Surge boosts the weapon damage stat. Nothing more. Overload, and all other ultimates, scale with spell damage and NOT weapon damage. No ability in the game scales with both.You sure on surge not boosting overloads damage? I've read others state the opposite.
I am a melee sorc and I use Streak all the time! I use it to stun enemies as I port through them over and over again till they fall over.Bolt Escape is only really good for caster sorcerers, because for melee you don't want to open a gap most of the time and closing a gap with bolt escape is awkward as hell.
I am a melee sorc and I use Streak all the time! I use it to stun enemies as I port through them over and over again till they fall over.Bolt Escape is only really good for caster sorcerers, because for melee you don't want to open a gap most of the time and closing a gap with bolt escape is awkward as hell.
Critical Surge is such a nice skill. But doesn't make any sense in a non-crit build. You need to combine it with Inner Light from the mage guild for "magic user" or medium armor for meeles (and bow?). If you do not want to use either of it, I don't see the sense of picking it.I know some people seem to live by surge/critical surge and put it in the sorcerer bible...
I am a melee sorc and I use Streak all the time! I use it to stun enemies as I port through them over and over again till they fall over.Bolt Escape is only really good for caster sorcerers, because for melee you don't want to open a gap most of the time and closing a gap with bolt escape is awkward as hell.
I assume PVE because a CC break and following immunity would make that pretty much a waste.
hheublb16_ESO wrote: »Critical Surge is such a nice skill. But doesn't make any sense in a non-crit build. You need to combine it with Inner Light from the mage guild for "magic user" or medium armor for meeles (and bow?). If you do not want to use either of it, I don't see the sense of picking it.I know some people seem to live by surge/critical surge and put it in the sorcerer bible...
It is a cool skill but absolutely not a must have
I am a melee sorc and I use Streak all the time! I use it to stun enemies as I port through them over and over again till they fall over.Bolt Escape is only really good for caster sorcerers, because for melee you don't want to open a gap most of the time and closing a gap with bolt escape is awkward as hell.
I assume PVE because a CC break and following immunity would make that pretty much a waste.
It's not PvE because a measly 185 skill damage is but a tickle to veteran mobs.hheublb16_ESO wrote: »Critical Surge is such a nice skill. But doesn't make any sense in a non-crit build. You need to combine it with Inner Light from the mage guild for "magic user" or medium armor for meeles (and bow?). If you do not want to use either of it, I don't see the sense of picking it.I know some people seem to live by surge/critical surge and put it in the sorcerer bible...
It is a cool skill but absolutely not a must have
It's your only good class based heal. I don't know what other way you would have of replenishing your HP other than resto staff, and resto staff is a mana hog so I hope you don't depend on other magicka using skills.
Master_Quack14b14_ESO wrote: »
As a side note, I am running Critical Surge/Shattering Prison/Elemental Blockade/Elemental Ring/Inner Light with a Fire Destro stave as a Sorcerer with 55% crit and I can easily take on 5~6 mobs at a time that are several levels higher than me. With the MASSIVE amount of healing from just one single Elemental Ring I never have to worry about healing of any kind. I have all my attributes in Magicka. I keep my stamina Pool as small as possible and enchant Jewelry with +stam recovery because Dark Conversion is the most effective way to rapidly regen mana. I have been using this build since about mid 20s (obviously with much lower crit) all the way to Veteran rank 1 to such an awesome degree of effectiveness that I very often just go out to AoE grind because it was significantly more effective for gaining experience and TONS of loot!
Always pick Pulsar over Elemental Ring. 13% off max hp is huge compared to the dot. If you have a mob with say 5k hp Pulsar does instant 650 dmg.
darkdruidssb14_ESO wrote: »Always pick Pulsar over Elemental Ring. 13% off max hp is huge compared to the dot. If you have a mob with say 5k hp Pulsar does instant 650 dmg.
For more burst yes, but I think he is looking at the fact that dots can crit per tick which will generate health per crit instead of just lobbing a large chunk of damage off the first hit. So for a more sustained build he went with the dot. I know my HoTs can crit per tick so I think DoTs would do the same.
darkdruidssb14_ESO wrote: »Always pick Pulsar over Elemental Ring. 13% off max hp is huge compared to the dot. If you have a mob with say 5k hp Pulsar does instant 650 dmg.
For more burst yes, but I think he is looking at the fact that dots can crit per tick which will generate health per crit instead of just lobbing a large chunk of damage off the first hit. So for a more sustained build he went with the dot. I know my HoTs can crit per tick so I think DoTs would do the same.
If you go all in on Magicka its all about bursting eveything down before they hurt you. You don't need those ticks of hp because your hp pool is so small it fills up from just pure burst damage.
Elemental Ring increases overall DPS by an absolute amount. Pulsar decreases the time the fight takes by a percentage.
For Elemental Ring to be > Pulsar, the absolute amount of dps added would have to be a greater percentage of the overall dps than the percentage of time removed by Pulsar.
This is not the case; the dot is very small (something like 18 dps per mob), when we can be doing something like 400 dps per mob - so, less than a 5% increase. Pulsar decreases the length of the fight by 13%.