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Zerith-var perk, Ja'kh's Bell of Bounty

NeoniKa
NeoniKa
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I'm just trying to level up Zerith-var to the maximum only to complete all the achievements and use the companion. But I absolutely have no interest at all in having the "Ja'kh's Bell of Bounty" perk always activated. The glowing effect looks different and stronger than the one for the chests, who knows why. I don't like much how it looks like, I think the game already has too many excessive light effects, and it starts to look a lot like an arcade game. So, I prefer to miss a few materials than having heavy sacks prominently highlighted everywhere. My doubt is how we can turn off these perks after completing all achievements for Zerith-var. I know how to disable the glowing effect for chests and "Keen Eye" for materials, but I'm not aware how we would do it for heavy sacks. Will this perk be forever forced on all characters if we complete the achievements or will we be able to disable it when not needed?

bm2n5cs3ve0m.jpg


  • Erickson9610
    Erickson9610
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    From the Companions Q&A:
    ZOS_Kevin wrote: »
    Q: Are there any plans to disable companion trophy bonuses?

    TM: Not at this time, but we’ll certainly discuss it!
    ***

    Until we are able to toggle off Companion Keepsake bonuses, unlocking them is permanent account-wide.
    Edited by Erickson9610 on 12 November 2024 03:56
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • NeoniKa
    NeoniKa
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    From the Companions Q&A:
    ZOS_Kevin wrote: »
    Q: Are there any plans to disable companion trophy bonuses?

    TM: Not at this time, but we’ll certainly discuss it!
    ***

    Until we are able to toggle off Companion Keepsake bonuses, unlocking them is permanent account-wide.

    In that case I'm going to stop immediately leveling up Zerith-var and forget this companion while this issue isn't fixed. :(

    Edited by NeoniKa on 12 November 2024 04:00
  • Erickson9610
    Erickson9610
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    NeoniKa wrote: »
    From the Companions Q&A:
    ZOS_Kevin wrote: »
    Q: Are there any plans to disable companion trophy bonuses?

    TM: Not at this time, but we’ll certainly discuss it!
    ***

    Until we are able to toggle off Companion Keepsake bonuses, unlocking them is permanent account-wide.

    In that case I'm going to stop immediately leveling up Zerith-var and forget this companion until this issue isn't fixed. :(

    You should be fine to level Zerith-var as long as you don't also complete his favor achievement, which is a prerequisite for unlocking his Keepsake. That, or don't get Zerith-var to maximum positive rapport.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • NeoniKa
    NeoniKa
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    NeoniKa wrote: »
    From the Companions Q&A:
    ZOS_Kevin wrote: »
    Q: Are there any plans to disable companion trophy bonuses?

    TM: Not at this time, but we’ll certainly discuss it!
    ***

    Until we are able to toggle off Companion Keepsake bonuses, unlocking them is permanent account-wide.

    In that case I'm going to stop immediately leveling up Zerith-var and forget this companion until this issue isn't fixed. :(

    You should be fine to level Zerith-var as long as you don't also complete his favor achievement, which is a prerequisite for unlocking his Keepsake. That, or don't get Zerith-var to maximum positive rapport.

    What about leveling up everything until I get all achievements and then significantly reduce the rapport. Will it be disabled?
  • tomofhyrule
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    NeoniKa wrote: »
    NeoniKa wrote: »
    From the Companions Q&A:
    ZOS_Kevin wrote: »
    Q: Are there any plans to disable companion trophy bonuses?

    TM: Not at this time, but we’ll certainly discuss it!
    ***

    Until we are able to toggle off Companion Keepsake bonuses, unlocking them is permanent account-wide.

    In that case I'm going to stop immediately leveling up Zerith-var and forget this companion until this issue isn't fixed. :(

    You should be fine to level Zerith-var as long as you don't also complete his favor achievement, which is a prerequisite for unlocking his Keepsake. That, or don't get Zerith-var to maximum positive rapport.

    What about leveling up everything until I get all achievements and then significantly reduce the rapport. Will it be disabled?

