ToddIngram wrote: »You basically haven't played for the last year and you missed a few months before that while moving to the east coast etc. You've been playing less and less since about 2022. I know who I'm talking to.Looks like you answered your own question. Other players remember more about my ESO career than I do. Dunno who you are though, sorry.ToddIngram wrote: »And why should someone who admits to only playing one week/month have a louder voice in the direction for the game than those of us who still play daily?
Then why are you replying to me?Artisian0001 wrote: »Your sole aspiration is to derail every thread you dislike.
Artisian0001 wrote: »ToddIngram wrote: »You basically haven't played for the last year and you missed a few months before that while moving to the east coast etc. You've been playing less and less since about 2022. I know who I'm talking to.Looks like you answered your own question. Other players remember more about my ESO career than I do. Dunno who you are though, sorry.ToddIngram wrote: »And why should someone who admits to only playing one week/month have a louder voice in the direction for the game than those of us who still play daily?
You make it known. You type like 200 comments a month. Nobody cares to know that you are going to complain about RoA for the 1,000th time or come on a forum post about vengeance and claim it's better yet gets half the players as GH. Your concerns have to be the topic of every thread even when they are completely unrelated. Your sole aspiration is to derail every thread you dislike.
Vengeance's population is much lower than GH and it deserves to take a back seat at every turn.
ToddIngram wrote: »Tonight is the third night in a row that Grey Host has been pop locked while vengeance only has one bar. Not sure how ZOS is going to be able to spin the side by side comparison at this point. The vast majority of people will play Grey Host when given the choice between Grey Host and vengeance.
YandereGirlfriend wrote: »Come fight me on Vengeance and see if that holds true.because you like mindless template PvP
It’s a time sink, when it’s not, guess what, people won’t sink their time into it and it’ll die out.
Players sink time into what they find fun. Not homework. There's good reason ESO, WoW, and FF14 have all been relaxing grind requirements in favor of accessibility. If you want 00s era competitive grind, you're on the wrong game. Maybe try some K-MMOs.
Surely you remember the golden days of pvp? It was ironically during a time when ESO -was- a hardcore grind game. I think the concept of a grind has been misconstrued. The way I see it, it has been the casualification of a lot of the "grind" systems that actually turned pvp into the sweat-fest it is now. Consider the ease of building all the hyper-specialized min-max set-ups. The only time sink is transmute crystals, but all gear is now universally accessible. I'd argue that a hardcore grind mechanic-philosophy actually casualifies the game more.
Now of course, there is also the issue that this was a timeframe where the only established meta was centered around stat balance due to the limit of proc sets amongst several other factors. And right now, there is a plethora of these sets that have in their own vacuum caused and continue to cause issues. But what if transmutation never existed? What if reconstruction never existed? What if people had to actually grind all these ridiculous hyper min-max'd soulless builds that have zero personalization and creativity? I'd wager the playing field right now would be more level.
The super sweats would be the ones that have the energy and time-sink to grind them out, as it has always been. But for the rest? They would settle for craftable and more easily accessible options, as it had been. This also goes into this whole "equal-playing field" argument, and I believe that sentiment actually ruined the game. And I will use my anecdotal experience with you Xylena. I have fond memories of squaring off against your DK: completely off-meta, a stamdk. And you were a nightmare to fight against. Again, this was delicate balance as the most "meta" one could go largely revolved around "stat balance" the game under-the-hood was also very different, but I hope the point I'm making, makes sense. A hardcore grind isn't inherently bad if it's done within reason. The vast plethora of sets now, the "bloat" all the other under-the-hood decisions in conjunction with transmutes allowing "build however you want, ultimate casual freedom" has enabled some of the most sweat-fest hyper min-max'd metas of all of eso's time. These have all "added up" over time.
HARD disagree that things like Transmutation and Reconstruction have been bad additions to the game. That's a wild take!
Don't overthink it, the answer is staring everyone in the face - it's balance, it's always been balance, it always will be balance. We have had basically an AFK approach to combat balance, especially in PvP, for the last 3+ years, maybe even longer.
