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Feedback Thread for Cyrodiil Champions (Vengeance Campaign)

  • olsborg
    olsborg
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    In terms of performance, I have never seen such huge zergs in eso before and had 0 lagg.(maybe like 8-9 years ago, but i dont remember well enough)

    In terms of pvp gameplay, funfactor etc, it is oversimplified. 2 players will almost always win over 1, 3 over 2 etc. Its oversimplified and there is next to no room for personal flair to a build. One of the best things about eso-pvp is playing your own build that you spent hours adjusting.

    It was, however, very nice not seeing anymore trolltanks, gankers and proccsets with meta-aids builds. It was refreshing. AND NO BALLGROUPS.

    PC EU
    PvP only
  • MincMincMinc
    MincMincMinc
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    ZOS_Kevin wrote: »
    This is the official feedback thread for the new Cyrodiil Champions (Vengeance Campaign). Please try out the new campaign and let us know what you think!

    Kevin this test seems to prove that it is not a server hardware issue. Instead the "lag" is due to the systems that are disabled or the "non-performative" skills. Does the team plan on having a followup investigation. Many members of this decade old issue are dying to hear what the problem is.

    Potential lag causes
    • Non performative convoluted abilities (live skills)
    • Complicated status effects
    • Proc set interactions
    • Disabled consumables
    • Passives
    • unresolved desync issues correcting of the above
    • Combination of all of the above chain reacting

    Proven Good
    • Server hardware
    • Server que
    • Character outfit station
    • Mount skins
    • UI elements updating (people long ago thought the guild menu updating caused issues)
    • Keep ticks

    It seems clear based on other's feedback that client FPS is more of a limiting factor now. Which can heavily vary setting and hardware wise. Mainly in combat the largest contributor will probably be skill animations. If the team is streamlining skills it may be possible to tone down animations for the vengeance or pvp skills to help performance without affecting PvE flashy skills. Not only would this benefit performance wise, it would make combat much more clear from a counterplay perspective. It would be far easier for new people to learn if the heavy hitting impactful skills like Stuns or Ultimates were the only flashy animations.
    Edited by MincMincMinc on 25 March 2025 12:22
    We should use the insightful and awesome buttons more
  • DarTheed
    DarTheed
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    Were you able to successfully get into large-scale battles? Yes
    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)? Yes, felt a lot more responsive with less disconnects.
    What you think of the simplified abilities? Great improvement and simplifies combat a lot, especially for new players
    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? Nope.
    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)? Feels great! Hopefully we can have 2 modes: One where CP/Sets counts and Vengeance mode. The main problem with the previous "Under 50" and "No-CP" campaigns was that they were still pretty difficult to grasp for a beginner and not fun to play in as a veteran. The Vengeance campaign is a massively improved system that both new and old players can enjoy.
    Do you have any general feedback?
    Yes, just two improvement suggestions:
    • Mount speed should be improved by +15~30% so that we can get back into the action much quicker.
    • Add back in the Cyrodiil quests
    Overall, I think the gameplay is a lot more balanced, with less spammy abilities, nuisances, and the combat bug is finally fixed! I also think that not having to buy siege and pots is a MASSIVE improvement as well. I think we just need to get Cyrodiil quests added back in and the Vengeance campaign will be a massive success.
    Edited by DarTheed on 25 March 2025 12:34
  • coryj87b14a_ESO
    Were you able to successfully get into large-scale battles?

    Yes multiple large three faction fights that felt like 100-200 players per faction.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?

    Had zero latency issues. Combat felt very responsive no issues with skill delay, bar swapping or break free.I thought the large fights were fun it was refreshing to have some long keep fights that actually felt like sieges instead of one faction steamrolling the fight in 30 seconds.

    What do you think of the simplified abilities?

    I think they were fine for testing purposes but more variety would definitely be needed.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.

    No issues with corrupted characters
  • emilyhyoyeon
    emilyhyoyeon
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    Were you able to successfully get into large-scale battles?
    Yes

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    Large scale battles did feel better latency-wise. Combat is responsive, but not fun to me.

