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Sorcerer Ability Synergy Questions

Anoko
Anoko
The storm calling sorcerer ultimate "modifies your light and heavy attacks" but does it scale off of weapon damage or spell power? The surge skill is just now available to me and I'm wondering if it would make the storm caller ultimate even more amazing or if it would have no effect. Does anyone know?

My confusion is that the spell modifies your light and heavy attacks but it is a class ultimate skill...the normal class skills require magicka and do dmg based off spell power. Whereas normal weapon attacks do dmg based off of weapon damage

Also, do the storm calling and racial passives that effect lightening dmg or fire/lightening/frost apply to staves as well?
For example, one of the passives for storm calling does +3/6% lightening dmg so does that mean that a lightening staff will always do more dmg than an equal fire or frost staff? Or does this only affect class skills. Im not sure how inclusive the passives are.....some seem to be much more broad than others


  • Teloran
    Teloran
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    Surge shouldn't boost overloads damage. The stormcalling and racial passives will only work on destruction staff spells if they say 'lightning abilities' or 'lightning damage' if they specifically mention the storm calling tree, they wont. Hence the damage passive won't work with your staff but disintegration will.
  • kapxis
    kapxis
    You sure on surge not boosting overloads damage? I've read others state the opposite.
  • Teloran
    Teloran
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    kapxis wrote: »
    You sure on surge not boosting overloads damage? I've read others state the opposite.
    Surge boosts the weapon damage stat. Nothing more. Overload, and all other ultimates, scale with spell damage and NOT weapon damage. No ability in the game scales with both.

    That said, you still gain healing from the Critical Surge morph.

  • a_thielen_ESO
    I don't think you know this. Overload says it increases damage by 9%. What other damage could it be referring to except weapon damage?
  • Svann
    Svann
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    I dont think overload actually works off your weapon at all despite what it says. I think it really replaces your left mouse button weapon attacks with a short range aoe attack.
  • Makkir
    Makkir
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    I dont mean to necro but I as well was looking for an answer to this. Surge is available to me but at first read it sounds like only attacks (melee) made with my staff. I want to know if the wep dmg increase affects my spells or if my spells are only affect by spell power?
  • matt29070
    matt29070
    @Makkir if you are using a staff, surge will affect all attacks made with the staff (light, heavy, and staff spells). This is due to the weapon spells scaling off of weapon damage.

    The overload +9% dmg I think applies to overload damage only, although I haven't tested this. It is not a flat damage increase, this I have tested. When i swap out ultimates there's no difference in the damage done by regular spells.
    Edited by matt29070 on 30 April 2014 12:07
  • Makkir
    Makkir
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    So basically it's a no brainer that Surge is a must for any sorcerer
  • Crescent
    Crescent
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    No....because surge only affects weapon based skills, which are only the weaponskills.

    All your class skills gain no damage boost from surge, and in a scenario where someone is healing you, you don't need surge unless you are a melee user.

    Surge is an incredibly strong and flexible skill, but it is not mandatory. It just so happens most other methods of healing suck, Lightning Flood sucks, Daedric Mines is too costly and the activation time too long for the damage done, and Daedric Curse is only DECENT with velocious curse, otherwise nothing special.

    The only sorc skills that jump out as being overall strong are Storm Form, Surge, Crystal Shards, and Encase. Bound Armor is pretty alright if you're going for a heavy attack dual wield build I guess.

    Bolt Escape is only really good for caster sorcerers, because for melee you don't want to open a gap most of the time and closing a gap with bolt escape is awkward as hell.
    Edited by Crescent on 1 May 2014 07:23
  • Adena
    Adena
    Crescent wrote: »
    Bolt Escape is only really good for caster sorcerers, because for melee you don't want to open a gap most of the time and closing a gap with bolt escape is awkward as hell.
    I am a melee sorc and I use Streak all the time! I use it to stun enemies as I port through them over and over again till they fall over. >:)

  • Halrloprillalar
    Halrloprillalar
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    key fact though: surge boosts your resto staff skills (read: healing). Granted it is hella expensive to always keep up if you are also spamming a lot of heals (e.g. I'm not so sure I will be using it in my resto build).
  • LadyChaos
    LadyChaos
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    I know some people seem to live by surge/critical surge and put it in the sorcerer bible... I cannot seem to suffer through leveling it just to morph it TBH.

