I've posted on different conversations and such of my ideas for future skill styles of general skills from classes, but i think it's time to open the discussion for werewolves and vampires.
My goal for this discussion post is to help ZOS with ideas for Werewolves' and Vampire's skill styles since both of these wonderful transformations seem to be a bit in the mud as of late, and i wonder if its because there's such a restriction on them due to lore reasons? but then again, we can't blame lore being an issue considering the polymorphs and other items in game that would be "lore-breaking."
It's a genuine question, why are werewolves and vampires stuck in the mud? im curious of the reasoning.
@ZOS_Kevin I hope this helps any development team in the ZOS workforce. Stemming off from a section of Frior's Studio Director Letter, of wanting to give additions to previous existing zones and create something of mini events to pump out more content, I feel like this upcoming conversation of
werewolf skill styles and werewolf scribing skills would be great for revisiting Riften, a zone that was once THE popular hangout spot in PSNA.
Skill Styles being fairly new into ESO means there's a vast number of ideas that can be said in the future of skill styling, one that I'm looking forward to. I'm particularly looking forward to the advancement of styling going from simple color changes to an overhaul of the animations done when casting certain skills
(this is not confirmed by ZOS, just an idea I would be excited to see).
When it comes to
Werewolves, i feel the number one skill that needs styling is
the ultimate to transform into a werewolf. This one skill can affect the rest of the skills of the player's skill bar, effectively
reducing, not eliminating, the need to worry about changing every individual skill.
What i mean by this is having a good number of skill style
bundle options for the ultimate, like so:
- "
Bloodmoon Wolf (Red and Yellow Combo)": changes the werewolf fur color to pure black, red eyes, dire wolf companions are also black, and skill effects are all hints of red to gold/ yellow. To go further and using the summoned winged twilight's recent skill style, the dire wolf companions could instead be transparent red.
- "Night Howler (Onyx and Purple Combo)": Again, using the summoned winged twilight's change, dire wolf companions are smokey - black, similar to the gloam wolves. skill effects are lilac purple, like the slash and the howl having a purple glowy - aura when used, maybe even the player themselves having a purple smokey - like aura come off them. The player themself are smokey black when using certain skills, like the healing howl, and their eyes glow purple.
Of course, bundling skill styles by tying the theme color to the transformation is not going to be ideal for many, as most players (myself included) like to mix and match their styles. Some skills look nice on their own, while others look better in other colors. Transformation bundling
should not be the only skill styling to werewolves, but a good start in my opinion, and I'm only guessing easier for ZOS.
Outside of tying the ultimate to the rest of the skills and focusing on the ultimate,
I'd like to ask ZOS how unlikely or difficult it is to make another version of a werewolf model? i imagine it would take some time, but what about just copying an existing model (with a little bit of visual tweaks). I'm talking about the
Werewolf Behemoth, seen in both Moon Hunter Keep's supporting enemies during the 2nd to last boss (right before Vykosa) and the final boss of March of Sacrifices.
Similar to the minotaur polymorph, an existing model of a character / creature in game with visual differences, and smaller (because let's face it, as awesome as it would be, a werewolf behemoth of that size in a dungeon or trial, especially more than one, would be bound to have complaints). Tying this to a scribed skill for players who have the werewolf skill line would be not only fun and exciting, but a challenge as well. How? Well:
Affixes, signatures and such are fairly easy to acquire considering you'd need to complete a daily dungeon, open world daily quest, etc to receive them as rewards, but for werewolves, i feel it would be better appropriate to revisit and add werewolf themed content to earn these specific scribing needs. Of course, the dungeons mentioned above would be a couple, as well as completing quests in Skyrim based zones where werewolves are.
Touching back to the behemoth, i know it may be a bit much to ask for even with a miniature sized version of it, so to meet in the middle if this is not possible, why not another ultimate version similar to the memento, where we can tranform into this behemoth as quickly as the vampire transformation, but only for a few seconds or so to dish out a massive bite or clawed swing at the enemy / boss while also a bleed DOT. Just an idea.
I'd also like to ask ZOS to
add more involvement surrounding Hircine and his hunting grounds. Create and give Hircine his own event when releasing new werewolf scribing skills along with werewolf skill styles, a whole season, or small seasonal event dedicated to the werewolf lovers of ESO. A small story giving lore and fun of both Hircine and legendary werewolves of Tamriel. Adding maybe a rouge werewolf behemoth or different version of werewolf defying Hircine, where he tasks us of "hunting him down." Maybe another rite of passage for pre-existing werewolves to complete, setting players in a solo run instance through the hunting grounds where we can indefinitely be in our werewolf forms and go through various challenges, similar (but not as difficult please) as Vateshran Hollows or the Halloween event where we need to group up with other werewolves and create a "pack" in a dungeon-like experience where we can all stay in werewolf forms indefinitely while in that event instance, earning players another title along with some kind of signature style around the werewolf theme. A cuirass with wolf fur? a shield depicting hircine? something to mark that event and player's success of the event.