    No.

    If you want to avoid having it, don't go his Favor achievement. That means don't donate gold to beggars when he's out (or pick up water skins, or do a ToT daily with him, or the NElsweyr prologue daily, or anything else in there).

    If you already have that one, then the only way to avoid getting it is to not have him out to prevent him from getting to max level or max rapport at any point (and "max rapport" isn't even max, it counts when it's high but not full), or don't do his questline.
    Edited by tomofhyrule on 12 November 2024 05:07
  • Vaqual
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    I will never understand things like this. People design nice and atmospheric models and environments and then some weirdo wants to put particle effects on every available bit of visible surface.
    Why are modern games like this?
  • Taril
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    Vaqual wrote: »
    Why are modern games like this?

    Because people don't like having to do Where's Waldo just to find resources they need to gather 1000's of during their play.

    It used to be fine back in the day, with fewer objects and things standing out more.

    But these days with the masses of visual clutter from random objects that build up an environment, plus more adaptive colouration (I.e. Everything is brown or grey) and it's not as easy to see interactable objects at a glance.

    Thus, bright shiny neon lights to highlight these things (Or some obnoxious filter/overlay that makes them more visible - Often requiring you to press a button to make it function for a few seconds, so general gameplay involves developing RSI from spamming the button to make basic items actually visible...)

    The only other alternative, is to make these things brightly coloured to provide contrast with the environment (Such as how Uncharted and the modern Tomb Raiders highilght the path forward with bright white or yellow paint on ledges and surfaces). In which case you'd be complaining about how people design nice atmospheric environments and then stick in neon pink chests that look horrendously out of place...
  • Syldras
    Syldras
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    I find these items easy to see and the bright effects a little eye-straining, so I toggle would be very welcome.

    In general, for all companion perks, which would also help people who dislike companion perk items cluttering their inventory (something I'm personally not bothered by, but I've read that some people find it annoying).
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • NeoniKa
    NeoniKa
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    Taril wrote: »
    Vaqual wrote: »
    Why are modern games like this?

    Because people don't like having to do Where's Waldo just to find resources they need to gather 1000's of during their play.

    It used to be fine back in the day, with fewer objects and things standing out more.

    But these days with the masses of visual clutter from random objects that build up an environment, plus more adaptive colouration (I.e. Everything is brown or grey) and it's not as easy to see interactable objects at a glance.

    Thus, bright shiny neon lights to highlight these things (Or some obnoxious filter/overlay that makes them more visible - Often requiring you to press a button to make it function for a few seconds, so general gameplay involves developing RSI from spamming the button to make basic items actually visible...)

    The only other alternative, is to make these things brightly coloured to provide contrast with the environment (Such as how Uncharted and the modern Tomb Raiders highilght the path forward with bright white or yellow paint on ledges and surfaces). In which case you'd be complaining about how people design nice atmospheric environments and then stick in neon pink chests that look horrendously out of place...

    I'd like to be able to complete the achievements without being forced to have this thing active on all my characters. I have enough materials for years and I never needed this thing to find them. It should be optional, like it is with "keen eye" for materials and chests. If you like it, nice you can activate it, I don't like it or need it, nice I should be able to deactivate it. There's absolutely no excuse to have this forced on ALL characters as a punishment for completing the achievements.
  • Finedaible
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    There definitely needs to be a toggle for all companion perks in the menu. Many find the added visuals from harvesting keen eye perks to be too distracting for immersion when not needing them. Keen Eye for chests by itself is fine but if i ran around with all keen eye perks maxed out all the time it would look a tad silly.

    I'd like to disable some of the other perks at times as well. I regret unlocking Bastian's perk, it just clutters my inventory. Azandar, Isobel, and Mirri's perks also create some clutter and it all adds up quick. Even with ESO+ and one of those expensive pocket merchants it gets annoying to have to stop what I'm doing and sell stuff every 30 minutes or so. I get that there are inventory addons to deal with some of this stuff but there really should be more QoL baked into the game and many addons get abandoned or stop working.
  • Gabriel_H
    Gabriel_H
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    NeoniKa wrote: »
    NeoniKa wrote: »
    From the Companions Q&A:
    ZOS_Kevin wrote: »
    Q: Are there any plans to disable companion trophy bonuses?

