Howdy, I'm back in this game and I'm still wondering why are vampires and Werewolves still being balanced solely around PvP(And even then they also suck in PvP)?
Now, I get it, PvP is an important part of the game, I play it myself, but I play PvE with friends mostly, and I honestly still feel like I'm cuffing both my hands to my feet when I play a Vampire or a Werewolf, though at least you can "be a Werewolf" without being hindered overall in your normal experience so I can build for WW PvP and ignore it the rest of the time, but the same can't be said for being a vampire. If I want to be a PvP viable Vamp I either take the stage one or the Stage 4, there is no in-between.
What makes vampires sucky in normal play is in order of annoyance;
1: No regeneration
2: No heals from your party
3: You need to have Mesmer slotted just to talk to NPCs
Now 3 at least is a more minor annoyance even if the skill is "meh". However, the other 2 are big red flags in the Vampires(That again, the werewolves do not have and can completely ignore if they don't use the form)
I'll start with how to fix the vampire and then I'll go into Werewolf;
-The easiest way would be to remove the life regen limitation on PvE content but keep it on PvP. This is the biggest gripe I would say most people have with vampires in PvE content, besides not healing yourself. "Fall from 2 feet too far? I guess it's time to dismout to heal, hope you enjoy being a vampire, loser." Did an enemy graze you? You will not get that health back until you do it yourself. Is that not ABSOLUTELY fun? Seriously...Who thought that was fun?
-On healing from allies, instead of completely eliminating healing from friends, the best way to deal with this would be to reduce ally healing to 25%(Reduction of 75% effectiveness from allied healing), enough to give you a boost to help you stay healthy enough to deal the extra damages for half/Lower HP, without upping your health fully without your own input.
-Make mesmer a good skill that one would actually want to have slotted by making it less buggy...LoL.
|| - Alternatively, one of the vampire ultimates, the transformation into Perfect scion, could grant a passive that as long as it's slotted, re-enables regeneration(Or augments it if it's stage 1). Something like giving 50% regeneration, meaning if you have -100% from Vampire stage 4, you'd have 50% regen from this ult slotted, and if you have Stage 1 you'd get 140% total, playing into the TES vampire lore of them being great at regenerating, while keeping you locked to the "weaker stage". This could be Perfect Scion of course, it would make sense because of the passive of ascending to stage 5 when you're transformed.
Now onto werewolves, they honestly just need a few simple fixes;
-Weapon passives. No more explanation needed, you know it, I know it. I don't care that they use their claws, they get Armour passives and they're technically fighting naked.
-Fix the WW heavies and make them worth damage-wise, not just to recover stamina.
-Make devouring a corpse give a lingering effect, a halt on the transformation for 4 seconds and a regeneration effect of 2% per second for the same amount. It's quite minor: The healing and transformation stop basically equals to 1 more second of eating, but without having to commit to the deed. This is not to make it stronger, but to make it more "flowy".
Edited by Kurague on 27 May 2025 07:46