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Major Savagery & Prophecy on Merciless Resolve

  • dark_hunterxmg
    dark_hunterxmg
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    Why does it need to passively grant a buff for slotting on either bar anyway? It would be a great skill even if it didn't do that.
  • MincMincMinc
    MincMincMinc
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    Should have just left it and cut the weapon damage bonus from
    30 per stack to 15 per stack.

    Or just not had the WD because the skill hits harder than most ultimates every 5s instead of every 30-40s. It could still lose the heal and would be worth running.
    We should use the insightful and awesome buttons more
  • Hapexamendios
    Hapexamendios
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    Should have just left it and cut the weapon damage bonus from
    30 per stack to 15 per stack.

    Or just not had the WD because the skill hits harder than most ultimates every 5s instead of every 30-40s. It could still lose the heal and would be worth running.

    Every 5 seconds? That's something the vast majority of players cannot do imo. Maybe every 10 to be realistic.

    My biggest problem with it is that it's replacing a unique buff with a common one. With the unique buffs disappearing everything is feeling too homogenized.
  • Thumbless_Bot
    Thumbless_Bot
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    Three bow procs in effectively 2 gcd.. it used to be one in four gcd effectively. I honestly dont know what to make of this.
  • FoJul
    FoJul
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    There is a few things I want to complain about considering the changes to Spectral Bow and its changes.

    1. In PvP it still has 2 instant burst procs. You did a good job of changing the direction in how ppl feel about it, because now in PvE it seems subpar to other skills. (this is because of the passive)

    2. As someone who plays a ranged playstyle, and finally got a decent build with subclassing, removing the passive spell damage hurts my non beam build. (but who cares right, you are throwing if you aren't using beam)

    3.Im not 100% against putting crit buff on Merciless, but really i'd rather keep the Spell dmg, since Nb doesnt get any passive spell dmg buffs at all and crit buff is easy to obtain with potions/other slottable crit buff passive skills.

    4. All 3 of my complaints are focused on a skill that was changed because *overperforming passive* while Arcanist has an *overperforming active*. Merciless 300 spell dmg wasnt the reason Arcanist was out dps'ing people.

    5. Arcanist Beam is further up on the 13 reasons why I want to uninstall.
  • sneakymitchell
    sneakymitchell
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    They should just buff the damage if they are worried about the weapon and spell damage.
    Having the crit buff is nice and change of potions alittle. But there are still other sources to get that.

    I recommend a 10-15% damage boost since it lost alot of damage passively.
    And making relentless focus allow it to do 4 to trigger it? That is laughable and should be something better than removing 1 light attack weave.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Teeba_Shei
    Teeba_Shei
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    They shouldn't buff the damage of the hardest hitting skill in the game.
  • Sordidfairytale
    Sordidfairytale
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    Move Empower from Ambush to Relentless Focus, your heavy attacks build stacks for it anyway. Isn't that the reasoning they gave behind changing buff lines on armor recently? Allow Merciless to retain the damage boosting stacks, but it only applies to Merciless. So you have to use Merciless to get the damage bonus.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

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  • CameraBeardThePirate
    CameraBeardThePirate
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    Should have just left it and cut the weapon damage bonus from
    30 per stack to 15 per stack.

    Or just not had the WD because the skill hits harder than most ultimates every 5s instead of every 30-40s. It could still lose the heal and would be worth running.

    Every 5 seconds? That's something the vast majority of players cannot do imo. Maybe every 10 to be realistic.

    My biggest problem with it is that it's replacing a unique buff with a common one. With the unique buffs disappearing everything is feeling too homogenized.

    Lol what? The majority of players in PvP can definitely hit bow every 5 seconds. All you need to do is just light attack weave, which takes all of 15 minutes of practice to learn.
  • Finedaible
    Finedaible
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    It sucks that pure NB will lose the weapon/spell damage but it will be fine otherwise.

    I think we all just wished there was more candid conversations between the developers and the ESO community about drastic changes like this well before they start launching stuff and blindsiding the players. It's harder to adapt to surprise fundamental changes in design philosophy, from both parties.
    Edited by Finedaible on 13 July 2025 17:29
  • xencthlu
    xencthlu
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    Here's the thing about the Merciless Resolve/Shadow Cloak changes: by nerfing Merciless Resolve, they're making nerfs based on multiclassing standards, and by removing major proph/sav from shadow cloak to give it to Merciless Resolve, they're still balancing around pure class logic.

