I wish they’d just give us a high level summary of what performance gains they have actually achieved. To their credit, I think they have. But bigger problems still loom.
Izanagi.Xiiib16_ESO wrote: »I wish they’d just give us a high level summary of what performance gains they have actually achieved. To their credit, I think they have. But bigger problems still loom.
I would be more interested in what metrics they are using to capture the performance vs the campaign population caps over the years.
Izanagi.Xiiib16_ESO wrote: »I wish they’d just give us a high level summary of what performance gains they have actually achieved. To their credit, I think they have. But bigger problems still loom.
I would be more interested in what metrics they are using to capture the performance vs the campaign population caps over the years.
Based on some of the posts from Rich in the lag thread it sounds like they have some inadequate and inaccurate logging tools they needed to rework. I mean their in game latency meter is basically a server FPS counter. Not to mention that they aren't tracking client crashes well enough (how many of us have gotten a hard lockup and have to Alt+F4 the game). Also, I'm curious if the "An unexpected error has occurred" are even being tracked in logging. I could have totally misunderstood what he was saying but this was my take away.
I'm not even convinced that they can "see" the true performance issues in their current data set.
Izanagi.Xiiib16_ESO wrote: »I wish they’d just give us a high level summary of what performance gains they have actually achieved. To their credit, I think they have. But bigger problems still loom.
I would be more interested in what metrics they are using to capture the performance vs the campaign population caps over the years.
Based on some of the posts from Rich in the lag thread it sounds like they have some inadequate and inaccurate logging tools they needed to rework. I mean their in game latency meter is basically a server FPS counter. Not to mention that they aren't tracking client crashes well enough (how many of us have gotten a hard lockup and have to Alt+F4 the game). Also, I'm curious if the "An unexpected error has occurred" are even being tracked in logging. I could have totally misunderstood what he was saying but this was my take away.
I'm not even convinced that they can "see" the true performance issues in their current data set.
MincMincMinc wrote: »Izanagi.Xiiib16_ESO wrote: »I wish they’d just give us a high level summary of what performance gains they have actually achieved. To their credit, I think they have. But bigger problems still loom.
I would be more interested in what metrics they are using to capture the performance vs the campaign population caps over the years.
Based on some of the posts from Rich in the lag thread it sounds like they have some inadequate and inaccurate logging tools they needed to rework. I mean their in game latency meter is basically a server FPS counter. Not to mention that they aren't tracking client crashes well enough (how many of us have gotten a hard lockup and have to Alt+F4 the game). Also, I'm curious if the "An unexpected error has occurred" are even being tracked in logging. I could have totally misunderstood what he was saying but this was my take away.
I'm not even convinced that they can "see" the true performance issues in their current data set.
Yeah the latency meter ingame is a dummy representation. As far as people have figured out in the past it used to be an average over a long period of like 10s showing you the best ping value. Pretty sure this also wouldnt include the latency of the server if it was freezing aswell.
Crashes or issues in pvp in particular will never be logged correctly since the user has to terminate the program deliberately or else you are forced out of the campaign which has a 60 person que. Most games would give you a grace period of 5mins or so to log back in and spawn in the campaign.
This right here is exactly why I no longer get my hopes up regarding ESO.
There is no reason to believe this time will be any different, and you would be a fool to think otherwise. Zenimax has not once made good on a promise to improve performance or the PVP side of the game, except when they accidently improved it by replacing the hardware before allowing it to slip back into disrepair within a 9 month timeframe. Every time people begin to get vocal regarding their unhappiness with PVP/Performance/combat/balance, we get some PR post and a few weeks of weak forum communication, followed by a return to the norm and much later an excuse as to why they couldn't accomplish the goals they laid out at the end of the previous year.
I would love to be wrong. I'd love to see the PVP side of this game return to it's former glory. But their track record and the actions of their developers do not provide any reason to believe that they are willing or even capable of achieving that.
I want to bring the elephant or rater client to attention. An increasing numbers of flashy mounts, skins and styles are released. This has to go into your video memory. And its an safe bet showing off the crown store stuff is an priority.As someone who had lost hope in 2017 and gave up completely in 2019, I see some signs to be optimistic about Cyrodiil.
The main thing is that for the first time, they are committing to decoupling PVE and PVP gameplay. This is huge.
Every engine and back-end architecture has limitations that can't be easily overcome without completely re-engineering the product. In this case, that would be costly and complex.
And frankly, I don't even think it's possible for ESO's existing fast yet convoluted gameplay system to scale to hundreds of players per faction on one server without crippling performance issues.
