If indeed the agent was "attacked" by my opponent's remaining power, why isn't that move telegraphed by an animation like in every other online card game on the planet?
If indeed the agent was "attacked" by my opponent's remaining power, why isn't that move telegraphed by an animation like in every other online card game on the planet?
You should see a flash animation on their power, and your cards life go to 0, before the card is then tossed out of play.
If indeed the agent was "attacked" by my opponent's remaining power, why isn't that move telegraphed by an animation like in every other online card game on the planet?
You should see a flash animation on their power, and your cards life go to 0, before the card is then tossed out of play.
You typed this as I was writing my latest paragraph about this: Yes you can barely see it, but IMO it needs to be way more obvious than a tiny flash of a tiny icon that anyone (even veterans) might miss if they look down at their phone for one fifth of a second.
DenverRalphy wrote: »I don't know that anything needs to be more flashy or noticeable, moreso than the AI player needs to have a Transition phase between actions. Like an eBook reader has a transition time between page turns. The animations and sound effects are there, but the Human player doesn't have enoug time to recognize or interpret them when they fire off rapidly one after another.
Sometimes the AI does go slow, but it seems that after it's determined a plan of attack, suddenly boomboomboom 3 actions at once fire and you're still trying to interpret the 1st when the 4th starts to play out.
Wait... you mean there is nothing in the ToT game UI that tells you what has happened? SMH
tsaescishoeshiner wrote: »I played my first Alessia game last night, and it wasn't until like 15 minutes in that I started to get how the deck works and which cards in it were valuable. And then it was another 15 minutes to finish the match lol (not a fan of that patron now!).
Personofsecrets wrote: »At the same time, knowing exactly what happened to your Bankorai Sentry probably wasn't going to help you. It died. It became a sunk cost. At that point, you can easily evaluate the information that you do have at your fingertips, such as the contents of both players decks, and move on.
Personofsecrets wrote: »In ToT, you are either paying attention or your not.
I won't discourage the idea of additional features that offer more information. At the same time, knowing exactly what happened to your Bankorai Sentry probably wasn't going to help you. It died. It became a sunk cost. At that point, you can easily evaluate the information that you do have at your fingertips, such as the contents of both players decks, and move on.
SeaGtGruff wrote: »I'm actually inclined to wish that ZOS would remove certain information, such as the ability to see your opponent's cards, or see which cards you've got in your draw pile, because to me that kind of ability in a card game seems an awful lot like cheating.)
Personofsecrets wrote: »In ToT, you are either paying attention or your not.
I won't discourage the idea of additional features that offer more information. At the same time, knowing exactly what happened to your Bankorai Sentry probably wasn't going to help you. It died. It became a sunk cost. At that point, you can easily evaluate the information that you do have at your fingertips, such as the contents of both players decks, and move on.
shadyjane62 wrote: »Not just for new player, old players too.