    I tried it in the rest bar, in the destro bar... it's so situational the only time I'm even remembering about it seems be on the wall... and there's other spells I'd rather have than stick boost... my personal preference is I hate surge and prefer heal with stick or dark exchange.
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  • Pyatra
    Pyatra
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    Adena wrote: »
    Crescent wrote: »
    Bolt Escape is only really good for caster sorcerers, because for melee you don't want to open a gap most of the time and closing a gap with bolt escape is awkward as hell.
    I am a melee sorc and I use Streak all the time! I use it to stun enemies as I port through them over and over again till they fall over. >:)

    I assume PVE because a CC break and following immunity would make that pretty much a waste.
  • IvoryFox
    IvoryFox
    LadyChaos wrote: »
    I know some people seem to live by surge/critical surge and put it in the sorcerer bible...
    Critical Surge is such a nice skill. But doesn't make any sense in a non-crit build. You need to combine it with Inner Light from the mage guild for "magic user" or medium armor for meeles (and bow?). If you do not want to use either of it, I don't see the sense of picking it.
    It is a cool skill but absolutely not a must have :)
  • Crescent
    Crescent
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    Pyatra wrote: »
    Adena wrote: »
    Crescent wrote: »
    Bolt Escape is only really good for caster sorcerers, because for melee you don't want to open a gap most of the time and closing a gap with bolt escape is awkward as hell.
    I am a melee sorc and I use Streak all the time! I use it to stun enemies as I port through them over and over again till they fall over. >:)

    I assume PVE because a CC break and following immunity would make that pretty much a waste.

    It's not PvE because a measly 185 skill damage is but a tickle to veteran mobs.
    LadyChaos wrote: »
    I know some people seem to live by surge/critical surge and put it in the sorcerer bible...
    Critical Surge is such a nice skill. But doesn't make any sense in a non-crit build. You need to combine it with Inner Light from the mage guild for "magic user" or medium armor for meeles (and bow?). If you do not want to use either of it, I don't see the sense of picking it.
    It is a cool skill but absolutely not a must have :)

    It's your only good class based heal. I don't know what other way you would have of replenishing your HP other than resto staff, and resto staff is a mana hog so I hope you don't depend on other magicka using skills.
    Edited by Crescent on 1 May 2014 23:03
  • LadyChaos
    LadyChaos
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    Crescent wrote: »
    Pyatra wrote: »
    Adena wrote: »
    Crescent wrote: »
    Bolt Escape is only really good for caster sorcerers, because for melee you don't want to open a gap most of the time and closing a gap with bolt escape is awkward as hell.
    I am a melee sorc and I use Streak all the time! I use it to stun enemies as I port through them over and over again till they fall over. >:)

    I assume PVE because a CC break and following immunity would make that pretty much a waste.

    It's not PvE because a measly 185 skill damage is but a tickle to veteran mobs.
    LadyChaos wrote: »
    I know some people seem to live by surge/critical surge and put it in the sorcerer bible...
    Critical Surge is such a nice skill. But doesn't make any sense in a non-crit build. You need to combine it with Inner Light from the mage guild for "magic user" or medium armor for meeles (and bow?). If you do not want to use either of it, I don't see the sense of picking it.
    It is a cool skill but absolutely not a must have :)

    It's your only good class based heal. I don't know what other way you would have of replenishing your HP other than resto staff, and resto staff is a mana hog so I hope you don't depend on other magicka using skills.

    dark exchange
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • mlscott0
    mlscott0
    Glad I read this thread. I was under the impression that ANY spell crit would heal me, not just weapon skills (all I use is wall of elements).

    Guess I'll swap that skill out then.
  • NukaCola
    NukaCola
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    Pulsar combined with Encase. With Inner Light. 45% crit Aoe spell with 0 gear enchants. Pretty nice synergy between 3 different skill lines.

    Now im not sure if you use a lightning staff if Pulsar counts as lightning spell. Cause the ability does change based on staff used. You could then add more synergy with storm calling passive adding a 4th skill line to the mix.
    Have not tested this yet.
  • Dimillian
    Dimillian
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    Tested it, playing with it. If you have a lighting staff, Pulsar can disintegrate low health mobs. This is far too awesome to not take a lighting staff.
  • NukaCola
    NukaCola
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    Dimillian wrote: »
    Tested it, playing with it. If you have a lighting staff, Pulsar can disintegrate low health mobs. This is far too awesome to not take a lighting staff.