    What you think of the simplified abilities?
    They are too simplified and don't feel impactful.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
    No

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    Two main things: 1-performance improved and 2-this level of simplification is not fun or engaging. I won't be returning to the campaign but thankfully it seems like enough others are interested.

    Do you have any general feedback?
    It's frustrating to play without fire siege or meatbags, especially with weaker and simplified skills.
    It felt like I personally had no impact when defending or sieging a keep whereas on the regular modes I'd often feel like I could be an impactful carrier of a situation through strategic siege and skill use.
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & scholar of the ayleids

    High Priest Eraamine as a houseguest please C:
  • ItsNotLiving
    ItsNotLiving
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    General feedback: Warden birds being sped up and 3 second beetles are so much fun and need to be on the warden skills outside of this test. Also the bad morph of the bear should be changed to an ultimate so people can use it in PvP.
    Edited by ItsNotLiving on 25 March 2025 13:11
  • Alendrin
    Alendrin
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    Were you able to successfully get into large-scale battles?
    - Yes, many people from all three factions at one keep

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    - I had no latency issues during large battle with all three factions at one keep

    What you think of the simplified abilities?
    - I thought many skills were changed to be better suited for pvp and this was good. I really do think there need to be pvp versions of many skills, overwise they are useless. There are balance issues of course. And there should be more variety but hopefully this comes with full skill sets. I do think thought needs to be put into how each class would burst as right now it is a mixed bag across the classes. Same for survival.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?
    - No

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    - Biggest issue is that with low aoe caps there is no way to deal with large numbers of players and no penalty for stacking. Being a melee at a large battle felt pretty hopeless due to limited ability to survive in that environment.
    - I think damage is too low but that might be to keep the battles big during the test. Unclear.
    - I suspect I will get bored after a couple days as the current rule set kind of limits when the players can do.

    Do you have any general feedback?
    - While we need the 30% mounted movement back, I think overall the slow down of players is a huge plus. Right now, people rely in high mobility (plus terrain) to avoid damage and get out of bad spots. No thinking required. Now you have to read the battle, pick your spots, and keep alert or you get overwhelmed.
    - I always thought cyrodiil would be better if heal over time and damage shields had limited to no stacking and this is a big step in that direction. Never bring back heal stacking.
    - Need higher AOE caps. It would be interesting to run the test for a few days with an AOE cap of 12 and see how both gameplay and performance are affected.
    - I think it will be important to bring back the ability to make builds (including using sets) but to balance this with the approach you laid out here. Without the ability to make builds, I don't think people will stay interested for long and pvp will decline even more.
    - Damage is not high enough right now
    - Hot fix out HOT stacking and rush of agony immediately after the test.
  • AngrySugar
    AngrySugar
    Soul Shriven
    (removed)
    Edited by AngrySugar on 3 April 2025 11:34
  • Pepegrillos
    Pepegrillos
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    This is a suggestion for Wheeler, since he was involved as a dev with Warhammer Online.

    If you guys decide to flesh out this mode further, one nice way of adding gear and power progression to the campaign could be linked to alliance ranks. In Warhammer Online, we had renown ranks (basically the same as alliance ranks). At certain renown levels, you would unlock class-specific sets that were mostly stat-boosts (so higher renown levels allowed you to purchase more powerful sets, which you could combine in different ways to prioritize specific stats over others). If you had someting like that you could probably tailor the sets in a way that doesn't hinder performance in the long run, while giving vengeance players something to chase.
  • Nerhesi
    Nerhesi
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    This is the official feedback thread for the new Cyrodiil Champions (Vengeance Campaign). Please try out the new campaign and let us know what you think! Specific feedback that the team is looking for includes the following:

    Were you able to successfully get into large-scale battles?
    Yes

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    For the first time ever.. enjoyable

    What you think of the simplified abilities?
    Great - mostly. Balance is easier to do, and the idea of class identity and feel is much needed.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
    No

    account name
    @NebKhaibitu

    character name
    Multiple Characters

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    Very positive... it removed the extremes provided by meta sets and provides a really good opportunity to balance.

