With the introduction of subclassing and huge amount of power creep it is introducing, what is being done to make older hard mode content still relevant? Or is this an attempt to make only the newer content relevant and difficult in the hopes to drive more sales to the newer content like other MMO's do?
One of the big selling features of ESO has always been that there is a ton of content to do because all of the older vet trials and hard modes are still fairly difficult and kept at the same power/gear level. This seems like it will be going out the window if even heavy attack builds are hitting 135k+ dps.
Will there finally be some more nerfs to the pts? Or are we having to wait till a certain amount of pre-sales before its announced? Or will the dps be kept high but the content health pools be raised to compensate?
We already skip through a ton of normal/vet content by completely out-dpsing the mechanics making it grindy, boring, and cause the majority of the community to have these weird insane requirements to join groups. If we do that with the last bit of hard content it will have the same effect.
Has there been any announcement on how this problem will be tackled?