colossalvoids wrote: »colossalvoids wrote: »It's passable for now but every year it's delaying inevitable and making it harder with more system bloat.
The only thing that is inevitable is switching off the servers and this year's letter has been a sobering experience in the sense that we appear to be closer to this day than I thought. Efforts invested into the game have been minimized for years already and they are going to be reduced even further, so I suspect that any engine improvements are wishful thinking by now since they cannot be monetized.
The same letter gave me the opposite picture, why bother to even mentioning fixing PvP or giving vets new zones instead of producing low quality beginner zone re-skins every year? They already know that announcing and not delivering didn't brought masses back, quite the opposite. People don't even wait for improvements, they simply don't believe those will come anytime, but here we are with a new batch of copium to inhale out of the blue after probably one of the most flaccid years ESO had.
To me it speaks like they're seeing a obvious decline but not going to boost it up temporarily by another bloat release and placeholder writing, they're fine giving some players this break from the "big content" and are going to somewhat future proof the game overall for the possibility of mass appeal later, maybe as a result of successful fixes they're actually believe can happen this time or because BGS have some plans for the audience meanwhile so ZoS can work on a game some more.
But yeah, they either improve or switch off sooner in the end.
AnduinTryggva wrote: »colossalvoids wrote: »colossalvoids wrote: »It's passable for now but every year it's delaying inevitable and making it harder with more system bloat.
The only thing that is inevitable is switching off the servers and this year's letter has been a sobering experience in the sense that we appear to be closer to this day than I thought. Efforts invested into the game have been minimized for years already and they are going to be reduced even further, so I suspect that any engine improvements are wishful thinking by now since they cannot be monetized.
The same letter gave me the opposite picture, why bother to even mentioning fixing PvP or giving vets new zones instead of producing low quality beginner zone re-skins every year? They already know that announcing and not delivering didn't brought masses back, quite the opposite. People don't even wait for improvements, they simply don't believe those will come anytime, but here we are with a new batch of copium to inhale out of the blue after probably one of the most flaccid years ESO had.
To me it speaks like they're seeing a obvious decline but not going to boost it up temporarily by another bloat release and placeholder writing, they're fine giving some players this break from the "big content" and are going to somewhat future proof the game overall for the possibility of mass appeal later, maybe as a result of successful fixes they're actually believe can happen this time or because BGS have some plans for the audience meanwhile so ZoS can work on a game some more.
But yeah, they either improve or switch off sooner in the end.
From my pov your post appears very optimistic and: good for you!
AnduinTryggva wrote: »Like many others I was very very disappointed by the announcement that we will no longer get new zones just new story quests placed inside existing zones.
Warhawke_80 wrote: »[snip]
AnduinTryggva wrote: »colossalvoids wrote: »colossalvoids wrote: »It's passable for now but every year it's delaying inevitable and making it harder with more system bloat.
The only thing that is inevitable is switching off the servers and this year's letter has been a sobering experience in the sense that we appear to be closer to this day than I thought. Efforts invested into the game have been minimized for years already and they are going to be reduced even further, so I suspect that any engine improvements are wishful thinking by now since they cannot be monetized.
The same letter gave me the opposite picture, why bother to even mentioning fixing PvP or giving vets new zones instead of producing low quality beginner zone re-skins every year? They already know that announcing and not delivering didn't brought masses back, quite the opposite. People don't even wait for improvements, they simply don't believe those will come anytime, but here we are with a new batch of copium to inhale out of the blue after probably one of the most flaccid years ESO had.
To me it speaks like they're seeing a obvious decline but not going to boost it up temporarily by another bloat release and placeholder writing, they're fine giving some players this break from the "big content" and are going to somewhat future proof the game overall for the possibility of mass appeal later, maybe as a result of successful fixes they're actually believe can happen this time or because BGS have some plans for the audience meanwhile so ZoS can work on a game some more.
But yeah, they either improve or switch off sooner in the end.
Like many others I was very very disappointed by the announcement that we will no longer get new zones just new story quests placed inside existing zones.
<snip>
DenverRalphy wrote: »AnduinTryggva wrote: »colossalvoids wrote: »colossalvoids wrote: »It's passable for now but every year it's delaying inevitable and making it harder with more system bloat.
The only thing that is inevitable is switching off the servers and this year's letter has been a sobering experience in the sense that we appear to be closer to this day than I thought. Efforts invested into the game have been minimized for years already and they are going to be reduced even further, so I suspect that any engine improvements are wishful thinking by now since they cannot be monetized.
The same letter gave me the opposite picture, why bother to even mentioning fixing PvP or giving vets new zones instead of producing low quality beginner zone re-skins every year? They already know that announcing and not delivering didn't brought masses back, quite the opposite. People don't even wait for improvements, they simply don't believe those will come anytime, but here we are with a new batch of copium to inhale out of the blue after probably one of the most flaccid years ESO had.
To me it speaks like they're seeing a obvious decline but not going to boost it up temporarily by another bloat release and placeholder writing, they're fine giving some players this break from the "big content" and are going to somewhat future proof the game overall for the possibility of mass appeal later, maybe as a result of successful fixes they're actually believe can happen this time or because BGS have some plans for the audience meanwhile so ZoS can work on a game some more.