    Do you have any general feedback?
    I normally enjoy small scale and highly.. "sweaty" pvp. I find these changes excellent and not just from the reduction of lag perspective. I like more class identity, more role-based builds, and this serves as an excellent platform to balance for pvp.
  • Sotha_Sil
    Sotha_Sil
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    Were you able to successfully get into large-scale battles?
    => Yes, I participated in attacks of several keeps and defense


    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    => the performance/latency is great, everything feels responsive and works properly. The battles are really fun. (I played during the midday and not in prime time / only EP was locked).

    What you think of the simplified abilities?
    => I played only Templar during the test and it was hard to run away but if you play your class well, knowing its weaknesses, it is fun. The most fun is that everyone is in the same condition and it is really the most interesting gameplay. You need to think wisely about the fight you choose to do.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?
    => not that I know of

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    => I love everything about it apart from the lack of Emperor. The fights are fun and things are happening smoothly but it lacks objectives (no Emp). I joined ESO in 2014 and played a lot in Cyrodiil. This feels awesome but it becomes stale after an hour or two because you just don't see the point of it. It needs to have new things on the map we can fight for.

    Do you have any general feedback?
    =>This test really has that beta feeling when there wasn't proc sets and it reveals the class weaknesses even more (no mobility for templar for example) but it is really enjoyable if you know it and embrace it and adapt your playstyle to that. I love the fact that I don't have to think about gear and stuff and can just jump in and have fun, with whatever character I want, that is the best part of the test. I just wish there was more to do in Cyro. Taking keeps and scrolls for the sake of it is not enough. What if we could build camps or outposts in the map that we could defend for a special resource reward or just anywhre in the landscape ? What if there were daedric invasions that every alliance has to fight against ? What if there were Alliances' heroes who spawn and that we have to defend/escort ? What if there were ways to get limited buffs or more skills on the campagin (capturing a place to get a special skill ability) ? I hope the performance will help us get those new activities now. Only this would make me play cyrodiil again if the campaign was to continue on the live server.
    Dueling is great / Large scale is great.
    Edited by Sotha_Sil on 25 March 2025 15:15
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Red_Nine
    Red_Nine
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    The test would would be more fun if the base movement speed in Vengeance was increased a bit, similar to how everyone gets 70k health. Everyone being just a little faster would make the test more bearable.
  • Einstein_
    Einstein_
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    Were you able to successfully get into large-scale battles?
    Yes, but couldn't do anything, since the target cap and its just about who got the bigger zerg (life is always about size)

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    For the first time ever..

    What you think of the simplified abilities?
    the worst ESO experience i ever had, super boring and dull,.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
    No


    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    its a skill less environment that only amplifies ppl to zergsurf and combat feels absolutely boring and dull.
    would leave the game immediately if it would stay like that.

    Do you have any general feedback?
    We want combat and builds that reward skillful play and also good theorycrafting.
    Managing buffs is also a part of ESO, completely missing here
    besides some classes sustain is impossible if you dont zergsurf
    The worst part is that everywhere are zergs, but you cant even dmg them because 3 player cap

    [snip]
    [edited for baiting]
    Edited by ZOS_Icy on 25 March 2025 16:34
  • xylena_lazarow
    xylena_lazarow
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    ZOS_Kevin wrote: »
    This is the official feedback thread for the new Cyrodiil Champions (Vengeance Campaign). Please try out the new campaign and let us know what you think! Specific feedback that the team is looking for includes the following:
    • Were you able to successfully get into large-scale battles?
      Not really, the slow mount had me arriving late, the bigger zerg is already cleaning up.

    • Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
      Much better latency, combat felt fluid and responsive, duels and smaller fights were fun, large scale was not fun for me since I did not feel like anything I did individually made an impact beyond just being another body, and the slow movement speed made it impossible to separate from multiples zerging you down.

    • What you think of the simplified abilities?
      Surprisingly good, intuitive enough to make a new build quickly, felt good to use in combat (especially the fast Warden birds), but the kits are too limiting to properly adapt to the open world meta. The range/melee balance is worse than on live, ranged specs are even more favored, especially with the slow movement speed. There doesn't seem to be any compelling reason to spec melee or use melee weps, we're already seeing Offensive Resto Staff.

