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What are you doing about rush of agony?

silky_soft
silky_soft
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Can't see anything in patch notes.

You know this proc actually works if you're a corpse? Through objects. Up and down full flight of stairs in Z.

At least halve it's range and see if that fixes it.
This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • silentxthreat
    silentxthreat
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    need to just remove rush of agony from pvp
  • MJallday
    MJallday
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    The short answer is “nothing “
    ROA and BGs are a bigger problem in PVP than “stuck in combat” but the fact that it’s being ignored tells you everything you need to know about the combat team
  • xylena_lazarow
    xylena_lazarow
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    I would like to hear from the devs why this set hasn't been adjusted, the PvP community has been crystal clear for a long time how toxic this set is to the game, casuals and tryhards alike. Simply removing this set from PvP would fix many problems and likely bring a lot of players back to the action.

    Whether one thinks pull bombing should be a part of PvP or not, the bugs are still inexcusable.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • CameraBeardThePirate
    CameraBeardThePirate
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    I would like to hear from the devs why this set hasn't been adjusted, the PvP community has been crystal clear for a long time how toxic this set is to the game, casuals and tryhards alike. Simply removing this set from PvP would fix many problems and likely bring a lot of players back to the action.

    Whether one thinks pull bombing should be a part of PvP or not, the bugs are still inexcusable.

    Even past the bugs, the fact that it breaks their own rules of combat is a problem.

    You don't see nearly as many people complaining about DC or the Scribe pulls because they apply CC immunity, so there's none of this wacky ping pong double pulling.
  • Deimus
    Deimus
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    I would like to hear from the devs why this set hasn't been adjusted, the PvP community has been crystal clear for a long time how toxic this set is to the game, casuals and tryhards alike. Simply removing this set from PvP would fix many problems and likely bring a lot of players back to the action.

    Whether one thinks pull bombing should be a part of PvP or not, the bugs are still inexcusable.

    Even past the bugs, the fact that it breaks their own rules of combat is a problem.

    You don't see nearly as many people complaining about DC or the Scribe pulls because they apply CC immunity, so there's none of this wacky ping pong double pulling.

    Maybe next patch we all wear RoA and drop the cc from our bars to make the meta wacky ping pong while our buddies go skeet shooting with spec bow. Seems to be what they want if they don't think "monsters only" or cc immunity needs to be added to the set. Wonder how that would affect server performance if Cyrodiil just becomes the land of constant forced movement :D
    Grave Robber - Robbed
    Harmony - Shattered
    Stalking Blastbones - Sacrificed
    Corpse Consumers - Buried
  • Thumbless_Bot
    Thumbless_Bot
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    I would like to hear from the devs why this set hasn't been adjusted, the PvP community has been crystal clear for a long time how toxic this set is to the game, casuals and tryhards alike. Simply removing this set from PvP would fix many problems and likely bring a lot of players back to the action.

    Whether one thinks pull bombing should be a part of PvP or not, the bugs are still inexcusable.

    Even past the bugs, the fact that it breaks their own rules of combat is a problem.

    You don't see nearly as many people complaining about DC or the Scribe pulls because they apply CC immunity, so there's none of this wacky ping pong double pulling.

    Even without the rule breaking piece of this set it is too strong... way, WAY too strong for a five piece.

    This set is a trifecta of terrible. It's buggy, doesnt follow the rules, and even if it did do all of that, it's too strong. I've explained why too many times to tell, but it is shocking to me that a set this powerful ever got out of the magical spreadsheet phase.
    Edited by Thumbless_Bot on 21 April 2025 17:07
  • Joy_Division
    Joy_Division
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    I would like to hear from the devs why this set hasn't been adjusted, the PvP community has been crystal clear for a long time how toxic this set is to the game, casuals and tryhards alike. Simply removing this set from PvP would fix many problems and likely bring a lot of players back to the action.

    Whether one thinks pull bombing should be a part of PvP or not, the bugs are still inexcusable.

    They already told us.
    ZOS wrote:

    To give a little background, all movement-type actions and skills, including pulls, have the potential to be impacted by variables including character movement speed and position, high ping, the amount of data being sent between the server and the client, and anything that negatively impacts server and client latency (including attacks by bad actors). ... One of the reasons this has been surfacing more with Rush of Agony is due to how popular the set is – more people using the set creates more opportunities for the pull to be impacted.