I remember joining the game back in Summerset and the patch notes were PHAT and loaded with thoughtful tweaks and comments. Nowadays, we have patch notes and they contain like 6 combat tweaks, most of which are changing magic numbers from round numbers to weird spreadsheet-ified values (e.g. 600 to 613 or some such) that just completely miss the forest for the trees.
ZOS drew the wrong conclusions from the disastrous Scalebreaker patch. Players are fine with changes provided that those changes are thoughtful and being done for an accepted purpose. Scalebreaker itself was rejected because the changes were massive and completely nonsensical. We had a few more out-of-touch, whiplash patches after that, with seemingly no goal for what was being done apart from pleasing the master spreadsheet. Then they just threw up their hands and said, okay, it is what it is now and we are making only minor alterations.
We will never have balance as long as the spreadsheet is this strange deity that constantly needs pleasing. Because the spreadsheet, and the ratios defined within it, are wrong and incorrectly set. Thus, anything work product that flows from the spreadsheet is wrong and incorrectly set. Anyone who plays the game at a reasonable level knows this. In some alternate dimension where SkinnyCheeks is driving the bus on balance we wouldn't be having this conversation at all because this issue would already have been solved.
In any case, for all the folk blaming systems that they don't like or whatever - that ain't it. We simply need to ask the combat team to step it up with the quantity and quality of their work product. And they... seemingly are? Sometimes leadership does matter and the new guy seems to understand that the ways of the past need to change. So, IMO, there's finally a reason for optimism after a fairly bleak spree of years. Hopefully they will deliver.
spartaxoxo wrote: »This isn't it's final form so it's hard to say. No new stuff is being added but they're going to be looking at its damage/healing balance.
spartaxoxo wrote: »This isn't it's final form so it's hard to say. No new stuff is being added but they're going to be looking at its damage/healing balance.
Yet.. they are supposed to be looking at performance not balance.
Then why are you replying to me?Artisian0001 wrote: »Your sole aspiration is to derail every thread you dislike.
spartaxoxo wrote: »spartaxoxo wrote: »This isn't it's final form so it's hard to say. No new stuff is being added but they're going to be looking at its damage/healing balance.
Yet.. they are supposed to be looking at performance not balance.
Now that it's going to be a permanent feature, it obviously needs to be balanced. Whether or not you believe they lied about what it was from the beginning, they announced they were going to do balancing tests at the same time as they announced it becoming a feature. It's not supposed to just be a performance test anymore.
spartaxoxo wrote: »spartaxoxo wrote: »This isn't it's final form so it's hard to say. No new stuff is being added but they're going to be looking at its damage/healing balance.
Yet.. they are supposed to be looking at performance not balance.
Now that it's going to be a permanent feature, it obviously needs to be balanced. Whether or not you believe they lied about what it was from the beginning, they announced they were going to do balancing tests at the same time as they announced it becoming a feature. It's not supposed to just be a performance test anymore.
It’s shameful, they haven’t looked at balancing Cyrodiil in how long(?) yet now they are pushing template PvP born from performance issues and focusing on balancing it….. I guess my blindfold doesn’t fit right.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »This isn't it's final form so it's hard to say. No new stuff is being added but they're going to be looking at its damage/healing balance.
Yet.. they are supposed to be looking at performance not balance.
Now that it's going to be a permanent feature, it obviously needs to be balanced. Whether or not you believe they lied about what it was from the beginning, they announced they were going to do balancing tests at the same time as they announced it becoming a feature. It's not supposed to just be a performance test anymore.
It’s shameful, they haven’t looked at balancing Cyrodiil in how long(?) yet now they are pushing template PvP born from performance issues and focusing on balancing it….. I guess my blindfold doesn’t fit right.
I mean, I agree with you that live Cyrodiil has needed balance changes for a long time now. You'll get no argument from me there. But that doesn't change that if they're going through with vengeance as a feature, it should launch in a better balanced state too. Those aren't mutually exclusive things. I want to see them have good balance for both
ETA
I want both to succeed. I'm not holding my breath but that's the ideal outcome for me. That Vengeance gets more people to try PvP and those people use it as a way to have fun with larger scale battles. And that once they have a handle on the basics of PvP, those same people go to Gray Host and become dedicated PvPers with dedicated PvP builds. If Vengeance becomes to Cyrodiil what normal trials are to vet ones, and ZOS keeps both of them perfectly balanced and well populated, then that would be the ideal outcome for me. I know it's a longshot but that's what I would prefer.
