Maintenance for the week of December 16:
• [COMPLETE] NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

ITT: Things you're not sure why are still in the game

Mavloc
Mavloc
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Example: Eyebrow Skew in Character creation.

Just give me straight symmetrical eyebrows. Wtf.
  • Mik195
    Mik195
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    Why are plunder skulls Slottable items? Is there a fun opening plunder skulls dance I've missed?

    Why hasn't horse training been simplified? Hello new player, you'll have a fully upgraded mount in about 6 months. At least login rewards make it slightly less painful. There are enough zones now that running everywhere would be annoying.
  • Destai
    Destai
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    My biggest one is horse training. Would be nice if I could buy it all in one go.
  • Vonnegut2506
    Vonnegut2506
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    Non-stacking treasure maps still existing just boggles my mind.
  • freespirit
    freespirit
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    Non-stacking treasure maps still existing just boggles my mind.

    It's not even that they don't stack, it's the fact you can only have ONE of each type in your inventory and your bank!!

    AND with the new mail system if you have one of the six maps in your inventory it will NOT let you take the other five!

    Absolutely ridiculous!!! :o
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Renato90085
    Renato90085
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    pvp mode still cant see other player ping and reconnect
  • fizzylu
    fizzylu
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    Players.

    Joking, jokingggg (just a bit). I guess I'll say crown store/crate items like soul gems, repair kits, vamp/werewolf "bites", etc.... you know, basic things you can very easily get without spending a cash currency or it's free equivalent despite how much Zenimax tries to reason their existence.
  • moderatelyfatman
    moderatelyfatman
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    Those silly side pieces on character armor.
  • Thumbless_Bot
    Thumbless_Bot
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    Slaughterfish. Just make invisible barriers. I like to explore every inch of every map. It's less peaceful when I have to worry about that. I would say the same for cyro. No one cares if someone is trying to be evasive by swimming across The Niben River.

  • MrGarlic
    MrGarlic
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    Why can't I vendor 'laurel' to a merchant? I have to destroy it.
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • SeaGtGruff
    SeaGtGruff
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    If surveys can be stacked, it seems like treasure maps should stack, too. I'm not talking about programming and database logistics, I'm talking about lore and immersion. I mean, how is it logical that you can get a survey for a location where there's an outcropping of ore (or whatever), go harvest it, ride off a little ways, turn around and ride back, and find the outcropping fully replenished as though you hadn't just harvested it a minute earlier? How does being able to do the same thing with a treasure map break immersion or logic or whatever, in any sort of way that surveys do not? And besides, you can dig up the same treasure map multiple times if you retrieve another copy of it from your bank or your storage coffers, so that basically destroys the point of not letting them stack (if there is a point).

    Runeboxes should also stack, IMO.
    I've fought mudcrabs more fearsome than me!
  • Finedaible
    Finedaible
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    The mount training time-gate is such a bad look to potential new players. There is literally no positives to the gameplay experience by having this. I'd like to see the cooldown removed and just let players spend all the gold at once to max it out if they wish. They could leave crown mount training upgrades for the whales who can't be bothered to get gold.

    Any race, any alliance upgrade. Why is this even a thing in an Elder Scrolls title? Remove this restriction as well.

    Hidden drop cooldowns on coffers. Either remove cooldown, come up with a more logical system, or explicitly state the hidden cooldowns for the players on the coffer's description. The recent change to a daily reset deadline helped some, but there are still many different cooldowns between coffer rewards with no mention of their restrictions anywhere.

    Identical, non-stackable items like Runeboxes. Just why? Stop with the unnecessary inventory bloat. I get that they want to sell assistants and ESO+, but even with those inventory management gets absurd without addons. Unsalable items like common furnishings from antiquities annoy me as well when I just want to get rid of them; this only makes sense for anything that was purchased from the crown store.

    New "Treasure" items with each update. It's just more inventory bloat, give us straight gold instead.
  • Personofsecrets
    Personofsecrets
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    Pounce and Profit / Grand Larceny.
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • wolfie1.0.
    wolfie1.0.
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    Fragments listed as if I never collected all of them when I already have the item and am unable to make another.
  • Necrotech_Master
    Necrotech_Master
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    SeaGtGruff wrote: »
    If surveys can be stacked, it seems like treasure maps should stack, too. I'm not talking about programming and database logistics, I'm talking about lore and immersion. I mean, how is it logical that you can get a survey for a location where there's an outcropping of ore (or whatever), go harvest it, ride off a little ways, turn around and ride back, and find the outcropping fully replenished as though you hadn't just harvested it a minute earlier? How does being able to do the same thing with a treasure map break immersion or logic or whatever, in any sort of way that surveys do not? And besides, you can dig up the same treasure map multiple times if you retrieve another copy of it from your bank or your storage coffers, so that basically destroys the point of not letting them stack (if there is a point).