    For the Rush of Agony set, specifically, we are looking at a few options to help reduce the chances of the current issue where some player characters are getting into a bad state after being a target of the pull. One possible solution we are considering is having the pull bring the target player back to a specific location instead of to the source player. This will decrease the amount of movement-related data the client needs to send to the server, though it could still happen. This is still in discussion as a potential option and not locked in. We're also discussing options to reduce the overall frequency at which a player could be pulled by this set.

    How I interpret this is that ZOS knows full well that forced movement will by its nature put players "into a bad state." They know that because of the frequency players are put into said "bad state" that this set is exceedingly popular. Who would have thought that sets putting players in a bad state would be commonly used?

    Zos also telling us that no matter what measures they implement, being put into a "bad state" "could still happen." In short, they know just how common this set is abused and its problems are not solvable, and still an obvious remedy - we don;t need AoE pull sets yanking everyone in a 490 square meter area - was not considered. Rather, AoE pulls sets serve some vital function necessary to Cyrodiil that it's perfectly acceptable that people get pulled through walls.

    Bugs are perfectly excusable, even if they are admittedly unsolvable.
    Edited by Joy_Division on 21 April 2025 21:03
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • AngryPenguin
    AngryPenguin
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    I worry that vengeance is the planned "fix" for RoA. I'm baffled that ZOS isn't making any changes to normal Cyrodiil PvP but lots of focus on vengeance mode. And it seems unlikely that ZOS will ever support two different PvP formats at the same time after so many years of not supporting the one format they already have.
  • AngryPenguin
    AngryPenguin
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    I would like to hear from the devs why this set hasn't been adjusted, the PvP community has been crystal clear for a long time how toxic this set is to the game, casuals and tryhards alike. Simply removing this set from PvP would fix many problems and likely bring a lot of players back to the action.

    Whether one thinks pull bombing should be a part of PvP or not, the bugs are still inexcusable.

    They already told us.
    ZOS wrote:

    To give a little background, all movement-type actions and skills, including pulls, have the potential to be impacted by variables including character movement speed and position, high ping, the amount of data being sent between the server and the client, and anything that negatively impacts server and client latency (including attacks by bad actors). ... One of the reasons this has been surfacing more with Rush of Agony is due to how popular the set is – more people using the set creates more opportunities for the pull to be impacted.

    For the Rush of Agony set, specifically, we are looking at a few options to help reduce the chances of the current issue where some player characters are getting into a bad state after being a target of the pull. One possible solution we are considering is having the pull bring the target player back to a specific location instead of to the source player. This will decrease the amount of movement-related data the client needs to send to the server, though it could still happen. This is still in discussion as a potential option and not locked in. We're also discussing options to reduce the overall frequency at which a player could be pulled by this set.

    How I interpret this is that ZOS knows full well that forced movement will by its nature put players "into a bad state." They know that because of the frequency players are put into said "bad state" that this set is exceedingly popular. Who would have thought that sets putting players in a bad state would be commonly used?

    Zos also telling us that no matter what measures they implement, being put into a "bad state" "could still happen." In short, they know just how common this set is abused and its problems are not solvable, and still an obvious remedy - we don;t need AoE pull sets yanking everyone in a 490 square meter area - was not considered. Rather, AoE pulls sets serve some vital function necessary to Cyrodiil that it's perfectly acceptable that people get pulled through walls.

    Bugs are perfectly excusable, even if they are admittedly unsolvable.

    The fix for RoA is super simple. Just add the "for monsters only" criteria to the set.
  • silky_soft
    silky_soft
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    New patch notes still don't have anything about this set.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Jestir
    Jestir
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    Between Vengeance, new zone + trial, and subclassing I would have to guess RoA isn't on the priority list RN
  • RealLoveBVB
    RealLoveBVB
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    Just have fun with it as long as we can.

    Cyrodiil will have a turn based combat soon, once all the tests are done.

    Everyone with their 10 pre-built skills and who knows if sets are going to work at all or if we can just chose between light, medium and heavy armor :D
  • Thumbless_Bot
    Thumbless_Bot
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    Just have fun with it as long as we can.

    Cyrodiil will have a turn based combat soon, once all the tests are done.

    Everyone with their 10 pre-built skills and who knows if sets are going to work at all or if we can just chose between light, medium and heavy armor :D

    Things can be fun without the need for them to be broken.
  • StarOfElyon
    StarOfElyon
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    MJallday wrote: »
    The short answer is “nothing “
    ROA and BGs are a bigger problem in PVP than “stuck in combat” but the fact that it’s being ignored tells you everything you need to know about the combat team

    If I wanted to make people miserable, a set like this would be perfect for the job.
  • StarOfElyon
    StarOfElyon
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    Just have fun with it as long as we can.