    • What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
      Casual/noob players seem to love it, sweaty/competitive players mostly do not. I got bored in an hour. Small fights can be fun but so few players leave the zerg, like why would they? Zerg fights devolve into a numbers count since we lack stronger anti-personnel siege like Meatbags for the smaller zerg to even the odds, and smaller zergs can no longer rely on a core of experienced regulars to drop necessary multiple sieges at critical points.

    • Do you have any general feedback?
      Dueling was surprisingly fun, can we add Vengeance ruleset to overworld dueling? Please also add the fast Warden birds to live. If I could make one change to Vengeance, it would be to give everyone the proper max mount speed, it takes way too long to ride between objectives so nobody goes far, we miss out on fights.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • pekado2010neb18_ESO
    Were you able to successfully engage in large-scale battles?
    Yes

    DId the large-scale battles feel better in terms of latency and combat feel (responsive or not, fun or not, etc.)?
    Yes

    What do you think of the simplified abilities?
    A good start for battles on equal footing. Will surely be worked out for class differences.

    Did any of your characters get "corrupted" when they left Cyrodiil in the middle of a battle, lost connection, got booted, had lag, etc.? If you encounter character corruption, please provide the following feedback when using /bug in the game.
    No

    Account name
    @Nymanda
    Character name
    Multiple characters

    What are your first thoughts on Cyrodiil Champions (Vengeance Campaign)? A great experience in PVP.

    Do you have any general feedback? It could be a level to change many problems in the PVP area. However, there are long-time PVP players who have developed the ball groups and strong set combos and need them for their enjoyment.

    The simplification and the test were positive for me.

    I'm curious to see how it progresses.
  • EF321
    EF321
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    Lag is definitely still there.
    Was just approaching outpost with massive zerg, noticed people rubberbanding when we got closer. Abilities occasionally not going off at all or taking second or two, 25 fps, 200-400 ping, multiple complains in zone chat about similar fps and ping, and also just general "lagggggs", so it's not just me.

    Edit: my addon counted 200 people on my side and 125 on enemy.
    Edited by EF321 on 25 March 2025 17:57
  • sshogrin
    sshogrin
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    After looking into some things, I realized I had HarvestMap addon turned on. After turning that off, I can have pretty much any other addons running and I get absolutely no lag or frame freezes. I didn't experience any other issues. I thought I had all my addons off at one point, but apparently I didn't.
    With that being said, can we get a way to add addon presets at the character load screen like the addon AddonSelector? A lot of times when I reload the UI with that, I get logged out of game when it's loading reloading addons. I'd prefer to have the addon selection using presets at the character load screen.
    Thanks!
  • Marcelovski
    Marcelovski
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    Massive lags around 18:30 CET on PC/EU, whole zone chat complained about it too. Seems to have gotten better after around 10-15 minutes though.
  • Kaelthorn_Nightbloom
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    Played 12 hours yesterday as a Sorc. Didn't have any ability delay at all. FPS was also exceptional even zerg vs zerg.

    Combat is obviously meh since all skills have been distilled down to almost nothing. Any competent PvPer is impossible to kill 1v1 due to how much healing there is and lack of burst. Anyone that knows how to block/dodge/line of sight is not going to die unless they're outnumbered.

    I had fun but would not want to play this long term. When I finally logged off, I felt bored. Normally that doesn't happen. I usually feel tired and exhausted but not bored.

    When I PvP in ESO, I'm constantly thinking about ways to improve my builds. I test frequently and make changes. That is one of the best parts of ESO for me and I can't do that in Vengeance.

    Performance was great though.

    Edited by Kaelthorn_Nightbloom on 25 March 2025 18:14
    PC NA
  • Arcadere
    Arcadere
    Balancing PVP and PVE seperately is always the right choice.
    Additionally, casual players make up over 90% of the player-base, this is worth noting;
    So, making PVP more accessible to everybody and not just sweats will also be more profitable in the long run than trying to appease meta-chasing PVP streamer bros and the like. Yes, such things do get ESO exposure, this is true... but the excitement is fleeting as people try to emulate their heroes. Leveling the playing field and making it accessible to the casual/semi-casual majority of the game will ensure a much longer lifespan for PVP content going forward as people will be less likely to feel stonewalled, helpless, or excluded.
    When more people can access and play the game's content comfortably, then the game will feel more whole and less sundered like it has been for so long.