    Runeboxes should also stack, IMO.

    runeboxes are quite different from surveys/maps in that they are considered containers and you cant even store or bank them lol

    it would be nice to let containers stack but thats a different challenge from maps lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Jewelry Trait stones still have a dust form. Should have been converted to only stones along with the Tempers!
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
    Merry Christmas and happy New Life!
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Base Game outfit styles, they are an eyesore among all the high-quality styles ZOS has released
  • BlueRaven
    BlueRaven
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    I have to say, none of these improvements I really agree with.

    Eyescew can be used creatively, especially when paired with a smirk.

    Stacking treasure maps does not make sense narratively.

    And I think the mount training adds needed narrative flavor, I still remember when we had to train each mount individually.

    If anything I would like to add a mass mailing feature for guild leaders, and that is about it.
  • Mavloc
    Mavloc
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    Base Game outfit styles, they are an eyesore among all the high-quality styles ZOS has released

    I have to agree that some textures should get their resolution increased.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    PVP
    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2370+
  • Taril
    Taril
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    Experience only contributing to the currently active weapon set and bar of skills. Simply makes little sense and its only purpose is seemingly to make it really annoying to level up skills and skill lines for... Reasons.

    Shared Resource/Chest/Strongbox/Thieves Trove spawns. Most other sources of loot (Such as corpses, containers, pickpocketing) are unique to players. But those specific things still provide competition between players in order to obtain. With little reasoning for that (Perhaps artifical scarcity on resources such as alchemy ingredients?)

    Daily caps for Fence usage. Many years ago when it was first introduced, sure it made some sense as it was one of the more profitable ventures available at the time. Nowadays, when you have things like Scrying where you can continuously dig up 100g + 1000g antiquities forever... Farming for longer grabbing mostly 40g loot to sell to a fence is insignificant (Even with maxed out additional fence profit skills).

    Guild Traders. I understand their intent and their overall contribution to the economy. But it leans towards a sellers market in regards to guilds with the better trader locations make more money and can charge more because it's more annoying as a buyer to go elsewhere (Especially when actually shopping around means running through every zone and checking every trader for the best prices). I'd have thought that they would have switched to a buyers market by now, via creating a global market (So everyone has equal opportunity to sell) and removing the need to be in a guild to sell things (Creating a larger pool of item availability).
  • Necrotech_Master
    Necrotech_Master
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    Taril wrote: »
    Experience only contributing to the currently active weapon set and bar of skills. Simply makes little sense and its only purpose is seemingly to make it really annoying to level up skills and skill lines for... Reasons.

    Shared Resource/Chest/Strongbox/Thieves Trove spawns. Most other sources of loot (Such as corpses, containers, pickpocketing) are unique to players. But those specific things still provide competition between players in order to obtain. With little reasoning for that (Perhaps artifical scarcity on resources such as alchemy ingredients?)

    Daily caps for Fence usage. Many years ago when it was first introduced, sure it made some sense as it was one of the more profitable ventures available at the time. Nowadays, when you have things like Scrying where you can continuously dig up 100g + 1000g antiquities forever... Farming for longer grabbing mostly 40g loot to sell to a fence is insignificant (Even with maxed out additional fence profit skills).

    Guild Traders. I understand their intent and their overall contribution to the economy. But it leans towards a sellers market in regards to guilds with the better trader locations make more money and can charge more because it's more annoying as a buyer to go elsewhere (Especially when actually shopping around means running through every zone and checking every trader for the best prices). I'd have thought that they would have switched to a buyers market by now, via creating a global market (So everyone has equal opportunity to sell) and removing the need to be in a guild to sell things (Creating a larger pool of item availability).

    i would agree with the fence caps, it feels kind of restricting right now

    in 2 hours running some vet trials i can make about 15k gold from a single trial run because of the 1000g undaunted plunders, which usually get like 15 of them across all the boss kills

    i still generally make more gold selling stuff on guild stores as a primary source of profit since i only do trials a couple days a week

    edit to add: on the point of the guild traders, it is definitely not a sellers market right now, mostly due to prices being lower, prices likely drastically increase if there was a central market because of people manipulating the market (monopolizing resources, etc), the current market isnt the most convenient, but it is definitely better for the buyer right now because it limits market manipulation
    Edited by Necrotech_Master on 11 December 2024 23:34
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • HatchetHaro
    HatchetHaro
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    Stacked surveys should respawn the nodes immediately after all six nodes are collected. Having to run out of render range and then back in to refresh the survey multiple times is so incredibly mind-numbing that it just makes me want to never do them ever again.
    Best Argonian NA and I will fight anyone for it

    17 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 3x SBS, 1x Unchained
  • Taril
    Taril
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    edit to add: on the point of the guild traders, it is definitely not a sellers market right now, mostly due to prices being lower, prices likely drastically increase if there was a central market because of people manipulating the market (monopolizing resources, etc), the current market isnt the most convenient, but it is definitely better for the buyer right now because it limits market manipulation

    It's still the sellers market. One only needs to check the prices of things at different traders.