    TM: Not at this time, but we’ll certainly discuss it!
    ***

    Until we are able to toggle off Companion Keepsake bonuses, unlocking them is permanent account-wide.

    In that case I'm going to stop immediately leveling up Zerith-var and forget this companion until this issue isn't fixed. :(

    You should be fine to level Zerith-var as long as you don't also complete his favor achievement, which is a prerequisite for unlocking his Keepsake. That, or don't get Zerith-var to maximum positive rapport.

    What about leveling up everything until I get all achievements and then significantly reduce the rapport. Will it be disabled?

    No.

    If you want to avoid having it, don't go his Favor achievement. That means don't donate gold to beggars when he's out (or pick up water skins, or do a ToT daily with him, or the NElsweyr prologue daily, or anything else in there).

    If you already have that one, then the only way to avoid getting it is to not have him out to prevent him from getting to max level or max rapport at any point (and "max rapport" isn't even max, it counts when it's high but not full), or don't do his questline.

    You can max level him - to complete the achievement you have to summon him once he is max levelled.
  • Syldras
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    Gabriel_H wrote: »
    You can max level him - to complete the achievement you have to summon him once he is max levelled.

    Which would probably happen automatically when he's unsummoned, for example when you enter a house or when you summon a banker or merchant (or any other assistant), and then automatically summoned again once you leave leave the house or put the assistant away. So I'd rather not take that risk.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • kumenit_taeynav
    kumenit_taeynav
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    ive got terrible eyesight, finding heavy sacks when its dark or when they blend into the environment is really difficult for me without the glow, so id prefer if the devs didnt get rid of the glow altogether. i can see why some players might not like it tho, i think being able to toggle this along with every other companion boon would be a fantastic middle ground for aesthetic gamers and disabled gamers
  • emilyhyoyeon
    emilyhyoyeon
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    ive got terrible eyesight, finding heavy sacks when its dark or when they blend into the environment is really difficult for me without the glow, so id prefer if the devs didnt get rid of the glow altogether. i can see why some players might not like it tho, i think being able to toggle this along with every other companion boon would be a fantastic middle ground for aesthetic gamers and disabled gamers

    I agree the devs shouldn't get rid of it. Other than Azandar's, this is the only companion perk I've seen people really talking about how much they love it. I use companions solely for the RP elements, but I think useful perks are important to make the companions appealing to a wider array of players.


    I'm one of them who hates resource glows so I'd really like a disable option for the perks. A right click disable/enable option in the upgrades Collections tab seems clean and simple enough.
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • Erickson9610
    Erickson9610
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    I'm a little surprised nobody's been talking about the UI change with Tanlorin's Keepsake. It's the first bonus to have a UI change like that.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • NeoniKa
    NeoniKa
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    I'm a little surprised nobody's been talking about the UI change with Tanlorin's Keepsake. It's the first bonus to have a UI change like that.

    I suspect that green thing on the UI will disappear after we complete all the Tanlorin achievements. For now it's probably a sign of the percentage we'll earn, while we don't get a perk, then the warning should disappear and return to normal with the extra percentage included. At least that's what I'm hoping, especially considering we can't even turn it off, it would be absurd to be visible all the time. But for me it's not as problematic in terms of gameplay as the damn glowing on heavy sacks.

    Edited by NeoniKa on 14 November 2024 11:14
  • Erickson9610
    Erickson9610
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    NeoniKa wrote: »
    I'm a little surprised nobody's been talking about the UI change with Tanlorin's Keepsake. It's the first bonus to have a UI change like that.