    --If this is indeed kept (and I hope it is) I would like to see extra siege items added as drops from defeated foes... ayleid wells, quests, loot, anchors... basically everything cyrodiil has had up to this point... with the major difference being that all skills, equips, and potions stay as they are in Vengeance currently... by that I mean no foreign effects should be allowed in, and all loot stuffs collected while in pvp areas could be accessed after leaving.
  • T3vvy
    T3vvy
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    - Were you able to successfully get into large-scale battles?
    Yes, 50+ each side three way battle

    - Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    No issues with latency, combat felt responsive. Only issue was fairly large frame rate dips in large fights (usually run around 144 fps, dropped down to 43)

    - What you think of the simplified abilities?
    I think its a really interesting idea, and i was expecting to dislike it a lot more than i do. However, it does feel like every build will be quite samey, so would be good to add in some variety of some sort for builds (choose between a choice of weapon sets maybe?). Also all abilities being magicka feels a bit meh.

    - What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    A lot more fun than expected, being part of massive battles really helps the Cyro dream

    - Do you have any general feedback?
    Keep up the good work!!! And make sure to keep us in the loop for results from this test and what your next steps are.
  • LadyGP
    LadyGP
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    Were you able to successfully get into large-scale battles?

    Abso - freaking - lutely

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?


    100x better. There were moments I would just stop and watch the epic battles because of how impressed I was. There was not a blip of lag that I experienced. The fights were amazing.

    What you think of the simplified abilities?


    I struggle to theory craft from time to time so having the simplified skills were a positive for me. Depending on what direction you go with this I could see it being an overall positive as well. There might be an issue for people to "adapt" or "get used to" not being able to have 100% up time on every single buff in the game for a bit due to the simplified skills and bar space but I think that is a trade off that will be a net positive long term. Just my two cents though.


    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.


    No. The only issue I ran into was massive amounts of rubber banding during some thicc fights - this is packet loss related and not a "Zos problem".

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?


    To be blunt - when I logged into cyro and went to my first battle I left hopefully for the game for the first time in a while. Things just felt different (obviously they were different). The vibes... zone chat... it all was just much more positive and entertaining. I loved the adjusted atmosphere/weather and would love to see you all continue to let the artists/devs passion come out here. As the kids say these days, "Let 'em cook"

    Do you have any general feedback?

    Thank you.
    Thank you for taking a full 180 and just trying something.
    Thank you for the improved communication/transparency over the last few months.
    Thank you for the noticeable effort in soliciting feedback/pain points.
    Thank you for doing things like off the cuff pts tests to figure things out that aren't working right.
    Keep it up. It's extremely refreshing. It's easy to get lost in the sauce of negative comments but there is a overwhelming majority of us out there who just want to see the game fixed and in a better state. This is a huge first step.
    Edited by LadyGP on 25 March 2025 18:48
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • Sarannah
    Sarannah
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    Playing Cyrodiil to complete the vengeance campaign pursuits, I have to say I really enjoyed this version of Cyrodiil!

    Biggest pro's to me were:
    -More level playing field.
    -No siege/repair equipment hassle(love unlimited!).
    -Easier access to sieges due to unlimited siege equipment.
    -Getting all the PvP rewards after leaving the campaign, loved this! (maybe add somewhere onscreen the total AP gained during that session)

    This is the way Cyrodiil should be, and should always have been! Atleast in my opinion.