    Cyrodiil will have a turn based combat soon, once all the tests are done.

    Everyone with their 10 pre-built skills and who knows if sets are going to work at all or if we can just chose between light, medium and heavy armor :D

    Have fun with it? Who exactly is supposed to be having fun?
  • RealLoveBVB
    RealLoveBVB
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    Just have fun with it as long as we can.

    Cyrodiil will have a turn based combat soon, once all the tests are done.

    Everyone with their 10 pre-built skills and who knows if sets are going to work at all or if we can just chose between light, medium and heavy armor :D

    Have fun with it? Who exactly is supposed to be having fun?

    Those who are outnumbered.
  • Joy_Division
    Joy_Division
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    Just have fun with it as long as we can.

    Cyrodiil will have a turn based combat soon, once all the tests are done.

    Everyone with their 10 pre-built skills and who knows if sets are going to work at all or if we can just chose between light, medium and heavy armor :D

    Have fun with it? Who exactly is supposed to be having fun?

    Organized groups love using this set.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Thumbless_Bot
    Thumbless_Bot
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    Just have fun with it as long as we can.

    Cyrodiil will have a turn based combat soon, once all the tests are done.

    Everyone with their 10 pre-built skills and who knows if sets are going to work at all or if we can just chose between light, medium and heavy armor :D

    Have fun with it? Who exactly is supposed to be having fun?

    Those who are outnumbered.

    This comment ditectly acknowledges that the set is not balanced.

    Q: who needs this?
    A: people who think they should be able to kill an
    group of enemies x times their size.

    This is literally the exact thing that is wrong with this set.
  • RealLoveBVB
    RealLoveBVB
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    Just have fun with it as long as we can.

    Cyrodiil will have a turn based combat soon, once all the tests are done.

    Everyone with their 10 pre-built skills and who knows if sets are going to work at all or if we can just chose between light, medium and heavy armor :D

    Have fun with it? Who exactly is supposed to be having fun?

    Those who are outnumbered.

    This comment ditectly acknowledges that the set is not balanced.

    Q: who needs this?
    A: people who think they should be able to kill an
    group of enemies x times their size.

    This is literally the exact thing that is wrong with this set.

    It seems it's against the Tos to win outnumbered fights. Didn't knew that. Hopefully I won't get banned for that.
  • silentxthreat
    silentxthreat
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    @ZOS_Kevin can you please ask the combat team to look hard at this set or just remove it from the game for this ptr cycle?
  • Thumbless_Bot
    Thumbless_Bot
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    Just have fun with it as long as we can.

    Cyrodiil will have a turn based combat soon, once all the tests are done.

    Everyone with their 10 pre-built skills and who knows if sets are going to work at all or if we can just chose between light, medium and heavy armor :D

    Have fun with it? Who exactly is supposed to be having fun?

    Those who are outnumbered.

    This comment ditectly acknowledges that the set is not balanced.

    Q: who needs this?
    A: people who think they should be able to kill an
    group of enemies x times their size.

    This is literally the exact thing that is wrong with this set.

    It seems it's against the Tos to win outnumbered fights. Didn't knew that. Hopefully I won't get banned for that.

    Is that really how you are reading this or are you being disingenuous?

    I win outnumbered all the time but I don't use broken sets to achieve that result.

    If x number of equally skilled players get attacked by one equally skilled person, the x should win, every single time... as long as x > 1.

    Every
    Single
    Time

    Sets that make this result different are broken and should receive adjustments.

    To suggest that one person's enjoyment of the game is more important than x is either disingenuous or not a fully baked thought.
    Edited by Thumbless_Bot on 22 April 2025 14:21
  • Aggrovious
    Aggrovious
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    need to just remove rush of agony from pvp

    The problem is ball groups. They will always run something you don't like and spam it on you.
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • said no one ever
    said no one ever
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    What are we doing about it? Farming it like mad apparently... It's great tank gear. Gotta love it!
  • MJallday
    MJallday
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    It was meant to counter BGs

    The problem is BGs are using it and they’re basically invulnerable

    I was in grey host a couple of days ago and 10
    Of them held 50 of us for 30 mins before they got bored of farming us and left
  • RealLoveBVB
    RealLoveBVB
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    MJallday wrote: »
    It was meant to counter BGs

    The problem is BGs are using it and they’re basically invulnerable

    I was in grey host a couple of days ago and 10
    Of them held 50 of us for 30 mins before they got bored of farming us and left

    Exactly!

