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PTS Update 47 - Bug Reports for The Writhing Wall Event

  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    @WhiteCoatSyndrome I *think* the double-incursion is intended as part of Phase 2, since the Camps' Crafting dailies have doubled from 6 to 12 as well, so maybe it's to convey things are escalating?
    It would be nice if Skordo or another NPC mentioned it for confirmation, or we had some way of being advised of the changes each new Phase introduces so we don't miss out on getting involved in something.

    @Margravigne I hope so, but I wanted to mention it so you knew it wasn’t just you.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
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  • Margravigne
    Margravigne
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    @WhiteCoatSyndrome I *think* the double-incursion is intended as part of Phase 2, since the Camps' Crafting dailies have doubled from 6 to 12 as well, so maybe it's to convey things are escalating?
    It would be nice if Skordo or another NPC mentioned it for confirmation, or we had some way of being advised of the changes each new Phase introduces so we don't miss out on getting involved in something.

    @Margravigne I hope so, but I wanted to mention it so you knew it wasn’t just you.

    @WhiteCoatSyndrome ty....aaaand I'm back to only 6 crafting dailies at the main camp today? Maybe the 12 was a glitch.
  • Margravigne
    Margravigne
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    The Central siege camp seems to be bugging, there's only 1 SR left (there are 5 demolished ones), but it keeps spawning a single cultist (no matter how many you kill another one pops out but only one at a time) and won't progress?
    Snippet in case my explanation makes no sense:
    https://youtu.be/s35w9QhX3y4

    The other active SC/Incursion at the time is Sunport, and the bonfire there is still orange:
    z3hy9723wrxe.png
    Edited by Margravigne on 14 July 2025 02:02
  • MoonPile
    MoonPile
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    Hi, I reported this back during U46: the Wall is still shaking.

    Video and more info:
    https://moonpile.tumblr.com/post/789085156486070272/u47-pts-the-writhing-wall-is-still-shaking

    Other players are seeing it too; it's obvious in some other' videos like ArzyeL's here:

    https://youtu.be/yc4U1IRgx8I?si=jNTmOF2P_qfxD6Sj&t=5

    You can kind of ignore it from far away, but it still jitters when you get close to it, which is worrisome for when the event starts. In fact the entire skybox in Soltice and High Isle shake as well, but not other zones.
    Edited by MoonPile on 14 July 2025 22:01
  • Ilsabet
    Ilsabet
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    I've left Part 1's questline untouched on Live, so I could run it first (on a copied character who's completed the relevant prior content) and see how these flowed together, and Prince Azah has a new line he really wants us to say at every possible opportunity:
    hyrymbvn8ryt.png
    v0k5yxp3trrx.png
    atk3a371zn8g.png
    ca23iqsp1ufi.png
    There may be a couple of other instances I missed, but it's "What do we do next, Prince Azah?" the remake, with a line that doesn't even belong in this part of the questline, since it references something we don't acquire until the Colored Rooms.

    EDIT: Running another copied character who's done some of DC, but not Coldharbour or Summerset, and the line doesn't show up during part 1 (yet), will post screencap when I encounter it.

    To add to this, if you actually click through the dialogue about the Light of Meridia, Azah proceeds to spoil the big dramatic event at the climax of Part 1. Please for the love of sweet baby Talos don't actually send this to Live. :D
  • Margravigne
    Margravigne
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    During the "Crossing the Wall" quest, while chasing down the anchor points with Darien, all dialogue referring to the 'chains' describes it as flowing *into the wall*, yet the chains' animation is moving *away from the wall*.
    Is this animation's direction able to be reversed?

    Darien's dialogue in the Fissure Ruins regarding having Meridia's Light inside him says it's been there since "... the Planar Vortex in Coldharbour..." but he had that burst of light in the Northpoint Graveyard which killed the bloodfiends attacking him?
    Is this a dialogue bug for different levels of completed quests?
    sosoybawbk7s.png

    We're given a 'kneeling' animation when we approach the dying Fellowship Soldier while investigating the stolen shipments, but for me it bugged out and my character slid around the beach on her knee looking at the clues until she was forced into the animation for opening the crate.
    Any chance that kneeling animation could be used in the Fissure Ruins ritual chamber when checking on Darien?

    And running the 'Justice for the Fallen' quest in the Solstice prologue, I chose the Kind option when speaking with Skordo here:
    j9tkxpidhai5.png

    But his dialogue had an audio/text mismatch:
    https://youtu.be/wsw11npV5us

    It sounds as though the audio file for another response is currently in use? It doesn't match the Grim option, either. I don't recall this being an issue when I played it during U46 testing, or on Live, so it might be new.
    Edited by Margravigne on 17 July 2025 10:58
  • MoonPile
    MoonPile
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    Patch v11.1.3
    1. The Writhing Wall is still wobbling.

    2. The new UI text for the event is stuck to the Minimap block; it cannot be moved or unstuck even with add-ons like Azurah UI.

    Video shows both:
    https://moonpile.tumblr.com/post/789709290189553664/eso-u47-pts-patch-v1113

    Edit: more video
    https://www.youtube.com/watch?v=A36e8yS0QSg

    Re:
    MoonPile wrote: »
    Hi, I reported this back during U46: the Wall is still shaking.

    Video and more info:
    https://moonpile.tumblr.com/post/789085156486070272/u47-pts-the-writhing-wall-is-still-shaking

    Other players are seeing it too; it's obvious in some other' videos like ArzyeL's here:

    https://youtu.be/yc4U1IRgx8I?si=jNTmOF2P_qfxD6Sj&t=5

    You can kind of ignore it from far away, but it still jitters when you get close to it, which is worrisome for when the event starts. In fact the entire skybox in Soltice and High Isle shake as well, but not other zones.


    Edited by MoonPile on 21 July 2025 20:06
  • MoonPile
    MoonPile
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    MoonPile wrote: »
    Hi, I reported this back during U46: the Wall is still shaking.

    Video and more info:
    https://moonpile.tumblr.com/post/789085156486070272/u47-pts-the-writhing-wall-is-still-shaking
    ...

    NGL when I saw the patch note:
    "Resolved various community and dev identified bugs."
    I got a little hopeful

    Nope, the wall is still jiggling glitchily :,)
  • Margravigne
    Margravigne
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    I guess Darien's duplication glitch had to be patched? Unfortunately it's not quite a complete fix, he becomes stuck out-of-bounds and stops following completely if you cross the edge of his playpen and trigger his 'wrong way' dialogue:
    • Fast-travelling to a Wayshrine will relocate him, but he's still stuck rather than Following
    • Going through a Loading Door will reset him to Following once again, and he can safely Fast Travel within his boundaries after that.

    Honestly, this might be worse if it goes live than the duplication glitch, because it's a lot easier for most players to do accidentally after leaving Sunport with him before they head to the first location, his boundary there is pretty close to the edge of town.
    Most people aren't going to be picking up dailies mid-quest on their way, and once you've done the first one he stops following you and just meets you at the second (and at the fissure).

    Brief 2min clip showing what's currently happening:

    https://youtu.be/hfVnJNryHvg
    Edited by Margravigne on 29 July 2025 15:25
  • Margravigne
    Margravigne
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    The respawn-wayshrine inside Tarnur Mine has an activation point, but attempting to use it does nothing, should this be disabled / removed, as I don't recall other such respawn points having them, only the Wayshrines useable for fast-travel?

    wwuiplodbkrt.png
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