So the aim of this suggested rework is to achieve 2 things: 1) De-jankify the wereworlf gameplay and 2) Facilitate the notion of Magicka based characters to utilize being a Werewolf (As the overall design very much leans into Stam only. Unlike say, Vampire which can easily be changed to enable Stampires by just altering ability costs).
Werewolf Transformation - Transform into a beast, fearing nearby enemies for 3 seconds. While Transformed your Max Stamina and Max Magicka are increased by 30%. While slotted, your Stamina Recovery and Magicka Recovery are increased by 15%.
While Transformed you can activate
Fury Swipes for X Ultimate, dealing X Bleed Damage to all nearby enemies and an addtional Y Bleed Damage over 10 seconds.
Comments:
The baseline effect of transforming altered so now it provides bonuses to both resources, which has a side effect of improving its utility while slotted and not being used. Also a change to enable an actual ultimate ability while transformed allowing for greater utility (And fun)
Werewolf Berserker (Morph) - Transform into a beast, fearing nearby enemies for 3 seconds. While transformed, your Light Attacks apply a bleed for 3716 Bleed Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina and Max Magicka are increased by 30%. While slotted, your Stamina Recovery and Magicka Recovery are increased by 15%.
While Transformed you can activate
Rending Swipes for X Ultimate, dealing X Bleed Damage to all nearby enemies and an addtional Y Bleed damage over 10 seconds, dealing up to X% more damage to targets below 100% health.
Comments:
Includes the baseline changes to incorporate Magicka. Transformed ult provides more damage in a thematic "Execution" style for this damage orientated morph.
Pack Leader (Morph) - Transform into a beast, fearing nearby enemies for 3 seconds. While transformed your Max Stamina and Max Magicka are increased by 30%, you take 10% less damage, and you summon two direwolves. You also grant yourself and nearby group members Minor Courage, increasing their Weapon and Spell Damage by 215. While slotted, your Stamina Recovery and Magicka Recovery are increased by 15%.
While Transformed you can activate
Shredding Swipes for X Ultimate, Dealing X Bleed Damage to all nearby enemies and an additional Y Bleed damage over 10 seconds. Enemies damaged by this ability are afflicted with Major Vulnerability for 4 seconds.
Comments:
Again, incorporate the Magicka bonuses. Transformed ult provides some additional utility in the form of the coveted Major Vulnerability.
Pounce - Cost is based on highest Max Resource. Pounce on an enemy with primal fury, dealing 1799 Bleed Damage and an additional Y damage over 10 seconds to all nearby enemies, dealing up to 450% more damage to enemies under 100% Health. All enemies hit are afflicted with the Hemorrhaging status effect.
Comments:
Cost now scales with resource built for. No longer is a janky 2-use skill for no reason, it just pounces and does its thing. Baseline is now AoE because cleave is more important these days.
Brutal Pounce (Morph) - Cost is based on highest Max Resource. Pounce on an enemy with primal fury, dealing 1799 Bleed Damage and an additional Y damage over 10 seconds to all nearby enemies, dealing up to 450% more damage to enemies under 100% Health. All enemies hit are afflicted with the Hemorrhaging status effect. Increases your Weapon and Spell Damage by 100 for each enemy hit, up to 6 times.
Comments:
Same changes as with base skill. Flexible resource cost. Less janky ability.
Feral Pounce (Morph) - Cost is based on highest Max Resource. Pounce on an enemy with primal fury, dealing 1799 Bleed Damage and an additional Y damage over 10 seconds to all nearby enemies. All enemies hit are afflicted with the Minor Vulnerability increasing their damage taken by 5%. Dealing damage with either attack restores 100 Stamina and extends your Werewolf Transformation by 1 second.
Comments:
Again, same changes as with base skill. AoE component can help with the Stamina gain for tanking multiples, to recover Stamina while blocking. Exchanges the execute damage and Hemorrhage for more utility in Minor Vulnerability.
Hircine's Bounty - Cost is based on lowest Max Resource. Invoke the Huntsman's blessing, healing you for X Health and also healing you and nearby allies an additional Y Health over 10 seconds. This ability scales off your Max Health. While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Comments:
Provides additional AoE HoT effect granting better sustain as well as more utility. Janky Stam restore is removed to be reintegrated elsewhere. Flexible cost added.
