

WolfStark1 wrote: »Willythehippie wrote: »Are the wormwrithe outfit style pages guaranteed one a day?
Yes, though I have had them take many many chests to get them. They can also drop from the defense chests at the camps, the same as the Stirk motif.
And yet, throughout the whole event so far, I have had two (2) drop. In 14 days. I do have pet fragments coming out of my tuchus though.
SAME! We are in the same RNG Boat of HELL
Praying this patch was the breaker of our chains LOL
tomofhyrule wrote: »I feel I have to point out that yet again, there are a bunch of minor issues that popped up with this event. Sure, none are gamebreaking… but the fact that so many things are ending up going this way make the entire wall event as a whole look sloppily done.
On PTS, we never tested every stage of the event: U47 dropped already at phase 2, and U48 at phase 3. We never tested U47 without the event active, U47 on phase 1 only, U48 on phase 1 only, or U48 on phase 2 only. As such, a lot of these issues (like Ghish spawning early) could not have been caught.
The PTS volunteers also do not have the time or resources to test everything, particularly when RNG is involved. There was no way we could have reasonably tested that the invaded Jode’s Light delve was dropping its lead properly or that we would have thought to test the Bolgrul undaunted dailies. It seems like a strange choice that the team chose to set up invasions in the delves that were important for dailies and recent leads instead of invading some of the other delves in those zones that are not used at all to prevent conflicts. “Just wait a month!” should not be a solution to a quest or antiquity that cannot be completed.
And again, this is assuming that any bugs or issues reported on PTS are addressed… which is more often than not not the case. So many bugs reported on PTS go live, and then it’s a scramble to fix them for incremental 1 or 2. Why not have the devs follow the reports on PTS and address those issues?! We already saw that barely anyone tested U48 because we have been burned so often by not having our feedback read at all (despite the patch notes always saying “we’re reading your feedback!”) and now U48 came with basically no changes save for two week-long events.
We understand morale is probably low thanks to [gestures vaguely at everything], but the seeming carelessness of how this entire event has come out has really affected how players feel about the future of the game, and will definitely color the playerbase’s intentions to continue spending money for the next season or their continuing subscriptions. Please keep that in mind as you plan for how to reveal, test, and release Update 49 and beyond.
wolfie1.0. wrote: »
To be fair here, we know they read the feedback for the PTS. Its probably more that they dont have time to read all of it, and even less time to respond and make changes before release.
But the lack of response or changes makes it feel like its not read.
ZOS_JessicaFolsom wrote: »laniakea_0 wrote: »@ZOS_JessicaFolsom looks like maintenance broke the writhing wall progress tracker on the website. it currently indicates that PC-EU is already in phase 2 even though we hadn't even reached 90% yet earlier.
Yep, we saw that too. Something happened during the Update 48 PC launch maintenance and we're investigating. We'll keep everyone updated.
wolfie1.0. wrote: »
To be fair here, we know they read the feedback for the PTS. Its probably more that they dont have time to read all of it, and even less time to respond and make changes before release.
But the lack of response or changes makes it feel like its not read.
Ultimately, it's the same outcome. Whether they're reading it or not, they're not responding. And if they can't find the time to respond to things, then perhaps the PTS process needs more time baked in.
Their audience is giving them the advice for how to better communicate with us. And largely, it feels ignored. They don't want people lambasting their QA and Devs, but then haven't made many changes based on the issues people have outlined for years. It's pretty obvious they're setting themselves up for toxic outcomes.
That's on them, and there's some adjustments to be made. They need to be transparent about what our feedback actually changes; tell us what kind of feedback is needed and give us a format to follow.
Rkindaleft wrote: »wolfie1.0. wrote: »
To be fair here, we know they read the feedback for the PTS. Its probably more that they dont have time to read all of it, and even less time to respond and make changes before release.
But the lack of response or changes makes it feel like its not read.
Ultimately, it's the same outcome. Whether they're reading it or not, they're not responding. And if they can't find the time to respond to things, then perhaps the PTS process needs more time baked in.
Their audience is giving them the advice for how to better communicate with us. And largely, it feels ignored. They don't want people lambasting their QA and Devs, but then haven't made many changes based on the issues people have outlined for years. It's pretty obvious they're setting themselves up for toxic outcomes.
That's on them, and there's some adjustments to be made. They need to be transparent about what our feedback actually changes; tell us what kind of feedback is needed and give us a format to follow.
I made a post about this a couple weeks ago in the PTS section specifically asking what kind of feedback ZOS either want to get or can actually action, and unsurprising to no one, nobody from ZOS responded to it.
I don't know why they're acting like it's some kind of trade secret, either just be transparent about what feedback you can actually use, what kind of feedback you don't want, or if we're just wasting our time providing anything feedback related at all - because all ZOS is doing with the avoidance of specifics and not actioning/even acknowledging 99% of feedback is just breeding discontent and annoyance. Eventually people get fed up and stop providing feedback completely because they feel like no matter what they say, nothing ever gets actioned. The PTS community is probably the deadest it's been since launch.
ZOS_JessicaFolsom wrote: »twisttop138 wrote: »@ZOS_JessicaFolsom
Hey good morning!! I'm curious about something we're seeing with field marshals. In our previous conversation earlier in this thread, you let us know that you guys hotfixed the drop rates of work cult furnishings. We very much confirmed this in guild that day and a few days after. People were able to get the furnishings they wanted. But starting this weekend we're seeing a downturn. We're back to getting maybe 1 green furnishing every 10 to 12 drops. (Drops meaning when you actually get drops, not every 30 seconds when the marshal respawns) Are the inclusion of plunder skulls in the drop table hindering the furnishings from dropping? The increased drop rate of these were the Zos mia culpa for the dreadful blue boxes that you say you won't fix due to hot fix limits (even tho we all have maintenance this week hmmmmm)
Can we have a look at this please? Thank you for your help and communication in this thread!
Hello! We looked into this today and confirmed that the increased drop rates for the Field Marshals are still set to the higher rate. We also confirmed that there is zero overlap between their drops and Plunder Skulls drops, timers, drop tables, etc. We don't have an explanation for why things may seem different than before Witches Festival, unfortunately. All the numbers and settings are correct on the back-end.
twisttop138 wrote: »Must be that damn RNG. While disappointing, thank you for looking into it.