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Can we get a class execute for every class

aliferis
aliferis
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I feel like every class should have an execute skill instead of relying on weapon executes
Guar KING
  • Soarora
    Soarora
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    I said it last time a post like this was made and I’ll say it again: templar and nightblade are the execute classes. If every class had a good (I know sorcerer has an execute but I don’t think its used in PvE) execute spammable, then thats another step towards every class feeling the same with different colors.
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  • Avran_Sylt
    Avran_Sylt
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    Soarora wrote: »
    I said it last time a post like this was made and I’ll say it again: templar and nightblade are the execute classes. If every class had a good (I know sorcerer has an execute but I don’t think its used in PvE) execute spammable, then thats another step towards every class feeling the same with different colors.

    I could see a scribing signature that provides execute scaling. Specifically for Destruction Staves (Or through Soul Magic) as I don't think there are any Magicka-based class-independent Execute skills.

    Perhaps not quite as high scaling as NB or Templar, but something to slot.

    Higher damage for Direct Damage single-target melee execute though, keeping it in line with 2H Executioner. Might not want to do any DoT Execute as to not (edit: allow overlap)

    But I agree that not all classes need to have everything. But I do think they should be able to branch out to most things via world/weapon-skills.
    Edited by Avran_Sylt on 24 December 2024 19:42
  • o_Primate_o
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    Cro has a passive exe. But I agree with Avran
    Edited by o_Primate_o on 24 December 2024 19:39
    Xbox NA as o Primate o
  • Taril
    Taril
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    I don't see what purpose it would serve to have a class execute instead of a weapon skill execute.

    Like, I guess Sorc can get their 2% W/S Damage from their passive (Though AFAIK Sorcs actually do utilize Mages Wrath anyway)

    You might argue "Oh but weapon skills mean you're locked into that weapon" but if you're playing at a level where having an execute slotted is noteworthy, then you're already going to be locked into DW anyway because of how much better than every other weapon set it is for DPS.

    The entire concept of weapon skill lines and Guild skill lines is that classes all provide different things and if your class is missing something, you can look for it in one of these other skill lines. With Scribing building on that by allowing you to create more specific types of ability to utilize.
  • rlindsey912nub18_ESO
    Nb class execute sucks compared to others , its needs to either be undodgeable or unblockable . Enemy players dodge it laying on their faces like really tho
  • Erickson9610
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    I would like to see a new Scribing ability that just has execute scaling by default. For example, a Grimoire for the Dark Brotherhood skill line could utilize the Blade of Woe in the attack, and it could always have execute scaling regardless of which Scripts you pick for it, by nature of it being an "assassin" ability.

    Though, I would also like to see new Scripts added, and in particular one that can give other Grimoires execute scaling. We've yet to see new Scripts introduced to the game, though.
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  • Amottica
    Amottica
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    Soarora wrote: »
    I said it last time a post like this was made and I’ll say it again: templar and nightblade are the execute classes. If every class had a good (I know sorcerer has an execute but I don’t think its used in PvE) execute spammable, then thats another step towards every class feeling the same with different colors.

    I agree. We do not need to take interesting class aspects and give them to every other class. Each should have a unique feel, and we already have enough homogenization across classes.

    Besides, giving an execute to each class does not mean the classes would perform better. You noted the sorc execute, and it is not always used.

  • BasP
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    I also don't think that each class should get an Execute skill, as I can imagine that it would lead to more classes playing the same.

    I agree with those that have said that it would be nice to have a Signature Script (or something) that adds Execute scaling to some Scribing skills, though. It'll be fun to play around with something like that for a bit.
  • Erickson9610
    Erickson9610
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    BasP wrote: »
    I also don't think that each class should get an Execute skill, as I can imagine that it would lead to more classes playing the same.

    I agree with those that have said that it would be nice to have a Signature Script (or something) that adds Execute scaling to some Scribing skills, though. It'll be fun to play around with something like that for a bit.

    I imagine if "Execute" is a Signature Script, then for configurations which use the "Healing" Focus Script, the heal would scale larger the lower the ally's health is. It's definitely an idea worth exploring!
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
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