If you've used any of the Companions, you may have noticed that the skills they use are correlated to the player's abilities, and that some of them have been shuffled around to fit the Damage Dealing, Tanking, and Healing roles. I've compiled a chart that names these Companion skill lines and lists which player skill line equivalent those skills come from:
It's no surprise that Warden, Arcanist, and Necromancer all have their Damage Dealing, Tanking, and Healing lines already cleanly sorted. But what about Nightblade, Dragonknight, Templar, and Sorcerer?
Surprisingly, Nightblade is the only base game Class which cleanly translates to the three roles — or is it? Mirri Elendis actually
cheats by creating a new healer Nightblade ability out of thin air. This ability, Blood Transfusion, is entirely brand-new, and does not have a player Nightblade counterpart:
What this tells me is that ZOS shouldn't be afraid to just create new abilities to make the Subclassing balance better.
Dragonknight is the most developed example, since we have both Bastian Hallix and Tanlorin to thank for these abilities. All three skill lines use Ardent Flame abilities! Many skills on the player Dragonknight skill lines are being sorted by theme, which means abilities useful for tanking or healing may end up in a skill line of primarily damage skills. However, for Dragonknight Companions, the abilities are organized and placed in skill lines with appropriately-themed names.
Templar is an interesting example. The tanking line, Brilliant Shield, uses only Aedric Spear abilities. What's interesting is that Dawn's Wrath abilities are shared between the damage dealer and healer lines, as the Purifying Light morph of Backlash heals, and while most Dawn's Wrath abilities deal damage, one Aedric Spear ability was deemed more of a damage dealer skill than a tanking skill.
And, finally, Sorcerer is probably the weirdest example of them all. The damage dealer skill line called "Lightning Caller" uses one Dark Magic ability, which isn't themed after lightning at all. Of course the Companion equivalent of Lightning Form was deemed to be a tanking skill rather than a damage dealing skill — it would've been especially odd if, in Update 47, the player version of that skill lost the Major Resolve it grants. And the most interesting of all is the healing line, which uses the healing component of certain Daedric Summoning pets as a standalone skill, while also fitting the equivalents of Conjured Ward (Daedric Summoning) and Dark Conversion (Dark Magic). The player's Daedric Summoning line is somewhere between a tanking and a damage dealing line, while the Companion Sorcerer healing line primarily uses skills from there for healing instead.
So, what are the main takeaways from this analysis?
- If ZOS wanted to, they could rearrange the player skill lines to be closer to how the Companion skill lines are organized. Cleanly sorting abilities into Damage Dealing, Tanking, and Healing skill lines would make Subclassing easier to balance.
- ZOS could also create entirely new abilities to replace the underutilized ones. That was the solution to give Mirri another Nightblade skill for healing.
- As we see by the names of each Companion skill line, there can still be a "theme" the way the base Class skill lines are organized by theme. For instance, Isobel's "Blazing Might" uses a spear of light and two sunlight spells; this name accurately captures the concept of using a fire/holy theme for dealing damage.
PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf
Werewolf Should be Allowed to Sneak
Please give us Werewolf
Skill Styles (for customizing our fur color),
Grimoires/Scribing skills (to fill in the holes in our builds), and
Companions (to transform with).