Merciless Resolve: This ability should no longer bypass certain defensive bonuses and functions, such as Crystallized Shield.
Probably whoever made Rushing Agony chains undodgeable...Who slipped in Merciless Resolve's projectile from bypassing defensive skills designed for projectiles?
tomofhyrule wrote: »But I'm starting to already get nervous for U47 now. The power creep that Subclassing can provide (and really only to min-maxers) will mean that we'll probably have some massive nerfs incoming one people are setting records left and right thanks to their new broken builds. U35's nerfs to rein in power creep were justified, but the way that patch was presented as just nerf after nerf ended up really turning a lot of people off, and the population still hasn't really recovered from that. I can absolutely see U47 or U48 being a "hey, there's too much power creep so we're going to globally nerf everyone" patch.
tomofhyrule wrote: »randconfig wrote: »So it seems very clear to me, as a veteran player, that they've always been working towards enabling more creativity and fun in the game, unlike in the past, and that there is a want/demand from the playerbase overall for this, as my own experiences shows.
One of the big problems people are having though is that this addition of more freedom is coming at the expense of others.
Example: My main is a tank. His whole theme is dragons, fire, rock, etc. I built him around those ideas because that was what I liked. He's also lawful good in my mind, and I made sure to do the TG and DB quests on my alts because my lawful good paladin-of-fire-and-rock is not the right person to do evil things.
With Subclassing... well, that doesn't change him much. I want him fire-based. Why would I give up one of my fire lines to take on something else? Good, so I don't need to take it.
...except, there are other players who are now saying "hey, I can combine my Necro with the Earthen Heart line and basically print ultimate, and then the DK Battle Roar passive lets me just have infinite sustain!"
So what happens? Nerfs. And instead of nerfing "Players who take skill line X and skill line Y," we just get the individual lines nerfed. So because other people are building their characters in a certain way, I get my sustain nerfed by over 50%. That... kinda sucks. Sure, I could get that back, by... oh - I'd need to give up my fire-themed skills and likely make my lawful good character part Necromancer. So my choices are to have my character now be a shell of himself, or to throw out the entire story I've built for him over the years.
That's why some people are feeling that, while Subclassing is giving the freedom to build your character however you want, you're basically being coerced into building your character a certain way. If everything is getting nerfs because of the chance of interactions between Skill Lines X and Y, that means that characters who only have one or the other but not both are only getting nerfs where they didn't need them.
Subclassing itself is not bad, and I'd actually like to see more freedom with Subclassing - go ahead and make it so you can trade all three lines! Go ahead and make it so it doesn't level slower and require more skill points! Go ahead and take more than one line from a Class! But there needs to be a mechanic to not make Subclassed builds be so obscenely more powerful than the pure classes that we've had for 11 years, and that (to many peoples' surprise) some players actually enjoy having a consistent theme.
Ragnarok0130 wrote: »tomofhyrule wrote: »randconfig wrote: »So it seems very clear to me, as a veteran player, that they've always been working towards enabling more creativity and fun in the game, unlike in the past, and that there is a want/demand from the playerbase overall for this, as my own experiences shows.
One of the big problems people are having though is that this addition of more freedom is coming at the expense of others.
Example: My main is a tank. His whole theme is dragons, fire, rock, etc. I built him around those ideas because that was what I liked. He's also lawful good in my mind, and I made sure to do the TG and DB quests on my alts because my lawful good paladin-of-fire-and-rock is not the right person to do evil things.
With Subclassing... well, that doesn't change him much. I want him fire-based. Why would I give up one of my fire lines to take on something else? Good, so I don't need to take it.
...except, there are other players who are now saying "hey, I can combine my Necro with the Earthen Heart line and basically print ultimate, and then the DK Battle Roar passive lets me just have infinite sustain!"