I'm talking about Vengeance, which is the thread topic. You're talking about me.Artisian0001 wrote: »Your sole purpose is to troll and derail threads
BardokRedSnow wrote: »
Comparing vengeance players’ playtime as a whole vs Greyhost players’ time in PvP is more productive. Obviously the majority of vengeance enjoyers are not experienced in PvP, they’re pvers that jump ship to pve events the minute one drops.
So the question is the same, why cater to people who are not the core audience for a game type. They aren’t gonna suddenly become pvpers because it’s simpler. And they haven’t as the tests have shown.
I'm talking about Vengeance, which is the thread topic. You're talking about me.Artisian0001 wrote: »Your sole purpose is to troll and derail threads
LennaTheRussian wrote: »But im claiming vengeance wont be populated if it becomes a option and this will make the most vengeance enthusiasts play GH.
This is wrong, most of the players in Vengeance are casuals. The pvp player base is very small in comparison. Today was proof you're wrong on this. Both GH and Vengeance were open and Vengeance still had plenty of zergs on all sides (PCNA). I don't know why people are obsessed with comparing bars when it's already been established that the max player count is way higher than GH.
And no the bonuses are not the only reason it's still popular currently. When a new player joins cyro and they first join GH (because that's the only one that ever has players normally) they will be stomped with zero chance of winning. But if they join Vengeance they'll actually be able to play the game and experience pvp and not die in two seconds to some max CP player running meta gear and skills or a ball group.
Yes a dead campaign = no new players. But that is because they're all the same campaigns. The only difference is one no cp campaign and one below level 50. But the below level 50 one is dead because there's not enough players to sustain it and people don't bother making new toons just to rejoin it unless it's to troll real new players.
With Vengeance at least it's a different way to play pvp that is easier for the casual or new player to play. Believe me when I say a casual looks at GH and wants to stay far away from it. It's just not good pvp for them because pve and pvp are vastly different.
Currently the only way as a new player to enjoy pvp is BG's because they at least have a below level 50 version that is populated some of the time.
So yeah keeping Vengeance is fine and not going to be a problem for GH, as you said most hardcore pvp players will stay in GH. It could sustain itself if the pvp community would stop being so toxic towards the idea, the unique part of Cyro is the siege and capturing stuff, not the pvp gameplay. And Vengeance allows a way bigger player cap due to the reduction of sets and problematic calculations. Which in turns allows for better attacking and defending moments.
Time will show who is right, im just saying 11 years people who began to play pvp started in GH and adapted instead of playing training wheel pvp.
I believe this will continue.
YandereGirlfriend wrote: »LennaTheRussian wrote: »YandereGirlfriend wrote: »LennaTheRussian wrote: »YandereGirlfriend wrote: »LennaTheRussian wrote: »LennaTheRussian wrote: »LennaTheRussian wrote: »
Vengeance PCNA 4PM Tuesday.
The only reason why it's not viable is because people don't want to play in an empty campaign. When GH wasn't around and the people that apparently "hated Vengeance" so much that they stopped playing pvp entirely, Vengeance was booming with new players and always had big fights going on.
If it's hated so much by the pvp community then why was it packed on PCNA? Because people enjoy it, but now that GH is back to skew the numbers and make people think GH has more players, people don't want to bother joining Vengeance because they think it's dead (which it is because GH is deceptive with it's bars.)
It's not dead because no one liked playing it, if that was the case then no one would have played it. The bonus ap they offered is not that good of an incentive.
Just accept its dead. And thats good.
GH never needed incentives to be populated.
Time to move on, be part of pvp in GH or let it be and stay outside.
As long people are not forced to play it, vengeance will not become populated. And it was only populated because there was no other way to play cyro pvp and people got lurked with double ap lmao.
