Just an update on this absolutely ATROCIOUS new player experience:
I'm trying to do the daily for 3 wins against other opponents. I still only have the 2 starting decks. and I keep selecting the "casual" (non-ranked) option.
I'm getting absolutely decimated on a regular basis. I think my record is something like 4 wins and 30 losses. About half my losses aren't even remotely competitve: The final score is something like 52-7 or something.
This is absurd.
NPCs are extremely bad at this game (though they can still win with Orgnum and some decent luck) and that is intentional so an average player could win games against them. As for PVP, the player base is kinda small and shrinking, so you will get a lot of experienced opponents and a lot of frustration.
NPCs are extremely bad at this game (though they can still win with Orgnum and some decent luck) and that is intentional so an average player could win games against them. As for PVP, the player base is kinda small and shrinking, so you will get a lot of experienced opponents and a lot of frustration.
Part of the problem with NPC AI is that Novices are markedly harder than Proficient NPCs, ever since the AI overhaul.
Proficient NPCs routinely make mistakes in terms of which patron to use when, which cards to sacrifice or buy, etc. I see them make these mistakes much more often than Novices. Some of them made quite the gaffes yesterday when I was playing.
Yet new players have to make it through the higher difficulty “Novices” to get to an easier difficulty. I don’t blame players for finding that a turn off, especially if they figure (logically so) that it should only get harder from there.
SeaGtGruff wrote: »I knew my opinion would be an unpopular one, but I'll repeat again that I did NOT say it IS cheating, I said it SMELLS LIKE cheating to me.
I've only played once against a human, but I didn't even know you could peek at the other player's cards. It would have never occurred to me to do so, because yeah, in any serious card game, it would be cheating.
In card games, you usually have to rely on your memory if you want to keep track of what an opponent has played or discarded. It's part of the challenge of the game. But that's the problem. It's a challenge. So in ToT, the game lets you peek. Often in digital games, these types of easy mode features are present to make the game more accessible, which is understandable.
Another reason it might be there for ToT is that the interface is just so bad that it would be difficult to keep track of what's being played and discarded - as the subject of this thread states. So even if you were up to the challenge, you wouldn't be able to do it because stuff just flashes by too quickly.
So I'd just go with the flow and peek, even though it will feel wrong. It's not wrong for ToT - just easy.
dk_dunkirk wrote: »ToT is a pretty direct takeoff of a real deck-building game called Dominion. (Maybe that's already been mentioned, and I missed it.) If you can learn to play Dominion, you can play ToT. That being said, sticking it in a video game like this is kind of like Gwent from The Witcher 3, which I'm sure people have talked about. I hate that game. It's not nearly as fair as ToT. However, I don't think either belong in a fantasy RPG.
THAT being said, hiding achievements FOR OTHER THINGS behind this mini game is achingly terrible game design, and cruel to people who hate this slog, and would otherwise just ignore it. People drawn to a complex game like ESO with thousands of achievements and collectibles tend towards OCD. IMO, ZOS is abusing us by doing this. I think each of these new, broad systems, like ToT, IA, and each zone, ought to be discrete in their achievements.
Be careful ZOS, once you squeeze someone with OCD too hard, and they're forced to abandon the 100%, they'll just quit. But, hey, almost nothing from these forums makes a dent in the game, so who am I kidding?
Personofsecrets wrote: »
i’m talking PvP. you have a 91% win for PvP?
Personofsecrets wrote: »
i’m talking PvP. you have a 91% win for PvP?
Personofsecrets wrote: »Personofsecrets wrote: »
i’m talking PvP. you have a 91% win for PvP?Personofsecrets wrote: »
i’m talking PvP. you have a 91% win for PvP?
Yes, originally I made a thread about win rates last year in December.
https://forums.elderscrollsonline.com/en/discussion/649312/general-thoughts-on-a-ninety-percent-win-rate-and-the-path-there#latest
I achieved a 90% win rate in casual and an 80% win rate in ranked. If you view the thread, then you'll see that my post in December was a review of my progress after a snapshot in the prior August. I'll repost the relevant pictures.
August 2023
December 2023
December 2024
As you see, after an additional year of time, I was able to add nearly a percent to my unranked play (this has hit actual 91% before today) and I was able to add several more percent to my ranked play.
And just to be clear, the unranked play stat is PVP. It's against real humans via the unranked que. Presumably, they want to win when they play TOT. So please reconcile how my findings are possible.
I don’t put stock in your stats to be fair. The ranked maybe, but definitely not casual. Sorry. Your causal stats are high because you are playing people who just want a daily and don’t even know how to play. Not because of some amazing skill.
Most people only play a couple times casually then move back to the real game once they get whatever was locked behind playing ToT.
Let’s see you play a real tournament against other people who play the game and know what they are doing. You won’t have nearly as high of a rating. Stomping casuals who never play isn’t really winning.