    PS: Lagwise to me this campaign felt the same as always, no major issues.
    ZOS_Kevin wrote: »
    [*]Were you able to successfully get into large-scale battles?
    Yes, though we should have a free main keep recall(just the two main entrance keeps). To not get stuck behind enemy lines, or anywhere else on the map.
    ZOS_Kevin wrote: »
    [*]Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    To me they felt just as responsive as ever, but I was already using 6 class abilities before this campaign. These battles were much more fun than normal! No bombers, no immortals, no infinite healing, etc. Just plain fair and fun! Atleast have a permanent Cyrodiil campaign like this available forever.
    ZOS_Kevin wrote: »
    [*]What you think of the simplified abilities?
    Loved it, much more class diversity. Some abilities could use minor tweaks, but overall it was a fair playing field. Do not expand on this with more skills, please!
    ZOS_Kevin wrote: »
    [*]Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
    No issues as always.
    ZOS_Kevin wrote: »
    [*]What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
    Unlimited siege equipment should stay like this in all campaigns. This makes Cyrodiil and sieges much more available to everyone. Even as a PvE'er I enjoyed PvP for once.
    ZOS_Kevin wrote: »
    [*]Do you have any general feedback?
    This Vengeance campaign is fun, and that is coming from a PvE player like me!
  • BooksAreBetter
    BooksAreBetter
    Soul Shriven
    So far I haven’t had many combat issues besides a little lag here and there, mostly around keeps when there are all three factions heavily present. Today I started getting “You can’t do that in this campaign” error in the top right corner whenever I mount up. I’m still able to mount thankfully, but the message keeps popping up *every* time.

    The inevitable loadscreen that happens around Sejanus is still a thing no matter what campaign. For me, anyway.
  • Pyvos
    Pyvos
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    Were you able to successfully get into large-scale battles?

    Yes, several hundred players on PC EU (at around 20:30-21:30 Europe/Helsinki timezone)

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?

    - Positive: Combat felt just as responsive as the original Cyrodiil test from November 23rd 2013 (that's a good thing).
    - Getting out of combat and being able to mount up was significantly more reliable!
    - Negative: Keep doors weren't very responsive and took some spamming to get through.

    What you think of the simplified abilities?

    Honestly I miss my inferno staff force pulse ability and I'm not a fan of the change to change to Overload. It doesn't feel natural. I ended up mostly using a small subset of the abilities (Mage's Fury, Ward, Dark Conversion, Bolt Escape) which all felt responsive and fun to use.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?

    No issues after leaving Cyro. No lost connection. Did not get booted.

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?

    Aside from my precious meatbags being gone and the siege limit not be enough for the amount of players on the battlefield, I really have enjoyed it. If this was a permanent campaign in the lineup, I can see myself playing it as my preferred campaign. It is more stripped down, approachable, and easier to jump into. There was no thought process on "meta" gear. it was just "jump in and have some fun!".

    8/10 (meatbag, force pulse, and more responsive doors would be good).
  • ioResult
    ioResult
    ✭✭✭✭

    Were you able to successfully get into large-scale battles?

    Yes, the scale was so large as to be somewhat overwhelming at points.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?

    Without the ball groups spamming endlessly to overload the global cooldown there was far less latency and button presses were far more responsive.

    What you think of the simplified abilities?

    Build options for a toon were very limited by only having class abilities - especially on Nightblade - and the cloak with a cooldown is worse than a toggle, but I think if having to pare down skills in Cyrodiil from being multi-part to single part in order to not overload the global cooldown and cause lag is what you need to do to reduce calculations per cooldown then I can get behind it. I would - however - also hope you'd do other tests like AoE heals only apply in group and heal/shield stacking limits to see how those affect calculations per cooldown as well so you're not just declaring this the one true solution to your problems with large scale combat in Cyrodiil.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.

    No problems like that for me, so great job to the dev team on that!

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?

    Having no Rush of Agony in there and no Vicious Death was absolutely GLORIOUS and made the large fights I participated in actually fun.

    And while it definitely promoted large scale combat, it also showed that - like is standard in most other less sophisticated MMOs with open world PvP - the large scale battles become a simple numbers game when you remove the aspect of some people really knowing the abilities and how to use them to counter a larger group. No ball groups running the map was absolutely wonderful, but a sufficiently large zerg could always turn the tide and win the day.

    And one other thing, if you're going to leave CP and everything else turned off then please increase the base movement speed for everyone in there because it was like walking around in mud up to your thighs in Vengeance.