Pretty sad you're that desperate tbh.
Not desperated at all, because the actions of the players who straight left vengeance as soon it was possible, just proved the game mode is not accepted or wanted.
If Zos brings that game mode aside of grey host you can have fun fighting guards or three people. It will be like IC basically.
Im happy about all that.
And I can't wait for GH to be retired and Vengeance to take over. All the people who hate Vengeance will flock over. There really only needs to be one campaign and GH is just terrible. It's pretty clear that ZOS's plans are to retire GH and add in a new smaller scale version in replace of it.
Forcing Grey Host players to play in Vengeance demonstrates a complete lack of confidence that Vengeance can attract a player base on its own merits. Which is sad.
Honestly, it probably can. It just won't happen overnight. Vengeance boosters need to put in the work to get new players to try it out. That would be a much more productive use of time and energy than trying to steal away other people's campaigns.
Telling the truth isn't sad, ZOS isn't putting all this effort into Vengeance just to let it flop, and the data clearly proves that when it's the only campaign around, it's popular. So sorry to say but most likely GH is gone in the next year and Vengeance is the only campaign left for full scale Cyro.
And it's not a lack of confidence, it's reality. There just isn't enough players to sustain two campaigns. Ofc GH is popular because that's where ballgroups and 1vXers shine. But the majority of the ESO community hate that and just normal siege pvp with massive battles and no annoying pull sets and bombers.
If the majority of the ESO community hates Grey Host then why aren't they all playing in Vengeance?
Without all of the traditional PvP sweats they should be having the times of their lives.
Because it's missing the boost of the GH pvp community, people are playing Vengeance still. Just fought a zerg with another zerg. If it was the only campaign then it would be more active. Let's be real and stop acting like GH is always populated, it's only populated when a pvp guild decides to get on because people move to where the numbers are, and it's a known fact that for some reason pvp guilds were protesting Vengeance while coming onto the forums to whine about it.
Grey Host players aren't props for other people's amusement, though. They are playing the mode that they enjoy and don't need to justify that preference to anyone.
Vengeance as a campaign needs to put in its own work to build its own population base rather than having one simply handed to it.moderatelyfatman wrote: »If people want to play vengeance when it goes live as permanent option, nobody is forcing them.
But trust me they will have not many to fight, because people prefere GH.
Thats just the reality. The Vengeance enjoyers are a noisy MINORITY.
Zos is on a really wrong path pushing this and making this as only option would just result in more people quitting the game.
I know for a fact i would do, and i know for a fact im not the only one.
GH is not perfect but i prefere it 100x over what ever Vengeance is.
Yeah, the game dropped below 10k daily logins on the Steam Charts in November 2024 for the first time in 6 years.
Then it dropped below 9k in September 2025 and has stayed below that since.
I think the remaining players are the daily casuals, fashinistas and housing enthusiasts plus a small smattering of diehard PvPers (Cyrodiil, not BGs or IC) and endgame PvErs.
Now I'm waiting for the conspiracy theorists to come out and say that since only a percentage of players are on Steam and therefore the trends are meaningless. Or maybe that the long term decline is simply Steam players moving over to Epic to take advantage of the clearly superior platform.
Even if the conspiracy theorists claim the chart is not viable, its a trend indicator. It doesnt need to be 100% accurate.
The numbers dropped and continue to drop massively, because ZOS is on a wrong path since years.
Subclassing, Vengeance are just symptoms
To me it looks like removing the annual chapter release model, combined with vengeance is driving away a lot of the PvP and PvE populations at the same time.
And what chance does ZOS have to turn this trend around with super low pre-sale rates and a massively reduced work force?
I honestly disagree. I think the meta shift because of subclassing is what is driving away people from PVP. Sure, vengeance doesn't make that any better but I find it hard to believe vengeance has caused a bigger ripple than subclassing despite subclassing having a longer time to cause damage.
Vengeance can only have made an already bad situation, worse.
Vengeance definitely plays a role. Every time that a Vengeance test interrupts normal Cyrodiil folk in my PvP guild go on a break while playing other games and then never come back. And I have no reason to believe that my guild is unique in that regard.
