics.
With the solutions given in this thread and several of them free or very low cost. There is nothing wrong with the set up as is.
As for moving Mesmerize and making it free. We'll first its an active skill and one thats not useful at lower levels or to new players. Damage skills are better when starting out. Also, lore wise it makes sense that a low level vampire wouldnt be able to use the skill, and again you can gain access to it by simply gaining experience.
And if you do get stuck. Often just asking in zone for help will get you out of your bind. Either a home to port to, or a purifying mara drink.