    I suspect that green thing on the UI will disappear after we complete all the Tanlorin achievements. For now it's probably a sign of the percentage we'll earn, while we don't get a perk, then the warning should disappear and return to normal with the extra percentage included. At least that's what I'm hoping, especially considering we can't even turn it off, it would be absurd to be visible all the time. But for me it's not as problematic in terms of gameplay as the damn glowing on heavy sacks.

    The green bits added to the UI are permanent once you've unlocked the Keepsake. I don't mind this, but I figured someone else would.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Syldras
    Syldras
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    The green bits added to the UI are permanent once you've unlocked the Keepsake. I don't mind this, but I figured someone else would.

    Can you (or someone else) post a screenshot of this? I think many players just might haven't seen it yet.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Taggund
    Taggund
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    I still haven't unlocked Bastian's perk so I understand not wanting one, but I love this Keen Eye Heavy sack (one of the few good things in u44).

    Options are good, and would let those that want to complete the quest line do so, and not have to deal with a perk they don't like. But then again, I see the Grim Focus Permaglow on my nightblade, and doubt perks will ever be an option.
    Edited by Taggund on 14 November 2024 12:22
  • NeoniKa
    NeoniKa
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    Taggund wrote: »
    I still haven't unlocked Bastian's perk so I understand not wanting one, but I love this Keen Eye Heavy sack (one of the few good things in u44).

    Options are good, and would let those that want to complete the quest line do so, and not have to deal with a perk they don't like. But then again, I see the Grim Focus Permaglow on my nightblade, and doubt perks will ever be an option.

    The glowing heavy sack would be great if we could turn it on when needed. In my case, 99% of the time, I don't need it activated. I have enough materials for years so, I prefer to not see more intrusive light effects in the game. Also, I like how the heavy sack looks without glowing. I really prefer to enjoy the game with better and more subtle visuals than have everything ugly and glowing just to collect more materials that I don't need. I have thousands of Surveys for materials in my bank that I never used, I wish I could offer it to someone who needs.

    Meanwhile I decided to quit Zerith-var to not risk activate that perk by mistake. But I really like to be able to complete Zerith-var achievements without being forced to have that perk activated on all my characters. Forcing it on characters that didn't even collect Zerith-var is really very wrong.
  • LalMirchi
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    I like the glow on the heavy sacks, please don't take it away.
  • virtus753
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    LalMirchi wrote: »
    I like the glow on the heavy sacks, please don't take it away.

    The proposal is for a toggle, meaning you could keep the glow if you wanted. It would be up to each player to see it or not, as they prefer.
  • Necrotech_Master
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    Syldras wrote: »
    The green bits added to the UI are permanent once you've unlocked the Keepsake. I don't mind this, but I figured someone else would.

    Can you (or someone else) post a screenshot of this? I think many players just might haven't seen it yet.

    for tanlorins thing when you go to interact with a chest it has some green text which says "tanlorns favor" or something like that

    and when you are picking the chest, it visibly shows in green the bonus extra time and the force lock bonus is green to show its improved
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • SpiritofESO
    SpiritofESO
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    Pardon me for saying this, but I have always loved the Antiquities glow and sound on treasure chests because that way I never miss them. I also don't like missing Heavy Sacks so the particle effects are not really an issue for me. Also, as a Nightblade Main with Force Lock skill, a glow on a chest will just make me smile.

    It's the same for Thieves Troves. If they weren't glowing blue and making a sound I would probably miss them and I would not like that very much.

    :smiley:
    • ~ PS NA ~ ALDMERI DOMINION ~
    • SPIRIT GOLDBLADE, WOOD ELF NIGHTBLADE, Former Empress
    • "Adapt or Die"
  • LalMirchi
    LalMirchi
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    virtus753 wrote: »
    LalMirchi wrote: »
    I like the glow on the heavy sacks, please don't take it away.

    The proposal is for a toggle, meaning you could keep the glow if you wanted. It would be up to each player to see it or not, as they prefer.