Hircine's Rage (Morph) - Cost is based on lowest Max Resource. Invoke the Huntsman's blessing, healing you for X Health and also healing you and nearby allies an additional Y Health over 10 seconds. Also grants you Major Berserk. While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Comments:
Same as baseline changes, flexible cost, HoT effect. Also changed it to be based on damage stats rather than max health and made the Major Berserk unconditional (And sans penalty) given that Scribing can facilitate anyone to get Minor Berserk for free.
Hircine's Fortitude (Morph) - Cost is based on lowest Max Resource. Invoke the Huntsman's blessing, granting you a damage shield that absorbs X damage for 6 seconds, healing you for X Health, and also healing you and nearby allies an additional Y Health over 10 seconds. This ability scales off your Max Health. While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%.
Comments:
Baseline changes implemented. But also swapped the Endurance and Fortitude buffs for a damage shield to provide a more well rounded defensive skill.
Roar - Cost is based on highest Max Resource. Roar with bloodlust to fear nearby enemies for 4 seconds and setting them Off Balance for 7 seconds Your roar also leaves enemies dazed, applying Minor Maim reducing their damage by 5% for 20 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Comments:
Cost flexibility. Traded janky "Terrified" mechanic for Minor Maim, providing utility.
Ferocious Roar (Morph) - Cost is based on highest Max Resource. Roar with bloodlust to fear nearby enemies for 4 seconds and setting them Off Balance for 7 seconds Your roar also leaves enemies dazed, applying Minor Maim reducing their damage by 5% for 20 seconds. You also increase your feral senses revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. Your Heavy Attacks also are 33% faster for 10 seconds after casting. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Comments:
Provides the baseline utility/flexibility changes. Also adds a reveal mechanic in lieu of not being able to access Guild skills for this effect.
Deafening Roar (Morph) - Cost is based on highest Max Resource. Roar with bloodlust to fear nearby enemies for 4 seconds and setting them Off Balance for 7 seconds Your roar also leaves enemies dazed, applying Minor Maim, Minor Breach and Major Breach, reducing their damage by 5% and Physical and Spell Resistances by 2974 and 5948 for 20 seconds. While slotted you gain Major Protection and Minor Protection reducing damage taken by 10% and 5%.
Comments:
Also retains the baseline changes. Also provides Minor Breach for more utility. Trades the Taunt on Heavy attacks for Minor Protection.
Piercing Howl - Cost is based on highest Max Resource. Crush an enemy with a deafening howl, dealing X Physical Damage. You or an ally targeting the enemy can activate the Scent of Blood synergy, which grants both you and them X Stamina and Magicka.
Comments:
Flexible cost. Synergy becomes baseline. Synergy now also provides resources and will always benefit you.
Howl of Agony (Morph) - Cost is based on highest Max Resource. Crush an enemy with a deafening howl, dealing X Physical Damage. You or an ally targeting the enemy can activate the Feeding Frenzy synergy, which grants both you and them X Stamina and Magicka, and Empower and Minor Force for 20 seconds, increasing their damage done with Heavy Attacks against monsters by 70% and their Critical Damage by 10%.
Comments:
Similar changes to baseline. Synergy now also provides the buffs for more damage.
Howl of Despair (Morph) - Cost is based on highest Max Resource. Crush an enemy with a deafening howl, dealing X Physical Damage and taunting them to attack you for 15 seconds. You or an ally targeting the enemy can activate the Taste of Blood synergy, which grants both you and them X Stamina and Magicka, and Minor Heroism granting 1 Ultimate every 1.5 seconds for 20 seconds.
Comments:
Again, same changes as baseline. This skill will also now be a ranged taunt skill, making applying taunt more convenient. Synergy provides more utility in the form of Minor Heroism.
Infectious Claws - Cost is based on highest Max Resource. Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Diseased status effect.
Comments:
Flexible cost added. No other changes.
Claws of Anguish (Morph) - Cost is based on highest Max Resource. Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds. Afflicts enemies with Major Defile for 4 seconds, reducing their healing received and damage shield strength by 12%. Enemies hit by any part of the ability are afflicted with the Diseased status effect.
Comments:
Again, just flexible cost added. No other changes.
Cursed Claws formerly
Claws of Life (Morph) - Cost is based on highest Max Resource. Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds. Afflicts enemies with Minor Cowardice reducing their Weapon and Spell Damage by 215 for 4 seconds. Enemies hit by the initial hit are afflicted with the Diseased status effect.
Comments:
More flexible cost. With the change to Hircine's Bounty providing the health sustain, this morph was altered to provide more utility in the form of Minor Cowardice instead of its lifestealing.