I'm gonna start off saying that I really like the concept of subclassing. It's something new and intriguing, it's interesting, it opens up LOTS of possibilities.
From a PvP perspective, a major issue with subclassing is that, while it should feel like a trade-off, whenever I drop a skill line for another one, it doesn't really feel that way. And scribing is the main issue.
Why? Because it fills the gap too easily with skills that are not only stronger, but more versatile than class skills in lots of scenarios.
Example: I'm playing a nightblade and wish to get the Deep Fissure from warden. Im gonna trade siphoning for it and oh... I lost my burst heal. But WAIT! I didn't. I can just scribe Wield Soul instead of my Healthy Offering and... it's really not much of a difference really.
It's even worse when some scribing skills are better than their class variants.
Healing Ritual from Templar is a very solid example in such a case. It has the EXACT same heal numbers as a healing burst with a healing focus script. It does have better range ( 10m vs 8m ), BUT:
- It costs more ( 5200 mag vs 4700 ).
- It has 1 specific buff vs 1 customizeable buff ( I can just put minor expedition on Healing Burst and it's the same as hasty prayer ).
- It lacks the extra utility provided by signature scripts ( Healing Burst with an extra Heal over time AND minor expedition is objectively better than hasty prayer ).
So, the issue with scribing in relation with subclassing is how INCREDIBLY EASY it is to fill the gaps. Because of it, dropping a skill line for another doesn't really feel like a trade-off in many situations. The advantage of scribing skills should be how easily they can fill a gap, and therefore should ALWAYS be weaker than a pure class skills with the exact same functionality.
In order to introduce a healthy way to handle subclassing :
- Class skills should ALWAYS be stronger than scribing skills with the same functionality. The main upside of scribing is how easily customizeable they are in order to fix very specific gaps. If you make them equal to class skills in terms of numbers, they will outshine class skills 10/10 times, making the subclass trade-off almost non-existent.
- Morphs for certain class skills should be optimized in a way that fundamentally changes the skill. Hasty prayer in this example is a morph that doesn't really offer much other than being able to basically "scribe" a very very specific version of Healing Burst, which in most cases is not what you need.
I'm not really a group PvE player, but from a group PvE PoV this feels even more extreme. While PvP requires both healing, tankiness AND damage for a well rounded build, group PvE Builds are spec'd towards a single purpose ( DPS / Heal / Tank ). As such, the trade-off is entirely irrelevant in so many situations. Do I care about Restoring Light on my templar DD when doing dungeons? Not in the slightest. Are the passives useful for a DD? Not exactly. Therefore, I'm basically not losing anything.
Now, I know there's lots of people that complain about the power creep aspect of things. Personally I don't really care about that, as if everyone is stronger by the same degree, things are balanced from a proportions perspective. It's always funny how people complain that there's not enough players to do organized end-game consistently, yet when things are made more accessible and therefore more players can get into it, they start complaining and pumping gatekeeping theories into the forums. But I digress.
TLDR: I feel like subclassing should involve more decision making and losing a whole skill tree should feel impactful.