So what happens? Nerfs. And instead of nerfing "Players who take skill line X and skill line Y," we just get the individual lines nerfed. So because other people are building their characters in a certain way, I get my sustain nerfed by over 50%. That... kinda sucks. Sure, I could get that back, by... oh - I'd need to give up my fire-themed skills and likely make my lawful good character part Necromancer. So my choices are to have my character now be a shell of himself, or to throw out the entire story I've built for him over the years.
That's why some people are feeling that, while Subclassing is giving the freedom to build your character however you want, you're basically being coerced into building your character a certain way. If everything is getting nerfs because of the chance of interactions between Skill Lines X and Y, that means that characters who only have one or the other but not both are only getting nerfs where they didn't need them.
Subclassing itself is not bad, and I'd actually like to see more freedom with Subclassing - go ahead and make it so you can trade all three lines! Go ahead and make it so it doesn't level slower and require more skill points! Go ahead and take more than one line from a Class! But there needs to be a mechanic to not make Subclassed builds be so obscenely more powerful than the pure classes that we've had for 11 years, and that (to many peoples' surprise) some players actually enjoy having a consistent theme.
Precisely. I don't understand why ZoS can't do a form of "Battle Spirit" that says if subclassing is present nerf skill effectiveness by X so the pure classes aren't gutted due to subclass skill interactions. We shouldn't be forced to subclass because our classes were nerfed into the ground because of subclassing skill synergies....if we are then "play how you want" is little more than marketing lip service.
Eratas_Dualitas wrote: »Thank you for the subclasses but now that they are here, the Oakensoul Ring, vital for accessibility, simplifing combat for players with disabilities, enabling meaningful engagement without complex rotations. Yet, the ~10k DPS boost lags behind community-reported gains of ~50k DPS (125k to 175k) in optimized builds, per YouTube and social media. This disparity risks sidelining players reliant on the ring from cooperative content.
To balance its Monster Set trade-off and PvP dynamics, I propose enhancing it outside of Battlespirit. This would uphold ESO’s inclusivity, empowering all players, especially those needing accommodations.
PrinceShroob wrote: »tomofhyrule wrote: »But I'm starting to already get nervous for U47 now. The power creep that Subclassing can provide (and really only to min-maxers) will mean that we'll probably have some massive nerfs incoming one people are setting records left and right thanks to their new broken builds. U35's nerfs to rein in power creep were justified, but the way that patch was presented as just nerf after nerf ended up really turning a lot of people off, and the population still hasn't really recovered from that. I can absolutely see U47 or U48 being a "hey, there's too much power creep so we're going to globally nerf everyone" patch.
Spot on. The way that Pillager's Profit and Pearls of Ehlnofey were nerfed because they gave everyone access to Siphoninh (where they buffed the Catalyst passive) was criminal. It feels like we're all Hansel getting fattened up by the witch.
There's already a second endgame brain drain happening--people leaving the game because of subclassing. I'm not sure that the casual players who're going to drip in are a sustainable replacement, particularly if they can all be siphoned (ha) off by an unnecessary remaster of a 20-year-old game or the unicorn of The Elder Scrolls 6.
If the developers continue to make content harder to account for power creep while driving endgame players and PvPers away, how, exactly, do they expect anyone to get to that level if there are no mentors left? Particularly since they seem to allergic to explaining anything about how to play the game--no doubt fearing the casual players who take any build suggestions as an imposition.
tomofhyrule wrote: »I'm still very concerned about the nerfs to DK sustain, especially since a lot of ult gen sets got nerfed as well. The Magma nerf, while justified in that you shouldn't be able to be permanently in Magma form, also feels like the Magma Armor morph is missing something from the Corrosive Armor morph since the radius on applying the damage shield to allies is really small. Essentially, it makes it seem that Corrosive will be 100% the better morph in all circumstances, which is a bit annoying.
I just wish it didn't feel like the devs' plan was "we want you all to subclass, so we're going to make it painful to exist unless you don't!"
