Zyaneth_Bal wrote: »Even if curse buffed all pets with it’s current value zoo builds would not overperform.
BretonMage wrote: »Please, no. I don't want to be forced to multiclass and keep a zoo to keep up. 2 pets is already plenty for me, thanks.
Anyway, requiring more pets would leave us no room on our bars for any other skills, and one-bar petsorcs would be nerfed into oblivion.
BretonMage wrote: »Please, no. I don't want to be forced to multiclass and keep a zoo to keep up. 2 pets is already plenty for me, thanks.
Anyway, requiring more pets would leave us no room on our bars for any other skills, and one-bar petsorcs would be nerfed into oblivion.
I think you may have misunderstood me (or maybe I didn't express myself clearly enough?)
My suggestion is to make pet & non-pet & pure sorc all viable, and free up the power that was originally over-concentrated in Daedric Summoning and distribute it to other sorc lines.
This way, even a pure sorc pet build can benefit from it. The original power is not lost, but is only distributed to other sorc lines.
BretonMage wrote: »I think you may have misunderstood me (or maybe I didn't express myself clearly enough?)
My suggestion is to make pet & non-pet & pure sorc all viable, and free up the power that was originally over-concentrated in Daedric Summoning and distribute it to other sorc lines.
This way, even a pure sorc pet build can benefit from it. The original power is not lost, but is only distributed to other sorc lines.
If you reduce Daedric Prey buff while extending it to other class pets, you are essentially forcing petsorcs to take on other pets. Petsorcs are not OP at all on live, there's no need to nerf Daedric Prey. I don't even mind losing Maw, as admittedly it's visually distracting.
I have been supportive of all your other posts about buffing Storm Calling and Dark Magic, though, those skill lines have been in dire need of care for a while now.
necro_the_crafter wrote: »easy changes to at least help sorcs in some way:
Move armaments/armor to dark magic, preferably swap with mines;
Increase boundless and hurricane initial radius to 7m, add inital tick of direct damage;
Icrease upfront damage of mages wrath and endless fury;
Increase chanse to proc concossion with lightning splash and morphs;
add unique interaction with concossion through passives, every other elemental skill line have it except for storm calling;
And then sorc still needs more to make each line independant enough on their own for subclassing.
As I dont really care about pet DPS setups, I would like to see daedric summoning become a full blown healing/ utility line, while dark magic made into DPS one. And storm calling just need a bit of buffs across the actives and passives, to bring it up in power with the other elemental lines like winters embrace or ardent flame.
necro_the_crafter wrote: »I like how new subclassing npc speaks about sorcs:
Surely a single spell in sorcs kit that has curse in its name is Dark Magic skill...
Tbh crystal shards is the only damage skill in dark magic, making it supposedly a tank/support skill line. So it would make sense to move crystal shards to storm calling and make it deal shock damage.I agree that a better approach would be to redesign the other Dark magic abilities besides Crystal Shard and Exploitation.
Dark Magic is severely limited for no reason, and it should be an important dps line for non-pet sorc. If the developers think non-pet sorc should be swapped for Daedric Summoning, then Dark Magic should be given more damage capabilities, otherwise non-pet sorc will still be weak and will become weaker due to subclassing.
Zyaneth_Bal wrote: »Even if curse buffed all pets with it’s current value zoo builds would not overperform.
Zyaneth_Bal wrote: »all of sorc skill lines are a mix of skills of different roles and purposes,
From subclassing point of view dark magic is one of the weakest and least desirable skill lines out of all.
But in fact so is daedric summoning, if anything it requires buffs and changes too.
AtriaKhorist wrote: »The Daedric Summoning line is very much not fine. Not even for petsorcs or anyone subclassing into it with the plan to use pets. You need 3 (1 Pet) or 5 (2 pets) slots reserved for pets just to start with - the pets and Curse. That by itself is already poor design and even at that investment they're still pretty middling.
Nobody is calling to nerf pets, people are calling to make them worthwhile by themselves, to let every skill line stand on its own legs - Daedric Summoning included.
Right now it does not.
BretonMage wrote: »I would not mind having base sorc pet damage boosted by a large amount to remove the need for Daedric Prey.
I think this is the main problem here, and we should honestly just focus on this. We don't need to conflate the weakness of Dark Magic and Storm Calling with the effectiveness of Daedric Summoning, especially since the class isn't even that competitive at the moment. In fact if you lament the interconnectedness of the skill lines, then bringing the Dark Magic and Storm Calling lines up to date will resolve that issue without needing to touch Daedric Summoning.But it is also necessary to strengthen the obviously weak skill lines like Dark Magic, otherwise the line will die completely in the subclassing.
I did.AtriaKhorist wrote: »You really need to read the full convo, then.
supabicboi wrote: »please find a reference when zos has moved around skills between skill lines in the past.
We're going through and cleaning up some large inconsistencies with the Nightblade class by reorganizing some abilities that felt out of place, both thematically from their skill line as well as balance-wise.
Turtle_Bot wrote: »supabicboi wrote: »please find a reference when zos has moved around skills between skill lines in the past.
They moved NB skills around recently (U43), swapping veiled strike and morphs (used to be in the shadow line) with blur and morphs (used to be in the assassination line). They did this to:We're going through and cleaning up some large inconsistencies with the Nightblade class by reorganizing some abilities that felt out of place, both thematically from their skill line as well as balance-wise.
https://forums.elderscrollsonline.com/en/discussion/664131/pc-mac-patch-notes-v10-1-5-update-43#latest
This is why sorcs have been asking for this to be done for some of sorcs skills that could/should be swapped around since they feel out of place/inconsistent and to fit better (and I quote ZOS own dev comments here) "both thematically from their skill line as well as balance-wise".
The way the Sorc trees are now, the easiest thing to do I believe would be to make Storm calling and Daedric summoning both ‘dps’ focused trees and dark magic a ‘tank’ focused tree. I don’t think Sorcs have enough healing abilities or passives to warrant a dedicated healing tree.
Crystal Frags/weapon would definitely need to be moved from dark magic to one of the other two lines, probably Daedric summoning. And move ward to dark magic. After that I think some buffs to a number of passives and abilities would be warranted to let them compete with other dps / tank lines, but I’m not sure.
necro_the_crafter wrote: »I like how new subclassing npc speaks about sorcs:
Surely a single spell in sorcs kit that has curse in its name is Dark Magic skill...
This ability now stacks up to 8 times, up from 4, so that it is less punishing and has a flexible fit into the Crystal Weapon rotation. Activating the ability will still only shoot up to 4 of the bound daggers at a time. Reduced the damage per bound dagger by 10%.