Simple combat system revamp

Rungar
Rungar
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I believe zos should change things up by modifying the light and heavy attacks and use those slots for certain selectable skills but the slots themselves would still be special as anything triggered by a light attack would still use that slot so would still work and the same for heavy attack. The stipulation would be that new skills replacing the old light and heavy attack would be added through the scribing system and put on the gcd. So the light and heavy attack would be moved over to certain selectable scribed skills " basic combat". This will let players add new customized skills to their rotations. The light attack category will always be weaker and no cost and the heavy attack category always have cast time/wind up and restore stats. There would be a number of choices you could choose depending on how you play the game to modify that action further, and through the scribing system you can enhance these to your liking.

basically weaving would be given up to introduce greater functionality and utility to players since the new effects would have available buffs, passives, and other effects in addition to the basic effects of the category. These skils would work with any equipped weapon but you can add more to them and do more with them.

since high APM is generally the source of this games woes, this upgrade would help improve performance and add enhanced functionality at the same time. A win win for most players and certainly all new players. I know many will defend the weaving mechanic but it really has hurt the game. Try something new and see what happens.
Edited by Rungar on 29 March 2025 17:59
  • BananaBender
    BananaBender
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    More customizable light and heavy attacks would be a really nice introduction, but the reasoning for it is off. I don't think people realize how tiny difference weaving actually makes. Especially now that Velothi is as strong as it is, weaving isn't a problem at all. I don't know why people still keep insisting that it is when there are so many options alter your build if you don't want to bother with weaving.
  • Rungar
    Rungar
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    Good to know. Thanks! Havent played Necrom or Gold road just yet. I have them just getting back into it. My only real complaint with the game was that. Good to know there are at least some options now. Id still like to see light and heavy attacks customizable though.

    i do believe though that a wider announced combat change/upgrade is needed some players who didnt like the combat system before might give it a try again. The item technically fixes the problem on a single player basis, but doesnt really let anyone know that and i think that is whats required.
    Edited by Rungar on 29 March 2025 20:03
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