Uncertainty is a huge issue because people don't know if everything that they've done in the game that they care about will randomly go up in smoke. And simply the interruption of a player's daily rhythm of logging-in and such. Once you mess with that inertia by having a Vengeance-only week then their connection to the game as a whole is substantially weakened.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »LennaTheRussian wrote: »YandereGirlfriend wrote: »LennaTheRussian wrote: »YandereGirlfriend wrote: »LennaTheRussian wrote: »LennaTheRussian wrote: »LennaTheRussian wrote: »
Vengeance PCNA 4PM Tuesday.
The only reason why it's not viable is because people don't want to play in an empty campaign. When GH wasn't around and the people that apparently "hated Vengeance" so much that they stopped playing pvp entirely, Vengeance was booming with new players and always had big fights going on.
If it's hated so much by the pvp community then why was it packed on PCNA? Because people enjoy it, but now that GH is back to skew the numbers and make people think GH has more players, people don't want to bother joining Vengeance because they think it's dead (which it is because GH is deceptive with it's bars.)
It's not dead because no one liked playing it, if that was the case then no one would have played it. The bonus ap they offered is not that good of an incentive.
Just accept its dead. And thats good.
GH never needed incentives to be populated.
Time to move on, be part of pvp in GH or let it be and stay outside.
As long people are not forced to play it, vengeance will not become populated. And it was only populated because there was no other way to play cyro pvp and people got lurked with double ap lmao.
Pretty sad you're that desperate tbh.
Not desperated at all, because the actions of the players who straight left vengeance as soon it was possible, just proved the game mode is not accepted or wanted.
If Zos brings that game mode aside of grey host you can have fun fighting guards or three people. It will be like IC basically.
Im happy about all that.
And I can't wait for GH to be retired and Vengeance to take over. All the people who hate Vengeance will flock over. There really only needs to be one campaign and GH is just terrible. It's pretty clear that ZOS's plans are to retire GH and add in a new smaller scale version in replace of it.
Forcing Grey Host players to play in Vengeance demonstrates a complete lack of confidence that Vengeance can attract a player base on its own merits. Which is sad.
Honestly, it probably can. It just won't happen overnight. Vengeance boosters need to put in the work to get new players to try it out. That would be a much more productive use of time and energy than trying to steal away other people's campaigns.
Telling the truth isn't sad, ZOS isn't putting all this effort into Vengeance just to let it flop, and the data clearly proves that when it's the only campaign around, it's popular. So sorry to say but most likely GH is gone in the next year and Vengeance is the only campaign left for full scale Cyro.
And it's not a lack of confidence, it's reality. There just isn't enough players to sustain two campaigns. Ofc GH is popular because that's where ballgroups and 1vXers shine. But the majority of the ESO community hate that and just normal siege pvp with massive battles and no annoying pull sets and bombers.
If the majority of the ESO community hates Grey Host then why aren't they all playing in Vengeance?
Without all of the traditional PvP sweats they should be having the times of their lives.
Because it's missing the boost of the GH pvp community, people are playing Vengeance still. Just fought a zerg with another zerg. If it was the only campaign then it would be more active. Let's be real and stop acting like GH is always populated, it's only populated when a pvp guild decides to get on because people move to where the numbers are, and it's a known fact that for some reason pvp guilds were protesting Vengeance while coming onto the forums to whine about it.
Grey Host players aren't props for other people's amusement, though. They are playing the mode that they enjoy and don't need to justify that preference to anyone.
Vengeance as a campaign needs to put in its own work to build its own population base rather than having one simply handed to it.moderatelyfatman wrote: »If people want to play vengeance when it goes live as permanent option, nobody is forcing them.
But trust me they will have not many to fight, because people prefere GH.
Thats just the reality. The Vengeance enjoyers are a noisy MINORITY.
Zos is on a really wrong path pushing this and making this as only option would just result in more people quitting the game.
I know for a fact i would do, and i know for a fact im not the only one.
GH is not perfect but i prefere it 100x over what ever Vengeance is.
Yeah, the game dropped below 10k daily logins on the Steam Charts in November 2024 for the first time in 6 years.
