DaveMoeDee wrote: »I don't know what quests people are talking about being there. If they are story quests, fine. But if they are dailies or some other repetitive filler quests, that is a problem if those are blocking completable variants.
spartaxoxo wrote: »No. I invested the time to do the dailies and want to see it pay off properly at this point. I hope they learn from future events not to drag things out this much but the event has been going on too long to turn back now imo.
spartaxoxo wrote: »No. I invested the time to do the dailies and want to see it pay off properly at this point. I hope they learn from future events not to drag things out this much but the event has been going on too long to turn back now imo.
spartaxoxo wrote: »No. I invested the time to do the dailies and want to see it pay off properly at this point. I hope they learn from future events not to drag things out this much but the event has been going on too long to turn back now imo.
tom6143346 wrote: »The biggest problem is the event is not fun the event quest are not fun, that’s why progress slows down even more with every day . Me and a lot of people I know completely stope doing them. We just grab the 3 golden one and move on or logg out . Same with the Halloween quest. Way to repetitive
tom6143346 wrote: »The biggest problem is the event is not fun the event quest are not fun, that’s why progress slows down even more with every day . Me and a lot of people I know completely stope doing them. We just grab the 3 golden one and move on or logg out . Same with the Halloween quest. Way to repetitive
Yeah. First day I did all quests on my main + all crafting on 19 alts.
It's just not fun, not rewarding enough and then they started to roll back the percentage so I was like 'hell to the nah'. Now I just get my 3 golden coffers and I'm off to do something else.
I've said it before and I'll say it again: I really wish it was fun. I'm willing to grind, but not this.
I'm not sure. I mean, I'm barely engaged in the event, and all the bugs that cropped up the past couple days doesn't fill me with confidence that phases 2 and 3 will have a smooth rollout (I'm on PCNA, so still in phase one which, blah, boring as all get out).
But others probably want to experience the full event, and it might not be well received if ZOS did cut it short.
I'd love to get into the story content as soon as possible; this grindy event just isn't doing it for me.
Oblivion_Protocol wrote: »
I'm not sure. I mean, I'm barely engaged in the event, and all the bugs that cropped up the past couple days doesn't fill me with confidence that phases 2 and 3 will have a smooth rollout (I'm on PCNA, so still in phase one which, blah, boring as all get out).
But others probably want to experience the full event, and it might not be well received if ZOS did cut it short.
I'd love to get into the story content as soon as possible; this grindy event just isn't doing it for me.
As I wrote in the original post, I don't ask to end the event, I just suggest to open up the gap in the Wall that's supposed to normally open when the first people have defeated the final boss in the Writhing Fortress (at the beginning of phase 3), so people who want can already pass to the other side and do their questing there (or get to the antiquity site they scried).
Also, main quest part 6 should be set as being completable for people who already want to continue the questline. I think this needs to be progressed manually, to make the next dialogue option show up (basically someone telling you the Meridian Lens is powerful enough now - I think the prince it was - who gets a questmarker at some point and informs you about that then).
Both these things are possible while the event remains active. On PTS both was running paralelly with no issues. It also doesn't affect visuals - the Wall doesn't fall before you activate the Meridian Lens at the end of quest #6. So it's individual for every player and people who don't want to get to that point yet, can just continue the event normally and don't need to do that.
Well, if they could do that without ending the event, then sure. I can pretend my character snuck over and then he won't have to fuss with the Writhing Fortress, either. (Am not looking forward to that part).
agelonestar wrote: »It’s not like it’s huge or anything. It’s even smaller than the “half” of Solstice we already got.
DaveMoeDee wrote: »I don't know what quests people are talking about being there. If they are story quests, fine. But if they are dailies or some other repetitive filler quests, that is a problem if those are blocking completable variants.
Some of the dailies one gets in Sunport take place in East Solstice. These have been enabled yesterday with update 48 despite having no access to the new region for at minimum 2 weeks now. Also, some antiquity dig sites show up in East Solstice now - same problem.
DenverRalphy wrote: »I can get past having to abandon dailies for the day. And antiquities needing to be abandoned and re-scried until RNG lands it back on the Western side, while unfortunate, gets around the issue.
DaveMoeDee wrote: »I don't know what quests people are talking about being there. If they are story quests, fine. But if they are dailies or some other repetitive filler quests, that is a problem if those are blocking completable variants.
Some of the dailies one gets in Sunport take place in East Solstice. These have been enabled yesterday with update 48 despite having no access to the new region for at minimum 2 weeks now. Also, some antiquity dig sites show up in East Solstice now - same problem.
I have 2 pieces of monomyth behind the wall and its impeding my progress greatly
DenverRalphy wrote: »I can get past having to abandon dailies for the day. And antiquities needing to be abandoned and re-scried until RNG lands it back on the Western side, while unfortunate, gets around the issue.
How do you rescry? The lead shows as in progress. And I'm sure as H not regetting those leads...