and some parts of it they already worked on:Attack Animations
Though many have been fixed, some abilities still contain extraneous movement, particularly in the extremities (hands, tails, weapons, feet, etc.) which looks like twitching or shaking.
- If casting while running diagonally, the character can be pointing up to 45 degrees away from the target (most obvious with beam attacks). This is a more exaggerated version of an issue that's always been a problem. The final fix should keep you facing your target.
- Moving and jumping with a bow or two-handed melee weapon out can cause female characters’ arms to distort. This has been fixed internally and will be in the next PTS update.
- Some weapon types such as Two-Handed, Bow, and Destruction Staff can pull the off-hand away from the weapon briefly and snap back when the ability is played through uninterrupted.
Numerous timing and effects issues have been addressed since the previous PTS update including:
Light/Heavy Attacks:Abilities and morphs:
- Unarmed
- One-Handed/Shield
Multiple instances of twitching/shaking extremities have been smoothed out.
- Regeneration
- Imbue
- Crystal Weapon
- Dawnbreaker
Does beam have a beam again at least?