    Cool. Thanks for that :)

  • Master_Quack14b14_ESO
    Wow, there sure is a lot of misunderstanding about Surge/Critical Surge and how mechanics scale....

    First off, Class skills that use mana scale off of your attribute points and stop scaling at level 50. Weapon skills (to include Destro/Resto stave SPELLS) scale off of the damage your weapon does. That is why when you hit Veteran rank 1 or higher the damage continues to scale for weapon skills but not class skills. Surge will not boost your class skills, if you are only using class skills you should not really bother with it. If you use the Destro/Resto spells then the benefit is HUGE (about 20% increase).

    Secondly, the healing effect is insanely powerful. If you choose to morph it to Critical Surge you should also be running Mage Light morphed to Inner Light to increase your crit by an additional 20%. This compounded with Prodigy (10% crit with light armor), a rare crafted weapon with the precise aspect (5% Crit), and the Thief Mundus Stone (5+% crit based off of level/gear enchants) will net you a base 40% chance to crit. You can pick up another 5% crit chance with the 3 piece "Willows Path" crafted set bonus. If you are a Sorcerer and use Shattering Prison with the Exploitation passive that is another 15% chance to crit. At this point you easily have 60% chance to crit with any spell and a 70% chance to crit if you use a Fire Stave with the Destro passive Tri-Focus. 70% chance to heal yourself for 65% of the damage you do? Yes please...

    Lastly, if you are going for a healing build then you would want to morph to Power Surge to extend the length of the spell to 40 seconds total. This will last PLENTY long enough for most encounters and buff all healing stave abilities. This is by far the BEST buff to use for healers as no other single spell/talent will buff your heals by as much as 20%. Combining this with "The Ritual" mundus stone and you can do some SERIOUSLY effective healing!

    As a side note, I am running Critical Surge/Shattering Prison/Elemental Blockade/Elemental Ring/Inner Light with a Fire Destro stave as a Sorcerer with 55% crit and I can easily take on 5~6 mobs at a time that are several levels higher than me. With the MASSIVE amount of healing from just one single Elemental Ring I never have to worry about healing of any kind. I have all my attributes in Magicka. I keep my stamina Pool as small as possible and enchant Jewelry with +stam recovery because Dark Conversion is the most effective way to rapidly regen mana. I have been using this build since about mid 20s (obviously with much lower crit) all the way to Veteran rank 1 to such an awesome degree of effectiveness that I very often just go out to AoE grind because it was significantly more effective for gaining experience and TONS of loot!

    I have respecc'd about 5 times already so I have a lot of experience with many different Sorcerer builds, so if you have any questions just feel free to ask.
  • Erock25
    Erock25
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    As a side note, I am running Critical Surge/Shattering Prison/Elemental Blockade/Elemental Ring/Inner Light with a Fire Destro stave as a Sorcerer with 55% crit and I can easily take on 5~6 mobs at a time that are several levels higher than me. With the MASSIVE amount of healing from just one single Elemental Ring I never have to worry about healing of any kind. I have all my attributes in Magicka. I keep my stamina Pool as small as possible and enchant Jewelry with +stam recovery because Dark Conversion is the most effective way to rapidly regen mana. I have been using this build since about mid 20s (obviously with much lower crit) all the way to Veteran rank 1 to such an awesome degree of effectiveness that I very often just go out to AoE grind because it was significantly more effective for gaining experience and TONS of loot!

    How much damage does Shattering Prison do a VR1? I've always gone for Restraining Prison for the additional 4 seconds of +15% crit.
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  • Master_Quack14b14_ESO
    I would also like to point out that using Critical Surge with Medium armor passive crit buff and using the 2h weapon skill Momentum will allow you to do ridiculous melee damage. You can also morph Momentum to Rally for another big heal at the end of the spell. It also synergizes very well with Critical Charge (Because it ALWAYS crits!). Combine it with Thundering Presence and you are in for a damn good time :-)

    Momentum/Critical Surge/Thundering Presence/Critical Charge/Brawler + The Thief mundus stone.
  • NukaCola
    NukaCola
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    Always pick Pulsar over Elemental Ring. 13% off max hp is huge compared to the dot. If you have a mob with say 5k hp Pulsar does instant 650 dmg.
  • darkdruidssb14_ESO
    darkdruidssb14_ESO
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    NukaCola wrote: »
    Always pick Pulsar over Elemental Ring. 13% off max hp is huge compared to the dot. If you have a mob with say 5k hp Pulsar does instant 650 dmg.