But I'm starting to already get nervous for U47 now. The power creep that Subclassing can provide (and really only to min-maxers) will mean that we'll probably have some massive nerfs incoming one people are setting records left and right thanks to their new broken builds. U35's nerfs to rein in power creep were justified, but the way that patch was presented as just nerf after nerf ended up really turning a lot of people off, and the population still hasn't really recovered from that. I can absolutely see U47 or U48 being a "hey, there's too much power creep so we're going to globally nerf everyone" patch.
Could that be the intent behind blue fatecarvernecro_the_crafter wrote: »ZoS, I will never forgive you for taking my beloved stalking blastbones from me.
Imagine cold-fire themed pyromancer that could be built with Ardent Flame (blue skill styles for breath and whip) and Grave Lords Stalking Blastbones...
randconfig wrote: »My Personal Unaddressed Pain Points:
- Necromancer corpse mechanic is micromanagement hell now (was bad before, reduced duration and max cap of 5 corpses in PvP kills it and the class mastery). All consumer abilities are more unreliable, some unusable (Animate Blastbones) in PvP.
- Animate Blastbones continues to need a buff, was unreliable and way too expensive of an ultimate cost before, but now it may as well have been deleted from the game. So there goes my Necromancer main's Blastbones playstyle.
- Arcanist Beam can generate full crux while channeling to be spam cast and was buffed by 8%, meanwhile Tentacular Dread doesn't even work properly with Inspired Scholarship (https://forums.elderscrollsonline.com/en/discussion/674297/bug-arcanist-tentacular-dreads-33-not-applying-when-inspired-scholarship-generates-a-crux/p1?new=1) and is way weaker than the beam....
- Dragonknight sustain was nerfed too hard, and the Earthen Heart skill line feels useless (e.g. Stonefist is an interesting ability, but pretty useless on ranged dps due to stupidly high costs and not procing the Helping Hands passive)
- Templar Nova ultimate is objectively weaker in every way compared to an ultimate like Meteor for solo players, and despite having a loud boom/impact animation, it deals no damage on impact. Just feels bad to use unless you're in group content and someone actually uses the synergy. It's sad because there's no other ranged class ultimate for Templar, and the beautiful animation for this one is rarely shown.
necro_the_crafter wrote: »ZoS, I will never forgive you for taking my beloved stalking blastbones from me.
Imagine cold-fire themed pyromancer that could be built with Ardent Flame (blue skill styles for breath and whip) and Grave Lords Stalking Blastbones...
randconfig wrote: »necro_the_crafter wrote: »ZoS, I will never forgive you for taking my beloved stalking blastbones from me.
Imagine cold-fire themed pyromancer that could be built with Ardent Flame (blue skill styles for breath and whip) and Grave Lords Stalking Blastbones...
Honestly, I would accept blighted blastbones if they would just give us the original stalking blastbones style. The green one is ugly imo.
randconfig wrote: »necro_the_crafter wrote: »ZoS, I will never forgive you for taking my beloved stalking blastbones from me.
Imagine cold-fire themed pyromancer that could be built with Ardent Flame (blue skill styles for breath and whip) and Grave Lords Stalking Blastbones...
Honestly, I would accept blighted blastbones if they would just give us the original stalking blastbones style. The green one is ugly imo.
xylena_lazarow wrote: »The passives for Nightblade Assassin tree are just as nuts as the double spec bows. In particular they give absurd amounts of crit chance compared to any other source of crit chance in the game, or compared to how much any other class passive contributes to a single stat like that. It's like if they suddenly added 600 weapon damage to Ardent Flame.
They could attach the double bar crit chance buff to Crystal Shards and it would still pale compared to spec bow.Turtle_Bot wrote: »can't get any crit chance added to it's kit, not even the major crit chance named buff, that's been in the game since launch...
xylena_lazarow wrote: »They could attach the double bar crit chance buff to Crystal Shards and it would still pale compared to spec bow.Turtle_Bot wrote: »can't get any crit chance added to it's kit, not even the major crit chance named buff, that's been in the game since launch...