Then it dropped below 9k in September 2025 and has stayed below that since.
I think the remaining players are the daily casuals, fashinistas and housing enthusiasts plus a small smattering of diehard PvPers (Cyrodiil, not BGs or IC) and endgame PvErs.
Now I'm waiting for the conspiracy theorists to come out and say that since only a percentage of players are on Steam and therefore the trends are meaningless. Or maybe that the long term decline is simply Steam players moving over to Epic to take advantage of the clearly superior platform.
Even if the conspiracy theorists claim the chart is not viable, its a trend indicator. It doesnt need to be 100% accurate.
The numbers dropped and continue to drop massively, because ZOS is on a wrong path since years.
Subclassing, Vengeance are just symptoms
To me it looks like removing the annual chapter release model, combined with vengeance is driving away a lot of the PvP and PvE populations at the same time.
And what chance does ZOS have to turn this trend around with super low pre-sale rates and a massively reduced work force?
I honestly disagree. I think the meta shift because of subclassing is what is driving away people from PVP. Sure, vengeance doesn't make that any better but I find it hard to believe vengeance has caused a bigger ripple than subclassing despite subclassing having a longer time to cause damage.
Vengeance can only have made an already bad situation, worse.
Vengeance definitely plays a role. Every time that a Vengeance test interrupts normal Cyrodiil folk in my PvP guild go on a break while playing other games and then never come back. And I have no reason to believe that my guild is unique in that regard.
Uncertainty is a huge issue because people don't know if everything that they've done in the game that they care about will randomly go up in smoke. And simply the interruption of a player's daily rhythm of logging-in and such. Once you mess with that inertia by having a Vengeance-only week then their connection to the game as a whole is substantially weakened.
Sure, but I was never arguing against that. It seems like deflection to claim vengeance is the sole killer of Cyrodiil as if the state of the game hasn't been inherently bad on all fronts. For example, people are STILL to this day debating subclassing's effects on this game both good and bad, months after it has become a permanent thing where we can't reverse course and even more so after the devs statement over re-looking class dynamics. To claim such, you'd have to completely ignore all the other problems that exist in the game.
Again, like I said, before, it's a compounding problem; vengeance can only bad a bad situation even worse. It wouldn't really make a good game(which I doubt many people think the current state of the game is good, especially the pvp crowd), suddenly bad.
Sure, but if someone is ambiently frustrated with the state of the game and then Vengeance comes along and makes them stop playing for a week... it is a VERY convenient time to simply step away for good. Which I've seen happen countless times over the last 9 or whatever months that Vengeance-only testing has been a thing.
Artisian0001 wrote: »Then why are you replying to me?Artisian0001 wrote: »Your sole aspiration is to derail every thread you dislike.
Because you get your comments deleted often and have been banned before. Your sole purpose is to troll and derail threads because you think PvP where players have any skill and you can't just troll dodge every instance of damage shouldn't exist.
Oh by the way, GH is way above vengeance right now in population, just thought I would keep you updated on what the thread is about.
BardokRedSnow wrote: »
Comparing vengeance players’ playtime as a whole vs Greyhost players’ time in PvP is more productive. Obviously the majority of vengeance enjoyers are not experienced in PvP, they’re pvers that jump ship to pve events the minute one drops.
So the question is the same, why cater to people who are not the core audience for a game type. They aren’t gonna suddenly become pvpers because it’s simpler. And they haven’t as the tests have shown.
The answer is pretty simple: to revitalize the population, to add more players to PvP. And frankly, it is delusional to expect that newbies will turn into skilled PvPers in 1 week (or 2 even).
It will be a different story once Vengeance is permanent because it will offer a continuity of learning. At the moment, there is no reason to engage with a mode that is unfinished and only there for a week or two.
If the only audience that matters and should be taken into account is vet PvPers then PvP is as good as dead, as it fails to attract new players while population is actively shrinking.
BardokRedSnow wrote: »
Comparing vengeance players’ playtime as a whole vs Greyhost players’ time in PvP is more productive. Obviously the majority of vengeance enjoyers are not experienced in PvP, they’re pvers that jump ship to pve events the minute one drops.