But yeah, they either improve or switch off sooner in the end.
Like many others I was very very disappointed by the announcement that we will no longer get new zones just new story quests placed inside existing zones.
<snip>
Could you please point me to where ZoS made that announcement? Because that is a far cry different from what I've read. And if I missed something, I'd genuinely like to see it.
tsaescishoeshiner wrote: »edward_frigidhands wrote: »JiubLeRepenti wrote: »Small bump before I go to bed
As others have pointed out, it is the holiday break so communication will be limited.
Also, we do have a Community Rule on bumping, so please refrain from doing so going forward.
Thanks!
I am not in disagreement about the forum rules but that isn't a great response to a customer concern.
While it might not be obvious, the forum mod you're responding to doesn't have the role of answering customer complaints like this.
WoW - I outgrew that game (and RIFT) over a decade ago; never been back, have no interest in them at all any more. The only IP I play is TES (which does of course include ESO); if I decide to dump ESO next year, I'll go back to full on Skyrim and Oblivion.
For me, there is not one game out there outside TES that I would bother to look at, much less pay for - or even try for free (because for me it/they wouldn't be free - my download data comes with a VERY hefty price tag....)
As others have pointed out, it is the holiday break so communication will be limited.!
MovieGuru83 wrote: »Ever since ES6 was first announced, I theorized that it will take place on a new continent opening the way for ESO to expand to that new continent or even ESO 2. At some point last year, they addressed ES6 again, saying something along the lines of "we're excited to finally return to Tamriel", which does kinda squash my theory in a way.
But I do still think that ES6 was, and still is intended to be a platform for ESO to build upon. However, it was first in announced in 2018, and they said then that Starfield would release first, then ES6. At the time the speculation seemed to be that Starfield would be released in 2020, and ES6 in 2022, 2023, or 2024 at the very latest. However Covid happened and Starfield didn't come out until 2023, and naturally ES6 got pushed back as well. We might finally hear something about it this year, but I think it's more likely that we'll be waiting until at least 2026. I believe a consequence of that is that ESO has had to scramble to fill the gap between the original ES6 release date and what ever it will end up being. And if they are planning ESO 2, then it makes sense the ESO 1 content well is running dry, and the promise of better days they keep making and failing to fulfill are actually going to be fulfilled in ESO 2, or just a complete overhaul like with A Realm Reborn with FF14 or Cataclysm with WoW.
I think this is about the best explanation we can hope for as to the reasons why their communication has been so poor and why they haven't been releasing as much content. I think their plans are virtually entirely dependent on ES6's release. If that's not it, then yeah I think the criticism is very valid.
MovieGuru83 wrote: »Ever since ES6 was first announced, I theorized that it will take place on a new continent opening the way for ESO to expand to that new continent or even ESO 2. At some point last year, they addressed ES6 again, saying something along the lines of "we're excited to finally return to Tamriel", which does kinda squash my theory in a way.
But I do still think that ES6 was, and still is intended to be a platform for ESO to build upon. However, it was first in announced in 2018, and they said then that Starfield would release first, then ES6. At the time the speculation seemed to be that Starfield would be released in 2020, and ES6 in 2022, 2023, or 2024 at the very latest. However Covid happened and Starfield didn't come out until 2023, and naturally ES6 got pushed back as well. We might finally hear something about it this year, but I think it's more likely that we'll be waiting until at least 2026. I believe a consequence of that is that ESO has had to scramble to fill the gap between the original ES6 release date and what ever it will end up being. And if they are planning ESO 2, then it makes sense the ESO 1 content well is running dry, and the promise of better days they keep making and failing to fulfill are actually going to be fulfilled in ESO 2, or just a complete overhaul like with A Realm Reborn with FF14 or Cataclysm with WoW.
I think this is about the best explanation we can hope for as to the reasons why their communication has been so poor and why they haven't been releasing as much content. I think their plans are virtually entirely dependent on ES6's release. If that's not it, then yeah I think the criticism is very valid.
I view ESO as a "placeholder" between ES5 and ES6. As time passed, it became clear that this was because The Powers That Be already knew that a Fallout and a science fiction game were going to be first for BGS and that it would be a decade and a half before ES6 came out. It was a gap that could be filled by a live service game. It was excellent planning, if you ask me. ESO was the perfect fit for the gap.
To that end, I do think that ESO is the end of the line where it comes to large scale Elder Scrolls MMO games. My uneducated belief is that if anyone does a live service Elder Scrolls game in the future, it will be small scale multiplayer with a limited selection of maps, if not just a single map, set in the 4th Era somewhere. Fallout 76 style, or maybe more like Conan Exiles. I cannot see a reason why anyone would want to try to do all of Tamriel in another single game that lasts decades. Been there. Done that. T-Shirt acquired. But... what do I know... ¯\_(ツ)_/¯
In any case, I do not think that secrecy benefits ZOS in terms of upcoming plans. The 2024 reflection they posted last year sounded a bit like a swan song and the canceling of the NA meet-and-greet is not helping. Single event hype in April is a long way off. They need to lay out 2025 in a clear, concise manner. This month. For the entire year. Put the cards on the table rather than holding back. I think the time for big reveals and curtained stuff is over. I think they can tell us what 2025 holds, in detail, now, and reaffirm it as the year progresses.