However, a practical solution that has been available to ZOS this entire time is to adjust gameplay so it fits within the limitations of the engine and backend.
Instead of looking at Cyrodiil's performance issues as a failure in server performance, one could just as accurately look at it as a failure in gameplay design, because they gave the players the ability to break the server through normal, intuitive gameplay. A bad designer could easily do that to any game.
With that said, I'm not expecting a miracle and the changes they seem to be proposing could come with some huge drawbacks because it seems we could be presented with radically different gameplay if they do intend to scale to hundreds of players per faction on the same server.
I think it's worth the risk. I love Cyrodiil and AvA, but it's awful as a PVP game in its current state at every scale of combat. There's no baby to throw out with the bathwater anymore.
moderatelyfatman wrote: »2019: https://www.elderscrollsonline.com/en-us/news/post/57437
2020: https://www.elderscrollsonline.com/en-us/news/post/59387
2021: https://www.elderscrollsonline.com/en-us/news/post/61335
2022: https://www.elderscrollsonline.com/en-us/news/post/63363
2023: https://www.elderscrollsonline.com/en-us/news/post/65265
2024: https://www.elderscrollsonline.com/en-us/news/post/67321
This right here is exactly why I no longer get my hopes up regarding ESO.
There is no reason to believe this time will be any different, and you would be a fool to think otherwise. Zenimax has not once made good on a promise to improve performance or the PVP side of the game, except when they accidently improved it by replacing the hardware before allowing it to slip back into disrepair within a 9 month timeframe. Every time people begin to get vocal regarding their unhappiness with PVP/Performance/combat/balance, we get some PR post and a few weeks of weak forum communication, followed by a return to the norm and much later an excuse as to why they couldn't accomplish the goals they laid out at the end of the previous year.
I would love to be wrong. I'd love to see the PVP side of this game return to it's former glory. But their track record and the actions of their developers do not provide any reason to believe that they are willing or even capable of achieving that.
This right here is exactly why I no longer get my hopes up regarding ESO.
There is no reason to believe this time will be any different, and you would be a fool to think otherwise. Zenimax has not once made good on a promise to improve performance or the PVP side of the game, except when they accidently improved it by replacing the hardware before allowing it to slip back into disrepair within a 9 month timeframe. Every time people begin to get vocal regarding their unhappiness with PVP/Performance/combat/balance, we get some PR post and a few weeks of weak forum communication, followed by a return to the norm and much later an excuse as to why they couldn't accomplish the goals they laid out at the end of the previous year.
I would love to be wrong. I'd love to see the PVP side of this game return to it's former glory. But their track record and the actions of their developers do not provide any reason to believe that they are willing or even capable of achieving that.
even if they toss out this new camp and performance is great, at what cost? I would literally sooner just go play bdo or wow or some other mmo. I play eso because i love the combat and the diverstiy. Combat has been dumbed down by zos for years, and so has diversity. But what they proposed is even worse. I dont play eso to be forced to run something by the devs. Skills or a build or whatever. I would hate it, im sure someone like you would hate it, everyone i know would hate it.
Even if its not super invasive, and they just ban a few skills, then would it really make a difference? From the way i read it, it sounds like loadouts or something. Idk, time will tell, but the question i have to keep asking is, what does any of this do for cyrodiil the way it is now. Unless they have some other idea that i missed or they havent talked about. But ofc, i have zero faith. We have played too long lmao, been watching every year, reading these posts, how could we have any faith in things improving.
This right here is exactly why I no longer get my hopes up regarding ESO.
There is no reason to believe this time will be any different, and you would be a fool to think otherwise. Zenimax has not once made good on a promise to improve performance or the PVP side of the game, except when they accidently improved it by replacing the hardware before allowing it to slip back into disrepair within a 9 month timeframe. Every time people begin to get vocal regarding their unhappiness with PVP/Performance/combat/balance, we get some PR post and a few weeks of weak forum communication, followed by a return to the norm and much later an excuse as to why they couldn't accomplish the goals they laid out at the end of the previous year.
I would love to be wrong. I'd love to see the PVP side of this game return to it's former glory. But their track record and the actions of their developers do not provide any reason to believe that they are willing or even capable of achieving that.
even if they toss out this new camp and performance is great, at what cost? I would literally sooner just go play bdo or wow or some other mmo. I play eso because i love the combat and the diverstiy. Combat has been dumbed down by zos for years, and so has diversity. But what they proposed is even worse. I dont play eso to be forced to run something by the devs. Skills or a build or whatever. I would hate it, im sure someone like you would hate it, everyone i know would hate it.
