spartaxoxo wrote: »MorallyBipolar wrote: »Anomander72 wrote: »I think it is safe to say based on prime time last night on NA server that GH blew Vengeance out in population by a wide margin. Locked, Locked, Locked to 1, 1,1 in Vengeance. Case seems closed to me. Vengeance will be another Ravenwatch
Last three nights, including Friday night, prime time PC NA has seen all three factions pop locked for Grey Host, and only one bar pop for vengeance.
If ZOS ignores this undeniable side by side popularity test it will be the same as telling us they want us to leave the game.
They've already explained that the pop bars are different because the population sizes are different.Hi all, thanks for the continued discussion here. We want to share a point of consideration as we are seeing some comments around population when talking about the in-game graphs. The in-game population bar is representative of the current participants in a campaign, relative to the max cap of that campaign. So for example, if Gray Host is at 360/360, but Vengeance is 450/900, the graph will show Gray Host as 100% capacity while Vengeance is at 50%, even though Vengeance has more players. We wanted to provide that as you continue your conversations about population overall.
spartaxoxo wrote: »MorallyBipolar wrote: »Anomander72 wrote: »I think it is safe to say based on prime time last night on NA server that GH blew Vengeance out in population by a wide margin. Locked, Locked, Locked to 1, 1,1 in Vengeance. Case seems closed to me. Vengeance will be another Ravenwatch
Last three nights, including Friday night, prime time PC NA has seen all three factions pop locked for Grey Host, and only one bar pop for vengeance.
If ZOS ignores this undeniable side by side popularity test it will be the same as telling us they want us to leave the game.
They've already explained that the pop bars are different because the population sizes are different.Hi all, thanks for the continued discussion here. We want to share a point of consideration as we are seeing some comments around population when talking about the in-game graphs. The in-game population bar is representative of the current participants in a campaign, relative to the max cap of that campaign. So for example, if Gray Host is at 360/360, but Vengeance is 450/900, the graph will show Gray Host as 100% capacity while Vengeance is at 50%, even though Vengeance has more players. We wanted to provide that as you continue your conversations about population overall.
spartaxoxo There is no "zero bar" population. And poplocked Grayhost (4 bars) is still more than one bar of Vengeance, assuming that the one bar is legit and not due to the lack of zero bars. Grayhost is clearly more popular, especially when you consider that people waiting to get into poplocked Grayhost could only play Vengeance in the meantime, which would make the difference appear in favor of Vengeance by up to a factor of 2, and even then Vengeance ended up with a lower population. If you then also consider that Vengeance, as far as I'm aware, still has double AP and people on average are still choosing to play Grayhost over Vengeance, it is really telling which mode is more popular among PvPers - which is ultimately what really matters, since we also aren't designing dungeon hardmodes and trials around what PvPers think either.