So the question is the same, why cater to people who are not the core audience for a game type. They aren’t gonna suddenly become pvpers because it’s simpler. And they haven’t as the tests have shown.
The answer is pretty simple: to revitalize the population, to add more players to PvP. And frankly, it is delusional to expect that newbies will turn into skilled PvPers in 1 week (or 2 even).
It will be a different story once Vengeance is permanent because it will offer a continuity of learning. At the moment, there is no reason to engage with a mode that is unfinished and only there for a week or two.
If the only audience that matters and should be taken into account is vet PvPers then PvP is as good as dead, as it fails to attract new players while population is actively shrinking.
BardokRedSnow wrote: »BardokRedSnow wrote: »
Comparing vengeance players’ playtime as a whole vs Greyhost players’ time in PvP is more productive. Obviously the majority of vengeance enjoyers are not experienced in PvP, they’re pvers that jump ship to pve events the minute one drops.
So the question is the same, why cater to people who are not the core audience for a game type. They aren’t gonna suddenly become pvpers because it’s simpler. And they haven’t as the tests have shown.
The answer is pretty simple: to revitalize the population, to add more players to PvP. And frankly, it is delusional to expect that newbies will turn into skilled PvPers in 1 week (or 2 even).
It will be a different story once Vengeance is permanent because it will offer a continuity of learning. At the moment, there is no reason to engage with a mode that is unfinished and only there for a week or two.
If the only audience that matters and should be taken into account is vet PvPers then PvP is as good as dead, as it fails to attract new players while population is actively shrinking.
Why do you (need) to be skilled in one or two weeks? Where did that argument even come from, my comment was about experience because the newbies who do not like PvP should not get to shape the future of PvP for those who do.
Do you expect new pvers to parse 110k damage on the dummy?
Again, Greyhost specifically is end game content. We already had 50 and under and no proc campaigns for new players or players tired of ballgroups and the like, like what @Iriidius is talking about. Theres still organized groups but it’s not like it is in greyhost.
Fact is, if people needing a break from procs and gh shenanigans were numerous enough to keep a campaign alive besides Greyhost, those campaigns wouldn’t be so dead.
No one here can justify or advocate for Vengeance without explaining that first. Especially when next to greyhost vengeance is dead also on day 1.
If you’re tired of PvP, do some questing, go farm some sets to get better, or for gold. We don’t need another dead side campaign next to greyhost and as shown pvers aren’t enough to sustain it alone. They’re not interested and no amount of simplicity will make them become pvpers. This has been proven again and again.
GH sees new players all the time, another example of why pvpers’ experience should be taken more seriously, if GH wasn’t receiving new players, then with the amount of people we’ve seen quit the game, GH being pop locked and having a queue every night would be an interesting magic trick.
The games population is dwindling but pretty sure it has more to do with battle pass shenanigans and awful events on solstice, in pve land. Not anything to do with PvP. Also bad implementations of subclassing has done more damage to pve than PvP. Look over there first maybe PVE needs Vengeance….
And it will dwindle even more if vengeance is forced on us.
I can confirm. On Xbox EU cyro population dropped already during the second vengeance "test". The Midyears Mayhem after this "test" was already much less populated than the MYM at the beginning of the year.
According to my friendlist some players moved on to other games during that test and never returned.
Speaking for myself as someone who enjoyes GH but dislikes Vengeance I admit that I am one of those.
Paying every month for ESO+ just to not be able to play my favorite game mode once a month for a week out of four weeks? No, thanks.
I would really like to return some day to ESO if ZOS gets rid of these periodically returning Vengeance nonsense.
And of course as an DoT Arcanist pvp main I would really want ZOS to make changes to subclassing and make pure classes strong again.
Arcanist really took enough jabs in the past 2 years, but that's another topic.
Grey Host has been part of the game since inception (maybe not with same name). ZOS should fix the game they created not waste time creating something new that won't help their business in any capacity.
ESO was originally marketed as a PvP game too, Cyrodiil was literally the endgame.
