Krin'ze woulda been about my ideal Companion.
Avoiding spoilers, the Zerith-var quest line is absolutely AMAZEBALLS. He is also a wonderful friendly, curious lunk as a Companion, too. He just oozes adorable himbo energy. He's a buddy who anyone would want to have their back.
But! The first character you see as the quest starts is Krin'ze. And as soon as I saw her, I knew immediately that there was no way she was the Companion, as we already have Ember as female Khajiit, and players woulda got mad about the duplication. And I also knew immediately that however good the real Companion was, I'd still wish they were her.
Boy, did I dearly wish I might be proven wrong. Because, Zerith certainly grew on me, but Krin'ze... daaamn.
Why her in particular?
When I play in a party with my wife, even though she has no problem with me playing female, I usually play as a big hulking khajiit tank like Zerith, because while my wife can stand perfectly well on her own two paws (and can certainly trounce my tail in any duel!), it just warms my heart to be able to shield and protect her from harm. It feels
right.
But when I play alone, I mainly play a female character because I
care more about her fate than I do with my male alts. I work harder to save her from harm.
Protectiveness forces me to emotionally invest.
Vulnerable ingame companion NPCs, designed in a way that aims to trigger our "protecc the smol" instinct, move me emotionally in a way that strong, independent hunks (of either gender) just never can. I don't feel bad if I leave them behind fighting stuff. I don't worry for them if something aggros on them rather than me. Even if Isobel gets knocked down, I kinda feel "she's got this". Ember, I feel bad about. As a young and relatively inexperienced student, she's
my responsibility, she's
in my care, in a way the others, worldly and self-capable, kinda aren't. And I suspect Mirri would mock me roundly if I even showed the least concern.
I find that I get more invested in games where you can play as (or be accompanied by) an animal character, or a child, or someone small, etc: the "emotional value" of a character or partner you want to defend is
so much higher.
Dogmeat in Fallout is a perfect example. We'd all happily die for him, right? But I can't think of another Fallout companion I care about, offhand. "They got this."
So I'd give my eye teeth for a Dagi Companion. Or honestly, an Alfiq, damn!
But I'd guess we won't (can't!) get a Dagi for many years.
Mechanically, it might never be possible. Definitely with Pahmar-raht (won't fit through most doorways) and Alfiq (can't do most character actions, wield weapons, wear armor, etc), and digitigrade races (neeed to re-record every dang animation: but how? AI-generated animations might eventually make this possible, though?). But even with Dagi, it might pose a whole raft of problems with existing content, due to the content being designed for characters in the normal player size range. They might fall through terrain gaps in some places that were made to be safe for player races, or worse, be able to be commanded to attack mobs that players can't reach, etc. But Dagi are likely
close enough to player height that I think it might be able to work as companions, even if not as playable characters, just by increasing the size of their collision.
And then there's the elephant-in-the-room problem that Companions often get dressed in skimpy outfits. And "lewding the smols" is a really bad look for a game. It doesn't necessarily kill the game (Tera's Elin, ibid), but you may end up attracting a community they just might not want, or affecting their rating in some countries, or getting them bad press, or whatever.
And even if all the mechanical and social problems could be handled, I'm pretty sure we won't get a Dagi for a
looong time, if ever.
Because now we have these companions:
- M Argonian
- F Breton
- F Dark Elf
- T High Elf
- M Imperial
- M Khajiit
- F Khajiit
- M Redguard
Khajiit made sense to me to double up on, as it seems they're THE most popular race. But I doubt we'll see another until there's at least a couple of every other playable race. If I were a gambling man, I might put a small bet on F Nord, F Orc, and M Wood Elf to be three of the next four, with maybe F Redguard as the fourth because people deserve skin-color representation. So another 12 characters, which means (assuming they stick to 2 a year) it'll be 2031 before they could even
consider a Dagi companion
Wood elves, then?
A wood elf smol might well tickle that same "protecc" instinct, I guess, but it's also a
personality thing: when Zerith says of Krin'ze "above all, keep her safe from harm", I think we all got where he was coming from. If he oozes "himbo" energy, she exudes strong "protect her" vibes (and I love that her character called out the silliness of such overprotectiveness!). I think it's unlikely that a companion could ever have that kind of personality, and still work as a companion? I might be wrong. Ember works well for me, but
really annoys some people.
And I can't see a wood elf ever inspiring that feeling: they're too harshly, fiercely independent. Then again, it
could work: the Feral Kid in Mad Max, and Newt in Aliens 2 managed to show decent independence while still inspiring audience "protecc" emotional investment. Sarah Connor in Terminator 2 was kickass and independent, but you could still strongly empathize with Arnie's protectiveness of her.
But, Krin'ze!!!