Thumbless_Bot wrote: »RealLoveBVB wrote: »Thumbless_Bot wrote: »If x number of equally skilled players get attacked by one equally skilled person, the x should win, every single time... as long as x > 1.RealLoveBVB wrote: »Thumbless_Bot wrote: »RealLoveBVB wrote: »StarOfElyon wrote: »RealLoveBVB wrote: »Just have fun with it as long as we can.
Cyrodiil will have a turn based combat soon, once all the tests are done.
Everyone with their 10 pre-built skills and who knows if sets are going to work at all or if we can just chose between light, medium and heavy armor
Have fun with it? Who exactly is supposed to be having fun?
Those who are outnumbered.
This comment ditectly acknowledges that the set is not balanced.
Q: who needs this?
A: people who think they should be able to kill an
group of enemies x times their size.
This is literally the exact thing that is wrong with this set.
It seems it's against the Tos to win outnumbered fights. Didn't knew that. Hopefully I won't get banned for that.
Every
Single
Time
Give me one single reason to enter Cyrodiil then. Because I am obviously not allowed to win, as soon as I am outnumbered.
Be more skilled than you opponents are collectively and don't crutch on broken sets. It's a lot of fun.
Or, you know, get gud.
This thread is now about "how to detrail" a thread in favour of BGs in the name of BvB(btw my fav too)
BTT: simply add a "monster clause" on the [snip] RoA or do whatever is necessary to get it away from PvP asap @ZOS_Kevin
RealLoveBVB wrote: »Thumbless_Bot wrote: »RealLoveBVB wrote: »Thumbless_Bot wrote: »If x number of equally skilled players get attacked by one equally skilled person, the x should win, every single time... as long as x > 1.RealLoveBVB wrote: »Thumbless_Bot wrote: »RealLoveBVB wrote: »StarOfElyon wrote: »RealLoveBVB wrote: »Just have fun with it as long as we can.
Cyrodiil will have a turn based combat soon, once all the tests are done.
Everyone with their 10 pre-built skills and who knows if sets are going to work at all or if we can just chose between light, medium and heavy armor
Have fun with it? Who exactly is supposed to be having fun?
Those who are outnumbered.
This comment ditectly acknowledges that the set is not balanced.
Q: who needs this?
A: people who think they should be able to kill an
group of enemies x times their size.
This is literally the exact thing that is wrong with this set.
It seems it's against the Tos to win outnumbered fights. Didn't knew that. Hopefully I won't get banned for that.
Every
Single
Time
Give me one single reason to enter Cyrodiil then. Because I am obviously not allowed to win, as soon as I am outnumbered.
Be more skilled than you opponents are collectively and don't crutch on broken sets. It's a lot of fun.
Or, you know, get gud.
You obviously don't understand your own math then. You just said, your opponents have to win, as soon as they are outnumbered. Every. Single. Time.
Then turning into a child, that you have to get good, because you notice your theory is so stupid, that you are running out of arguments.
2020 without proc meta:
2025 with RoA, the difference is hilarious small:
But haters keep hating
RealLoveBVB wrote: »It was meant to counter BGs
The problem is BGs are using it and they’re basically invulnerable
I was in grey host a couple of days ago and 10
Of them held 50 of us for 30 mins before they got bored of farming us and left
Exactly!
But instead of trying to nerf ballgroups, they prefer to remove a set, which doesn't make ballgroups weaker at all.
Ballgroups were powerful before the proc meta already and most important: ballgroups will be even more powerful with subclasses.
I prepared my popcorn for all the RoA hater already, when they spam new threads with "nerf spell x, nerf this, nerf that"- it makes ballgroups too strong
silentxthreat wrote: »RealLoveBVB wrote: »It was meant to counter BGs
The problem is BGs are using it and they’re basically invulnerable
I was in grey host a couple of days ago and 10
Of them held 50 of us for 30 mins before they got bored of farming us and left
Exactly!
But instead of trying to nerf ballgroups, they prefer to remove a set, which doesn't make ballgroups weaker at all.
Ballgroups were powerful before the proc meta already and most important: ballgroups will be even more powerful with subclasses.
I prepared my popcorn for all the RoA hater already, when they spam new threads with "nerf spell x, nerf this, nerf that"- it makes ballgroups too strong
ball groups used to taker skill before snow shoe mythic heal stacking RoA and vd. now pretty much anyone can do it. Removing RoA wont stop ball groups but it will help with server performance