    Do you have any general feedback?

    I think doing more tests of profiling not only multi-part abilities but other aspects of the current combat system is warranted so that your dev team can get a full picture of all the types, frequency and impact of various calculations on the global cooldown.

    As I alluded to above, I know that in the past you've done things like "No-Proc" but don't know if you profiled it the way you've designed this test for profiling. The same goes for heal/shield stacking, as well as AoE heals vs. in-group-only AoE heals. I'm hoping you formally test and profile these combat mechanics also, so you know exactly how to tweak everything to work in Cyrodiil and not just conclude this test a success and use this as your map forward without considering every type of calculation that is currently done by the server during the global cooldown.
    But yeah ZOS...Cloak is the problem.
    --
    sudo rm -rf /
    don't try this at ~
  • TyrantNikolai
    TyrantNikolai
    ✭✭
    Performance while in this campaign is good....However at the cost of everything that made this game fun to begin with like character building and set farming. So unless you like zerging down players all day with resto heavys and arc beams this is boring. I just assume this is just to find the culprit for the occurrence of what causes server instability...My guess its any item sets that give animation effects that plays a factor in this and im sure theres other things as well.
  • DUTCH_REAPER
    DUTCH_REAPER
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    FPS is in the bottom left corner as well as the Ping.

    Taken on first day of the test. Combat was very responsive :)


    https://www.youtube.com/watch?v=4YHayaUOUVM


    https://www.youtube.com/watch?v=4I-JAAWYxJo


  • Krone23
    Krone23
    Were you able to successfully get into large-scale battles?
    yes

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    yes performanc was once good

    What you think of the simplified abilities?

    It takes all the fun, speed and skill out of the game. Combat felt extremly slow and boring. Diversity is not existing.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?
    no


    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?

    a pvp enviroment where no skill is required and all playstyles except one gets killed.

    Do you have any general feedback?
    The Combat of this test feels insanly boring. It requieres no skill at all and disabels a advantage over good theorycrafting.
    Espacially with the current skills and stats of the Vengeance Campaign it feels impossible to do anything else then zergsurfing. And when you are doing that you cant even attack more then 3 people cause the skills have a 3 person cap -_-.

    I rly hope it will never happen like this cause it will kill so many playstyles:
    - outnumbered (1vX)
    - smallscale
    - bombing
    - ganking
    - ballgroups
    and some more.
    Stuff that Players did for years and rly enjoyed it. Bought the Yearly Upgrades to get the newest Sets, put years of sweat and toughts into and basically played the rest of the game only to be good in one of the above listed playstyles.
  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Were you able to successfully get into large-scale battles?
    Yes, a few large scale battles.

    Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
    Latency-wise, it felt much better, even though I have a higher ping, being outside the NA server. Combat felt responsive, even for gap closing skills, which due to desynch and latency issues are sometimes tricky to land. The responsiveness made the combat fun, however, I didn't like not having any movement speed buffs.

    What you think of the simplified abilities?
    I didn't like the cooldown on cloak on NB and the range on the execute skill. Generally, the combat seemed more effective with a ranged weapon, like a staff, so having a short range on most skills didn't help, however, I didn't use the skills long enough to figure out an effective bar set-up yet.

    Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?

    No, I didn't have this issue.

    What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?

    It was great seeing fights of this scale again in Cyrodiil and outside of a Mayhem event. It was also refreshing not to have to deal with ball groups, and nice to have an evened field from that perspective. In terms of gameplay, my very first impressions is that although skills are responsive and combat performance improved quite a bit, the combat itself felt slow, not in terms of lag, but in terms of playstyle. The large health pool also contributed to this, and 1v1 fights felt almost turned based sometimes.

    Do you have any general feedback?

    The skybox was really tiring on the eyes, even the inside of keeps had this hazy, dimmed lighting, and after a while I had to log out to rest my eyes. Not sure if it was intended to be exactly like in Apocrypha, but the rain was ink at some point, which was really funny to see in Cyrodiil.
    Edited by Jaimeh on 25 March 2025 20:52
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