    But instead of trying to nerf ballgroups, they prefer to remove a set, which doesn't make ballgroups weaker at all.
    Ballgroups were powerful before the proc meta already and most important: ballgroups will be even more powerful with subclasses.
    I prepared my popcorn for all the RoA hater already, when they spam new threads with "nerf spell x, nerf this, nerf that"- it makes ballgroups too strong :smiley:
  • RealLoveBVB
    RealLoveBVB
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    Just have fun with it as long as we can.

    Cyrodiil will have a turn based combat soon, once all the tests are done.

    Everyone with their 10 pre-built skills and who knows if sets are going to work at all or if we can just chose between light, medium and heavy armor :D

    Have fun with it? Who exactly is supposed to be having fun?

    Those who are outnumbered.

    This comment ditectly acknowledges that the set is not balanced.

    Q: who needs this?
    A: people who think they should be able to kill an
    group of enemies x times their size.

    This is literally the exact thing that is wrong with this set.

    It seems it's against the Tos to win outnumbered fights. Didn't knew that. Hopefully I won't get banned for that.
    If x number of equally skilled players get attacked by one equally skilled person, the x should win, every single time... as long as x > 1.

    Every
    Single
    Time

    Give me one single reason to enter Cyrodiil then. Because I am obviously not allowed to win, as soon as I am outnumbered.

  • Thumbless_Bot
    Thumbless_Bot
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    Just have fun with it as long as we can.

    Cyrodiil will have a turn based combat soon, once all the tests are done.

    Everyone with their 10 pre-built skills and who knows if sets are going to work at all or if we can just chose between light, medium and heavy armor :D

    Have fun with it? Who exactly is supposed to be having fun?

    Those who are outnumbered.

    This comment ditectly acknowledges that the set is not balanced.

    Q: who needs this?
    A: people who think they should be able to kill an
    group of enemies x times their size.

    This is literally the exact thing that is wrong with this set.

    It seems it's against the Tos to win outnumbered fights. Didn't knew that. Hopefully I won't get banned for that.
    If x number of equally skilled players get attacked by one equally skilled person, the x should win, every single time... as long as x > 1.

    Every
    Single
    Time

    Give me one single reason to enter Cyrodiil then. Because I am obviously not allowed to win, as soon as I am outnumbered.

    Be more skilled than you opponents are collectively and don't crutch on broken sets. It's a lot of fun.

    Or, you know, get gud.
    Edited by Thumbless_Bot on 23 April 2025 23:36
  • ForumBully
    ForumBully
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    Just have fun with it as long as we can.

    Cyrodiil will have a turn based combat soon, once all the tests are done.

    Everyone with their 10 pre-built skills and who knows if sets are going to work at all or if we can just chose between light, medium and heavy armor :D

    Have fun with it? Who exactly is supposed to be having fun?

    Those who are outnumbered.

    This comment ditectly acknowledges that the set is not balanced.

    Q: who needs this?
    A: people who think they should be able to kill an
    group of enemies x times their size.

    This is literally the exact thing that is wrong with this set.

    It seems it's against the Tos to win outnumbered fights. Didn't knew that. Hopefully I won't get banned for that.
    If x number of equally skilled players get attacked by one equally skilled person, the x should win, every single time... as long as x > 1.

    Every
    Single
    Time

    Give me one single reason to enter Cyrodiil then. Because I am obviously not allowed to win, as soon as I am outnumbered.

    The idea that this set is the only reason you "win" should be a red flag.
  • JayKwellen
    JayKwellen
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    Give me one single reason to enter Cyrodiil then. Because I am obviously not allowed to win, as soon as I am outnumbered.

    If I can win outnumbered on a magcro (certified dumpster fire class) without VD, DC/RoA, or harmony/graverobber then you can too my friend.
  • Zabagad
    Zabagad
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    This thread is now about "how to detrail" a thread in favour of BGs in the name of BvB :) (btw my fav too)
    BTT: simply add a "monster clause" on the [snip] RoA or do whatever is necessary to get it away from PvP asap @ZOS_Kevin
    Edited by Zabagad on 24 April 2025 04:51
    As a non-pet sorc since 2016 the U46 Patch Notes sound like: "Those who do not wish to interact with the pet gameplay can now replace this skill line eso as a whole."
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