My guess if most humans don’t care enough about this game and if they win. I have never played a ranked game and never will.
Only casual and I don’t really care if I win because I despise ToT.
Lots of players don’t care enough to learn the game and play against players. I definitely don’t and am guessing 99% of ESO players really don’t like this mini-game.
It is low skill and decided (at least in part) by RND.
Flouting casual win rates when most people who cue for casual play don’t know what they are doing is not a flex. The ranked W/L is a better metric, but skewed.
My point is this, most players will never care enough to learn the small portion of the game that is skill. ToT is boring and most people who want to play ESO don’t want to play a RNG card game.
If you want to flout the win rates the only one that really matters is ranked and I would guess even some of those players don’t fully take time to learn it. The game isn’t entertaining enough to draw a big enough player pool to flex win %’s. It’s largely random and luck.
Personofsecrets wrote: »Also, please note. If you look at just the games I've played since December, which is a more accurate representation of my current play rather than historical play, then I have a 91.5% win rate in unranked over 1613 games and a 86.7% win rate in ranked over 924 games. That is to say that there is only a 4.8% difference in my chances to win a game between the unranked and ranked PVP.
Personofsecrets wrote: »Flouting casual win rates when most people who cue for casual play don’t know what they are doing is not a flex. The ranked W/L is a better metric, but skewed.
My point is this, most players will never care enough to learn the small portion of the game that is skill. ToT is boring and most people who want to play ESO don’t want to play a RNG card game.
If you want to flout the win rates the only one that really matters is ranked and I would guess even some of those players don’t fully take time to learn it. The game isn’t entertaining enough to draw a big enough player pool to flex win %’s. It’s largely random and luck.
Okay, you can review the other post that I made above which reviews my ranked win rate.Personofsecrets wrote: »Also, please note. If you look at just the games I've played since December, which is a more accurate representation of my current play rather than historical play, then I have a 91.5% win rate in unranked over 1613 games and a 86.7% win rate in ranked over 924 games. That is to say that there is only a 4.8% difference in my chances to win a game between the unranked and ranked PVP.
In the past year, my ranked win rate is nearly 87% after about 900 games. That's pretty close to my casual win %. I doubt that many of us could tell, for example, the difference between a product that is 91% quality and 87% quality.
You wrote that you play a lot. You also wrote that you will never play ranked mode. You wrote that you definitely don't care enough to learn the game.
Is it possible that you don't really understand Tales of Tribute and therefore made an incorrect sweeping conclusion about the the interplay between skill and luck within the game?
Personofsecrets wrote: »Flouting casual win rates when most people who cue for casual play don’t know what they are doing is not a flex. The ranked W/L is a better metric, but skewed.
My point is this, most players will never care enough to learn the small portion of the game that is skill. ToT is boring and most people who want to play ESO don’t want to play a RNG card game.
If you want to flout the win rates the only one that really matters is ranked and I would guess even some of those players don’t fully take time to learn it. The game isn’t entertaining enough to draw a big enough player pool to flex win %’s. It’s largely random and luck.
Okay, you can review the other post that I made above which reviews my ranked win rate.Personofsecrets wrote: »Also, please note. If you look at just the games I've played since December, which is a more accurate representation of my current play rather than historical play, then I have a 91.5% win rate in unranked over 1613 games and a 86.7% win rate in ranked over 924 games. That is to say that there is only a 4.8% difference in my chances to win a game between the unranked and ranked PVP.
In the past year, my ranked win rate is nearly 87% after about 900 games. That's pretty close to my casual win %. I doubt that many of us could tell, for example, the difference between a product that is 91% quality and 87% quality.
You wrote that you play a lot. You also wrote that you will never play ranked mode. You wrote that you definitely don't care enough to learn the game.
Is it possible that you don't really understand Tales of Tribute and therefore made an incorrect sweeping conclusion about the the interplay between skill and luck within the game?
Nope! I have played enough to understand it, but also realize it’s a boring waste of time with too many RNG factors deciding the outcome.
People concede casual matches to me all the time too. It isn’t a flex.
I can give you credit for the ranked, but stomping casuals who don’t like and don’t want to play ToT doesn’t prove skill. It shows how unpopular the game is to me.
If this were a game designed around ToT, maybe. No one plays ESO for ToT though. It’s an after thought in a game where people are already concerned about the population declining.
spartaxoxo wrote: »If a game is as RNG reliant as it's being made out to be, new players wouldn't get stomped constantly.
Top Players would not have 90% winrates in any mode. Because RNG isn't going to favor them that often.
Personofsecrets wrote: »spartaxoxo wrote: »If a game is as RNG reliant as it's being made out to be, new players wouldn't get stomped constantly.
Top Players would not have 90% winrates in any mode. Because RNG isn't going to favor them that often.
Not only that, but it would be strange for a player to gain 7% of win rate over the course of a year. How would one become 7% more lucky?