    Nerfing based on multiclassing standards but balancing around pure class logic will anger everyone and achieve nothing. You cannot make skill lines independently successful as mix and match candidates for every other skill line in the game and make them part of a functionally successful class package. These goals are mutually exclusive. You have to choose one goal or the other, because trying to straddle the line means you will fail at both.

    All to say, Zenimax is going to need to embrace major/minor buff redundancy interior to pure class skill lines going forward, or they are always going to have unbridgeable stratification between A class skill lines (Herald of the Tome, Assassination) and C class skill lines (Shadow, Dark Magic.)
    Edited by xencthlu on 13 July 2025 19:03
  • YandereGirlfriend
    YandereGirlfriend
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    xencthlu wrote: »
    Here's the thing about the Merciless Resolve/Shadow Cloak changes: by nerfing Merciless Resolve, they're making nerfs based on multiclassing standards, and by removing major proph/sav from shadow cloak to give it to Merciless Resolve, they're still balancing around pure class logic.

    Nerfing based on multiclassing standards but balancing around pure class logic will anger everyone and achieve nothing. You cannot make skill lines independently successful as mix and match candidates for every other skill line in the game and make them part of a functionally successful class package. These goals are mutually exclusive. You have to choose one goal or the other, because trying to straddle the line means you will fail at both.

    All to say, Zenimax is going to need to embrace major/minor buff redundancy interior to pure class skill lines going forward, or they are always going to have unbridgeable stratification between A class skill lines (Herald of the Tome, Assassination) and C class skill lines (Shadow, Dark Magic.)

    Except that removing the Weapon Damage was a nerf that was justified ON THE MERITS OF THE NERF ALONE.

    NBs never needed nor deserved that insane buff when it happened and so it is finally getting corrected.
  • Tannus15
    Tannus15
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    If you want to buff a "pure" class you buff their weak skill lines.

    Right now we absolutely should be nerfing the over powered skill lines like assassination and herald of the tome, while buffing the weak skill lines like dark magic and shadow.

    you could literally take the 400 spell damage from grim focus and put it on shadow while the shade is active. Get rid of dark veil, extend the duration of the abilities it affected by 2 seconds, and make it a 6% weapon damage buff like the templar one and you're gold.

    "pure" night blades are buffed, non nightblades can't take assassination and shadow, so they can't get both buffs, and you can't slot focus as a passive 5pc bonus.
    it fixes the problem without negatively affecting nightblades. wins all around.

    I'm not going to make suggestions for fixing dark magic though because the lines is garbage. it needs a complete overhaul. simply put a skill lines needs either good abilities or good passives. dark magic has neither.
  • madmufffin
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    madmufffin wrote: »
    Savagery and prophecy doesn't move the needle at all. A lot of builds already use ardent flame because of how strong standard is and beyond that power pots and camo are extremely prominent. Doesn't move the needle at all when used in exchange of weapon/spell damage.

    It makes it so that you don't have to make any hard build decisions. No need to find a source of major prophecy and ultimately sacrifice a bar slot or a potion for it.. it's already attached to your strongest ability. No sacrifice needed. Offers too much build freedom for a build that already has the most potent damage combo available. True many people would have used Assassination anyway.. but then they would have needed to go out of their way to find a crit buff.. but no more! They have all the freedom in the world to make any build decision they want.

    You don't really need to make any hard build decisions even when it wasn't on bow proc. Dawn's wrath, ardent flame, fighter's guild, mage's guild, potions, and scribing all gave you access to it. 400 unique sd/wd on the other hand is very valuable and much harder to replace.
  • Cellithor
    Cellithor
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    Why couldn't they just keep the Wep/Spell damage buff, but apply it as a timed 20-30 second buff that activates after the skill is fired? If they are trying to discourage treating the skill like a passive, then this would be a good option to compromise on.
  • MincMincMinc
    MincMincMinc
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    Should have just left it and cut the weapon damage bonus from
    30 per stack to 15 per stack.

    Or just not had the WD because the skill hits harder than most ultimates every 5s instead of every 30-40s. It could still lose the heal and would be worth running.

    Every 5 seconds? That's something the vast majority of players cannot do imo. Maybe every 10 to be realistic.

    My biggest problem with it is that it's replacing a unique buff with a common one. With the unique buffs disappearing everything is feeling too homogenized.

    That is the limitation though and people will hit it.

    Who cares if it is 20s or 30s, it again still hits harder than the majority of ultimates back to back which take that long or more.....and dont stack......while giving additional buffs all the time.
    We should use the insightful and awesome buttons more
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