    The I'm absolutely positive, more toggles for us please.
  • Aylish
    Aylish
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    A toggle for specific companion passives would be great. I could just complete Ember, finally 😊
    I don‘t want her pickpocket passive as it breaks the ‘steal, steal, kill‘ procedure.
  • Necrotech_Master
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    Aylish wrote: »
    A toggle for specific companion passives would be great. I could just complete Ember, finally 😊
    I don‘t want her pickpocket passive as it breaks the ‘steal, steal, kill‘ procedure.

    theres nothing really stopping you from continuing to do that even with embers passive

    you might just randomly get a wallet on one pick instead of a normal pickpocket item, i just treat it as a bonus usually, as its just raw gold you dont have to fence (the amount of gold varies greatly, the avg is in the hundreds about the same as a normal fence item, but some people have reported 1000s of gold from those)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Aylish
    Aylish
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    theres nothing really stopping you from continuing to do that
    Well, if I‘m pickpocketing for Morrowind motif pages, a satchel of gold as third item (after killing) is messing it up. To know “a motif page could have been the fourth item“ but I can‘t get it…
    You‘d be completely right, if one only pickpockets for gold, though.
  • Grega
    Grega
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    NeoniKa wrote: »
    From the Companions Q&A:
    ZOS_Kevin wrote: »
    Q: Are there any plans to disable companion trophy bonuses?

    TM: Not at this time, but we’ll certainly discuss it!
    ***

    Until we are able to toggle off Companion Keepsake bonuses, unlocking them is permanent account-wide.

    In that case I'm going to stop immediately leveling up Zerith-var and forget this companion while this issue isn't fixed. :(

    Let me fix this for you: “ In that case I'm going to stop immediately leveling up Zerith-var and forget this companion until they implement it the way I want. :(

    Saying something is an issue suggest it is not working. It actually is working as intended. You just don’t like it.
  • NeoniKa
    NeoniKa
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    Grega wrote: »
    NeoniKa wrote: »
    From the Companions Q&A:
    ZOS_Kevin wrote: »
    Q: Are there any plans to disable companion trophy bonuses?

    TM: Not at this time, but we’ll certainly discuss it!
    ***

    Until we are able to toggle off Companion Keepsake bonuses, unlocking them is permanent account-wide.

    In that case I'm going to stop immediately leveling up Zerith-var and forget this companion while this issue isn't fixed. :(

    Let me fix this for you: “ In that case I'm going to stop immediately leveling up Zerith-var and forget this companion until they implement it the way I want. :(

    Saying something is an issue suggest it is not working. It actually is working as intended. You just don’t like it.

    Oh! Please, don't get me wrong. I see I wasn't very clear about what I meant... I'm sorry for that.

    I was enjoying Zerith-var, I don't want nothing to be implemented to make me like it. I like Zerith-var as it is, I'm not trying to point any issue regarding this companion. What I'm trying to point out that seems to be an issue is specifically with the perk we'll get by finishing all Zerith-var achievements.

    As far as I understood, if we complete all achievements for Zerith-var, leveling all to the maximum, we'll get a "Keen Eye" for heavy sacks that doesn't seem to allow us to disable. So, the issue is specifically related to the "Keen Eye" for heavy sacks and not the companion. I just decided to quit leveling up Zerith-var because of that eventual issue, and not because I don't like something or want something new implemented.

    If you already used the "Keen Eye" for materials or for the chests, you'll know that we can activate or disable both. For materials you can do that on Craft Skills, and for chests on Excavation Skills. But somehow, the "Keen Eye" for heavy sacks is missing that, and that's the issue.

    I saw other players in this thread confused and concerned because some of us were asking for the "Keen Eye" for the heavy bags to be removed... That's not true, that's not correct at all. No one is asking for it to be removed, but rather to work like the other "Keen Eye", with the ability to deactivate and activate when necessary.

    Anyway, don't just take my word for it. I didn't complete the achievements, so I can't even confirm that the issue really exists, I'm just trusting the word of more advanced players.

    I hope I've made this clearer now. And above all, I hope that one day this issue will be fixed, so that we can all use this new "Keen Eye" in the same way as the previous ones.
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