    Prices get significantly lower the more out of the way the trader is. Because sellers can inflate their prices due to positioning.

    Prices would not drastically increase with a central market because there would be vastly more competition. Maybe some people who've got many millions of gold from exploiting the sellers market for 10 years would be able to buy everything and raise the prices... But what always happens is that this doesn't last long as it's about what people are willing to buy.

    If people aren't willing to buy things for the higher prices NOW when it's more locally priced (Thus, easier to monopolize particular locations), why would they pay higher prices when tons of people will be undercutting for faster sales of the same items?

    There's already complaints about how the 2x resources events tanks prices because it floods the market with more people trying to sell lower to get quick sales (Shifting things towards a buyers market). Haivng more access to items through all sellers selling in the same location (As well as guildless players being able to sell things) would further exacerbate that.
  • AngryPenguin
    AngryPenguin
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    PVP

    ESO is designed with PvP as being the original end game activity and has as much or more to offer than PvE activities.
  • tsaescishoeshiner
    tsaescishoeshiner
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    Crown Soul Gems.

    Soul gems used to be leveled, so you couldn't use a level 17 soul gem on a max-level character. But you could with Crown Soul Gems, making them special.

    Now, we don't need them, but we get them from Daily Rewards, and they don't stack with regular soul gems, which are worth 30 gold each anyway. We don't get Crown Dreugh Wax from Daily Rewards, so these should be changed to regular soul gems that stack.
    PC-NA
    in-game: @tsaescishoeshiner
  • Necrotech_Master
    Necrotech_Master
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    Taril wrote: »
    edit to add: on the point of the guild traders, it is definitely not a sellers market right now, mostly due to prices being lower, prices likely drastically increase if there was a central market because of people manipulating the market (monopolizing resources, etc), the current market isnt the most convenient, but it is definitely better for the buyer right now because it limits market manipulation

    It's still the sellers market. One only needs to check the prices of things at different traders.

    Prices get significantly lower the more out of the way the trader is. Because sellers can inflate their prices due to positioning.

    Prices would not drastically increase with a central market because there would be vastly more competition. Maybe some people who've got many millions of gold from exploiting the sellers market for 10 years would be able to buy everything and raise the prices... But what always happens is that this doesn't last long as it's about what people are willing to buy.

    If people aren't willing to buy things for the higher prices NOW when it's more locally priced (Thus, easier to monopolize particular locations), why would they pay higher prices when tons of people will be undercutting for faster sales of the same items?

    There's already complaints about how the 2x resources events tanks prices because it floods the market with more people trying to sell lower to get quick sales (Shifting things towards a buyers market). Haivng more access to items through all sellers selling in the same location (As well as guildless players being able to sell things) would further exacerbate that.

    prices would absolutely not be lower in a central market, ive already seen it happen in games with a central market where an item would get monopolized overnight and its price would shoot up 1000x what it previously was worth

    how would you like it if you were trying to buy say dreugh wax, but the price was 125k per wax because someone went and bought up every unit and relisted it for that? you cant do that in the current market mostly due to the sheer quantity of guild traders. a situation like that could absolutely happen (and probably would) in a central market

    market manipulators have to do a lot of work to even marginally influence the price on something through trackers like TTC, but if it was central, they wouldnt even have to move and could almost fully automate their practice

    not to mention the server strain of trying to load the entire games worth of items being listed, its already incredibly slow loading even a single populated guild store and perform a search on it (yes im sure it could probably be optimized, but im talking about how the game works right now)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    PVP

    ESO is designed with PvP as being the original end game activity and has as much or more to offer than PvE activities.

    And what exactly does it have to offer? the truth is ZOS made the right choice to move away from PvP.
    Edited by TX12001rwb17_ESO on 12 December 2024 00:21
  • Northwold
    Northwold
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    Cadwell's Silver and Gold (unless they were finally revised so they actually make sense in the post-One Tamriel world alongside the revisions to the new player experience).
    Edited by Northwold on 12 December 2024 00:23
  • alpha_synuclein
    alpha_synuclein
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    Style materials for crafting gear.
    With the outfit system available for everyone we can look how we want regardless of what we wear. If style materials are only being used for master writs and making furniture, why not make them a housing only feature?
  • DinoZavr
    DinoZavr
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    i wonder why treasure maps, crafting surveys, and provisioning recipes share an icon?
    is it that hard to make them unique visually distinguishable icons, or, at the vey least color them differently?
    PC EU
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