Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

How is Cross-Play not a priority?

  • amiiegee
    amiiegee
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    I think controller has many benefits to keyboard and mouse. Plus there is a console addon for more camera sensitivity, wich makes it equal.
  • ZomZom
    ZomZom
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    Maybe set up a new megaserver that supports all current platforms. No migration up front. You’d still need front end integration but not worrying about existing characters greatly simplifies the task. We’d have to create new characters from scratch but it’d get the ball rolling sooner at least.
  • ESO_player123
    ESO_player123
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    ZomZom wrote: »
    Maybe set up a new megaserver that supports all current platforms. No migration up front. You’d still need front end integration but not worrying about existing characters greatly simplifies the task. We’d have to create new characters from scratch but it’d get the ball rolling sooner at least.

    And abandon everything that we collected/achieved over the years of playing? Why would anyone by interested in grinding all over again?
  • fizzybeef
    fizzybeef
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    PS EU is beyond dead atm while PS NA is full. I wish they would just merge the NA and EU servers of each plattform to make it active day and night, instead of throwing everything together and giving PC players a adantage
  • ESO_player123
    ESO_player123
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    fizzybeef wrote: »
    PS EU is beyond dead atm while PS NA is full. I wish they would just merge the NA and EU servers of each plattform to make it active day and night, instead of throwing everything together and giving PC players a adantage

    Two questions:
    What would it do to the players that have toons on both EU and NA servers?
    Where should the merged server be located? Whether it's NA or EU one part of the population will be at a disadvantage due to higher ping.
  • fizzybeef
    fizzybeef
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    fizzybeef wrote: »
    PS EU is beyond dead atm while PS NA is full. I wish they would just merge the NA and EU servers of each plattform to make it active day and night, instead of throwing everything together and giving PC players a adantage

    Two questions:
    What would it do to the players that have toons on both EU and NA servers?
    Where should the merged server be located? Whether it's NA or EU one part of the population will be at a disadvantage due to higher ping.

    Imo just let these special cases have more characters then normally ? Like player xy has for example 20/13 characters then.
    I mean the player would have the 20 characters anyway, but then they would be on the same server.

    About question two, idk about this technical aspect but maybe people could acess both locations depending on where they are coming from.

    Like one megaserver and people from NA region use the technic from NA and people from EU region do the same with EU hardware.
    But about this i have no clue, as i admit.


  • ESO_player123
    ESO_player123
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    fizzybeef wrote: »
    fizzybeef wrote: »
    PS EU is beyond dead atm while PS NA is full. I wish they would just merge the NA and EU servers of each plattform to make it active day and night, instead of throwing everything together and giving PC players a adantage

    Two questions:
    What would it do to the players that have toons on both EU and NA servers?
    Where should the merged server be located? Whether it's NA or EU one part of the population will be at a disadvantage due to higher ping.

    Imo just let these special cases have more characters then normally ? Like player xy has for example 20/13 characters then.
    I mean the player would have the 20 characters anyway, but then they would be on the same server.

    About question two, idk about this technical aspect but maybe people could acess both locations depending on where they are coming from.

    Like one megaserver and people from NA region use the technic from NA and people from EU region do the same with EU hardware.
    But about this i have no clue, as i admit.


    Even if they allow such people to have more characters, what would ZoS do if they decorated the same house on each server? May be it could be solved somehow, but I feel that it would add more possibilities for something to go horribly wrong (and I'm sure there will be plenty of those with their current plan to merge together servers by region).
    Edited by ESO_player123 on 16 December 2025 06:07
  • gronoxvx
    gronoxvx
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    Game cant even be balanced so cant imagine cross play eventuating tbh.
  • xR3ACTORx
    xR3ACTORx
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    StihlReign wrote: »
    Microsoft is supporting and pushing the cross platform initiative with Bethesda, among others, in mind specifically. Since Microsoft sets the agenda, I'd recommend starting there if you're looking for timetables, the current strategy, framework and the agenda. There's a ton of recent news, some recent news on the forum here - Xbox president Sarah Bond has confirmed that Microsoft is now working on the next-generation Xbox console.


    Here's some news you may have missed, another piece to a larger puzzle:

    Microsoft’s PlayFab Service looks to take Game Saves Cross-Platform
    PlayFab’s new Game Saves has just launched in public preview for interested developers, and aims to improve cross-save functionality – helping players to maintain a single point of progression when playing on multiple platforms. (Kinda fits in with Microsoft’s whole approach to gaming nowadays!) Initially supporting Xbox, Steam and Windows, players should be able to sync saves across the platforms.

    Benefits of PlayFab Game Saves
    • Connects player progress to your game instead of individual devices or platforms so they can continue their journey any time from any device.
    • Eliminates the complexity of implementing cross-platform synchronization so you can focus on delivering great gameplay.
    • Supports online and offline play with control of transitions between those states.
    • Minimizes the chance of version conflicts by enabling flexible game save layout with clear dependency boundaries.
    • Helps players seamlessly transition between devices and platforms to maintain a consistent point-of-progression.
    • Provides contextual cues to assist players in making informed conflict-resolution and single-point-of-progression decisions, when needed.
    • Delivers geo-aware cloud storage and fast synchronization to improve performance and reliability.
    • Recovers players from bad state with support for version rollback (coming soon).
    • Works with Xbox-provided background uploader and title-callable UI, where available.
    The team have stated that PlayFab Game Saves is currently in a ‘limited public preview’, and will not come with an additional cost to developers that are working within the Xbox Ecosystem.
    Source1 MS Game Dev blog


    fun times ahead :)

    Cool...that was needed already years ago. After 20 years on Xbox I am considering moving to Playstation since MS lost it's direction and releases weird statement like TikTok being their competitor or comparing Xbox to Office 365.

    And of course since MS decided to side up with the Trump Administration and locked out judges of the International Crimes Court.

    I remember I bought the Xbox 360 because all of my friends had the Xbox. Now I'm the only one of my peers who's on Xbox these days. They all moved on.
    Edited by xR3ACTORx on 16 December 2025 08:40
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