JiubLeRepenti wrote: »I generally agree. But I think they also saw the immeasurable success of Skyrim and thought it would be a good idea to capitalize on the TES name with an MMO and all the things that come with it (store, skins, crown crates, etc.). Don't forget the game made 2 billion in ten years.
And it's not a coincidence that Greymoor was the most popular chapter—in terms of player frequency—among all the chapters that were released (and yes, there was COVID, but if you compare Steam figures with other MMOs, you can see it's not only because of COVID).
I bet that if tomorrow ZOS announces a new chapter based on the missing part of Skyrim (Dawnstar/Whiterun/Falkreath), the number of players would instantly explode.
A slight tangent, but I just finished the High Isle story arc, having avoided it for a really long time because I couldn't bear the writing.
I don't recognise the characterisation of ZOS's work for years as "low effort". Indeed, playing through High Isle etc, with the constant negativity of this forum at the back of my mind, I actually felt rather sorry for them. So much work clearly went into making the engine do new things. Eg persistent changes to the city environment after the player has done X, which the game didn't do before, roaming bosses (introduced with Deadlands), rising lava, more complex fight mechanics brought into zone story quests instead of being confined to dungeons, the idea of a proper length coda story, ship battles.
So, on the questing side of things, the problem really does seem to be that, trapped on a conveyor belt where you must release dungeon, chapter, feature (or previously, second story DLC), you face creative exhaustion, not laziness. And it was showing, most obviously, in the writing.
Mathius_Mordred wrote: »I've been playing since Closed Beta, I love the game, I have no issues with the game, frankly I haven't got a clue what you're going on about. If you don't like it then play something else. I'm looking forward to 2025 with the same level of excitement I've had at the start of each year since 2014.
So, on the questing side of things, the problem really does seem to be that, trapped on a conveyor belt where you must release dungeon, chapter, feature (or previously, second story DLC), you face creative exhaustion, not laziness. And it was showing, most obviously, in the writing.
I don't disagree that the cadence they set for themselves affected the output.
Hopefully this change does free up some creativity. The problem is going by previous behaviours, many are sceptical.
So, on the questing side of things, the problem really does seem to be that, trapped on a conveyor belt where you must release dungeon, chapter, feature (or previously, second story DLC), you face creative exhaustion, not laziness. And it was showing, most obviously, in the writing.
I don't disagree that the cadence they set for themselves affected the output.
Hopefully this change does free up some creativity. The problem is going by previous behaviours, many are sceptical.
This, I see as "staffing issues" as much as "scheduling issues". If you give the team enough time to do quality work, the idea is that you will get quality work out of the team. If an annual release is what is desired, but it takes two years for the team to complete high quality content, then two teams working in parallel, offset by a year. If it takes three years, then three teams, appropriately offset.
In the past, it was mentioned that an annual chapter could take more than a year to make. It was also mentioned that quarterly DLC could take between half a year and a year to complete. I don't recall the number of months, but it was here on the forum, somewhere. If that report was accurate, and I have no reason to believe it was not, it means that, at some level, ZOS had to have been doing this already. Multiple teams working concurrently on projects with offset release dates.
(removed quote to avoid copyright issue)
Mathius_Mordred wrote: »I've been playing since Closed Beta, I love the game, I have no issues with the game, frankly I haven't got a clue what you're going on about. If you don't like it then play something else. I'm looking forward to 2025 with the same level of excitement I've had at the start of each year since 2014.
MovieGuru83 wrote: »Ever since ES6 was first announced, I theorized that it will take place on a new continent opening the way for ESO to expand to that new continent or even ESO 2. At some point last year, they addressed ES6 again, saying something along the lines of "we're excited to finally return to Tamriel", which does kinda squash my theory in a way.
But I do still think that ES6 was, and still is intended to be a platform for ESO to build upon. However, it was first in announced in 2018, and they said then that Starfield would release first, then ES6. At the time the speculation seemed to be that Starfield would be released in 2020, and ES6 in 2022, 2023, or 2024 at the very latest. However Covid happened and Starfield didn't come out until 2023, and naturally ES6 got pushed back as well. We might finally hear something about it this year, but I think it's more likely that we'll be waiting until at least 2026. I believe a consequence of that is that ESO has had to scramble to fill the gap between the original ES6 release date and what ever it will end up being. And if they are planning ESO 2, then it makes sense the ESO 1 content well is running dry, and the promise of better days they keep making and failing to fulfill are actually going to be fulfilled in ESO 2, or just a complete overhaul like with A Realm Reborn with FF14 or Cataclysm with WoW.
I think this is about the best explanation we can hope for as to the reasons why their communication has been so poor and why they haven't been releasing as much content. I think their plans are virtually entirely dependent on ES6's release. If that's not it, then yeah I think the criticism is very valid.