I only play this game when Vengeance is up, so I only get 1 week every 3 months.YandereGirlfriend wrote: »and then Vengeance comes along and makes them stop playing for a week... it is a VERY convenient time to simply step away for good.
The 100 or so GH regulars could all quit forever with zero impact on the game as a whole.
If you're still holding hope that they'll "fix" GH after 12 directionless years... lol.
Right….. Cause if all you do is PvP and all you have is Vengeance there’s no reason to play the rest of the game cause it’s makes PvE irrelevant for PvPers. Thanks for proven a point with your entitlement.
BardokRedSnow wrote: »The queue was so long that when people crashed they just logged lmao, that’s the Cyrodiil I missed XD
In fact they should raise the GH population cap too, 200 per faction at least. Last night was very fun even despite ballgroups. We had plenty of bombers making them suffer.
I only play this game when Vengeance is up, so I only get 1 week every 3 months.YandereGirlfriend wrote: »and then Vengeance comes along and makes them stop playing for a week... it is a VERY convenient time to simply step away for good.
The 100 or so GH regulars could all quit forever with zero impact on the game as a whole.
If you're still holding hope that they'll "fix" GH after 12 directionless years... lol.
Right….. Cause if all you do is PvP and all you have is Vengeance there’s no reason to play the rest of the game cause it’s makes PvE irrelevant for PvPers. Thanks for proven a point with your entitlement.
Majority of players are pure PvE players or mostly PvE players occasional PvPing, there are enaugh of them that you don’t have to force pure PvPer to do PvE content to keep it full when most players do the PvE content without even needing the rewards for PvP.
Content that you have to force players to play because they don’t do it for fun is bad content
How come all my posts complaining about Vengeance and rigorously supporting the future of GH get deleted but people above who are literally trolling in their support of Vengeance have free reign?
All i said was PvP needs to be treated like a trifecta prog. You aren’t going to get Godslayer first run. You need to wear meta sets, practice your rotations and really try for it. People advocating for GH’s removable because they cant complete their Golden Pursuits or their Scout mission without dying to someone who has been playing for 11 years need to understand that their 180k parse means diddly squat in Cyrodiil
Grey Host has been part of the game since inception (maybe not with same name). ZOS should fix the game they created not waste time creating something new that won't help their business in any capacity.
ESO was originally marketed as a PvP game too, Cyrodiil was literally the endgame.
manukartofanu wrote: »BardokRedSnow wrote: »
Comparing vengeance players’ playtime as a whole vs Greyhost players’ time in PvP is more productive. Obviously the majority of vengeance enjoyers are not experienced in PvP, they’re pvers that jump ship to pve events the minute one drops.
So the question is the same, why cater to people who are not the core audience for a game type. They aren’t gonna suddenly become pvpers because it’s simpler. And they haven’t as the tests have shown.
The answer is pretty simple: to revitalize the population, to add more players to PvP. And frankly, it is delusional to expect that newbies will turn into skilled PvPers in 1 week (or 2 even).
It will be a different story once Vengeance is permanent because it will offer a continuity of learning. At the moment, there is no reason to engage with a mode that is unfinished and only there for a week or two.
If the only audience that matters and should be taken into account is vet PvPers then PvP is as good as dead, as it fails to attract new players while population is actively shrinking.
Because the current GH has already evolved to a point where it is no longer very interesting for PvP players. This happened due to constant flirtation with PvE, not through a separate campaign but through the meta itself, which kept shifting more and more toward ensuring that you do not die. The natural result is ball groups that have no real counter.
In real PvP, you die again and again. You get better and you die even more. You change your builds, learn mechanics and timings, come back to compete, and you die again. This goes on endlessly. Even when you are the best, you still die to specific builds that can and should counter the meta. If something has no counter, if it cannot be killed, it gets nerfed.
In this game, however, everything is reversed. If something can kill, it gets nerfed. This is simply the evolution of a PvP environment into a PvE activity. The current GH is PvE in its essence, just with a high barrier to entry.
Vengeance is merely a continuation of the idea that PvE players can be drawn into PvP by giving them more and more concessions. This will not work. These are completely different players with completely different mindsets.