    For more burst yes, but I think he is looking at the fact that dots can crit per tick which will generate health per crit instead of just lobbing a large chunk of damage off the first hit. So for a more sustained build he went with the dot. I know my HoTs can crit per tick so I think DoTs would do the same.
  • NukaCola
    NukaCola
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    NukaCola wrote: »
    Always pick Pulsar over Elemental Ring. 13% off max hp is huge compared to the dot. If you have a mob with say 5k hp Pulsar does instant 650 dmg.

    For more burst yes, but I think he is looking at the fact that dots can crit per tick which will generate health per crit instead of just lobbing a large chunk of damage off the first hit. So for a more sustained build he went with the dot. I know my HoTs can crit per tick so I think DoTs would do the same.

    If you go all in on Magicka its all about bursting eveything down before they hurt you. You don't need those ticks of hp because your hp pool is so small it fills up from just pure burst damage.

  • Master_Quack14b14_ESO
    NukaCola wrote: »
    NukaCola wrote: »
    Always pick Pulsar over Elemental Ring. 13% off max hp is huge compared to the dot. If you have a mob with say 5k hp Pulsar does instant 650 dmg.

    For more burst yes, but I think he is looking at the fact that dots can crit per tick which will generate health per crit instead of just lobbing a large chunk of damage off the first hit. So for a more sustained build he went with the dot. I know my HoTs can crit per tick so I think DoTs would do the same.

    If you go all in on Magicka its all about bursting eveything down before they hurt you. You don't need those ticks of hp because your hp pool is so small it fills up from just pure burst damage.

    With a high base crit and using Critical Surge health return is so high there is no glass cannon feeling.

    Everything up to level 50 mobs you will be better off with Elemental Ring because the bonus damage will be more than 10% of their HP. In most cases a single cast of Shattering Prison + Elemental Blockade + Elemental Ring will kill just about anything. If it doesn't I just use a couple ticks of Overload to finish them off. With this rotation I can also keep Overload up all of the time as well.

    When you start doing harder content in the Veteran Ranks the fights will outlast the HP debuff, thus, making Pulsar pointless. Also note that it affects MAXIMUM health, so, if you hit with a spell or two before Pulsar then the reduction in maximum health will have no overall effect as the HP has already been lost.
  • Aimeryan
    Aimeryan
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    Elemental Ring increases overall DPS by an absolute amount. Pulsar decreases the time the fight takes by a percentage.

    For Elemental Ring to be > Pulsar, the absolute amount of dps added would have to be a greater percentage of the overall dps than the percentage of time removed by Pulsar.

    This is not the case; the dot is very small (something like 18 dps per mob), when we can be doing something like 400 dps per mob - so, less than a 5% increase. Pulsar decreases the length of the fight by 13%.
    Edited by Aimeryan on 6 May 2014 11:18
  • Master_Quack14b14_ESO
    Aimeryan wrote: »
    Elemental Ring increases overall DPS by an absolute amount. Pulsar decreases the time the fight takes by a percentage.

    For Elemental Ring to be > Pulsar, the absolute amount of dps added would have to be a greater percentage of the overall dps than the percentage of time removed by Pulsar.

    This is not the case; the dot is very small (something like 18 dps per mob), when we can be doing something like 400 dps per mob - so, less than a 5% increase. Pulsar decreases the length of the fight by 13%.

    Again, it affects MAXIMUM health, so, if you hit with a spell or two before Pulsar then the reduction in maximum health will have no overall effect as the HP has already been lost.
  • darkdruidssb14_ESO
    darkdruidssb14_ESO
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    The thing with Pulsar is that not only does it just debuff 13% off the maximum health pool of the target, but the debuffed health doesn't count as damage. Also if you got the mob below 13% of it's total health then the debuff doesn't actually matter. You aren't doing 13% off with each hit.. only the first hit will count and it will only count for the most if it is your alpha strike on the enemy at 100% health. At any point after the initial hit the 13% debuff will do less and less.

    So if you don't crit on the actual cast of each Pulsar then you aren't getting much HP returned. However, Elemental Ring does the same damage as Pulsar and has a DoT that can individually crit per damage tick. Meaning you can get more HP and damage output over time than you could from Pulsar.

    So you better kill the mobs asap because long fights Elemental Ring will start out weighing the minor benefit you get from Pulsar. Especially in VR content when mobs start having a lot more HP than you can quickly burst down.
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