Even if its not super invasive, and they just ban a few skills, then would it really make a difference? From the way i read it, it sounds like loadouts or something. Idk, time will tell, but the question i have to keep asking is, what does any of this do for cyrodiil the way it is now. Unless they have some other idea that i missed or they havent talked about. But ofc, i have zero faith. We have played too long lmao, been watching every year, reading these posts, how could we have any faith in things improving.
Their vagueness in this suggestion is incredibly frustrating. I totally agree, if they are planning to dumb down combat any further, or force everyone to use a small selection of specific skills and sets - I'm out. The combat, despite not being what it once was, is the only thing ESO has. It is the entire reason the PVP playerbase that exists still plays this game despite the complete lack of balance, care from the developers, and new content.
Their goal with this is completely non-sensical as well. They state that the reason they're doing this is to be able to "increase population caps back to launch levels". What is the point in doing that if you have to trash the combat/build system to do it? What is the point in doing that if the balance is god awful and you won't listen to players on how to improve it? What is the point in doing that if we aren't receiving new cyrodiil content to refresh our decade old zone? What is the point in doing that if the population to reach those new caps doesn't even exist anymore because of the aforementioned issues being left unaddressed?
Truly telling.
Would love to hear @ZOS_MattFiror's or @ZOS_RichLambert's retrospect on this matter. Game performance is way down. Combat balance is the worst it's ever been.
What's the new roadmap? How quickly do you think you'll be able to get Cyrodiil back? How are you planning on addressing the server issues that are plaguing your players and causing them to give up on the game? How are you going to measure progress?
Truly telling.
Would love to hear @ZOS_MattFiror's or @ZOS_RichLambert's retrospect on this matter. Game performance is way down. Combat balance is the worst it's ever been.
What's the new roadmap? How quickly do you think you'll be able to get Cyrodiil back? How are you planning on addressing the server issues that are plaguing your players and causing them to give up on the game? How are you going to measure progress?
I would assume someone at eso is laughing at these questions. If they were going to improve anything it would have happened already after they already stated they were doing it since 2019. Nothing takes 6+ years to fix.
This right here is exactly why I no longer get my hopes up regarding ESO.
There is no reason to believe this time will be any different, and you would be a fool to think otherwise. Zenimax has not once made good on a promise to improve performance or the PVP side of the game, except when they accidently improved it by replacing the hardware before allowing it to slip back into disrepair within a 9 month timeframe. Every time people begin to get vocal regarding their unhappiness with PVP/Performance/combat/balance, we get some PR post and a few weeks of weak forum communication, followed by a return to the norm and much later an excuse as to why they couldn't accomplish the goals they laid out at the end of the previous year.
I would love to be wrong. I'd love to see the PVP side of this game return to it's former glory. But their track record and the actions of their developers do not provide any reason to believe that they are willing or even capable of achieving that.
even if they toss out this new camp and performance is great, at what cost? I would literally sooner just go play bdo or wow or some other mmo. I play eso because i love the combat and the diverstiy. Combat has been dumbed down by zos for years, and so has diversity. But what they proposed is even worse. I dont play eso to be forced to run something by the devs. Skills or a build or whatever. I would hate it, im sure someone like you would hate it, everyone i know would hate it.
Even if its not super invasive, and they just ban a few skills, then would it really make a difference? From the way i read it, it sounds like loadouts or something. Idk, time will tell, but the question i have to keep asking is, what does any of this do for cyrodiil the way it is now. Unless they have some other idea that i missed or they havent talked about. But ofc, i have zero faith. We have played too long lmao, been watching every year, reading these posts, how could we have any faith in things improving.
moderatelyfatman wrote: »2019: https://www.elderscrollsonline.com/en-us/news/post/57437
2020: https://www.elderscrollsonline.com/en-us/news/post/59387
2021: https://www.elderscrollsonline.com/en-us/news/post/61335
2022: https://www.elderscrollsonline.com/en-us/news/post/63363
2023: https://www.elderscrollsonline.com/en-us/news/post/65265
2024: https://www.elderscrollsonline.com/en-us/news/post/67321
and failed every time? Ya. im not sure why they would ever think we would believe them this time. And this idea of a new campaign with limited skills/builds is terrible and does nothing to fix performance in the current cyrodiil campaigns. I refuse to believe that this huge company, with Microsoft behind them, has no idea what is wrong with their servers. after 10 years, and after the last 4-5 years of "working on it. There is no way. I M O they have to know what the issue is, and instead of investing them money needed to fix it, they keep trying to work around it.