Q: Are there any plans to disable companion trophy bonuses?
TM: Not at this time, but we’ll certainly discuss it!***
Erickson9610 wrote: »
Erickson9610 wrote: »
In that case I'm going to stop immediately leveling up Zerith-var and forget this companion until this issue isn't fixed.
Erickson9610 wrote: »Erickson9610 wrote: »
In that case I'm going to stop immediately leveling up Zerith-var and forget this companion until this issue isn't fixed.
You should be fine to level Zerith-var as long as you don't also complete his favor achievement, which is a prerequisite for unlocking his Keepsake. That, or don't get Zerith-var to maximum positive rapport.
Erickson9610 wrote: »Erickson9610 wrote: »
In that case I'm going to stop immediately leveling up Zerith-var and forget this companion until this issue isn't fixed.
You should be fine to level Zerith-var as long as you don't also complete his favor achievement, which is a prerequisite for unlocking his Keepsake. That, or don't get Zerith-var to maximum positive rapport.
What about leveling up everything until I get all achievements and then significantly reduce the rapport. Will it be disabled?
Why are modern games like this?
Why are modern games like this?
Because people don't like having to do Where's Waldo just to find resources they need to gather 1000's of during their play.
It used to be fine back in the day, with fewer objects and things standing out more.
But these days with the masses of visual clutter from random objects that build up an environment, plus more adaptive colouration (I.e. Everything is brown or grey) and it's not as easy to see interactable objects at a glance.
Thus, bright shiny neon lights to highlight these things (Or some obnoxious filter/overlay that makes them more visible - Often requiring you to press a button to make it function for a few seconds, so general gameplay involves developing RSI from spamming the button to make basic items actually visible...)
The only other alternative, is to make these things brightly coloured to provide contrast with the environment (Such as how Uncharted and the modern Tomb Raiders highilght the path forward with bright white or yellow paint on ledges and surfaces). In which case you'd be complaining about how people design nice atmospheric environments and then stick in neon pink chests that look horrendously out of place...
tomofhyrule wrote: »Erickson9610 wrote: »Erickson9610 wrote: »
In that case I'm going to stop immediately leveling up Zerith-var and forget this companion until this issue isn't fixed.
You should be fine to level Zerith-var as long as you don't also complete his favor achievement, which is a prerequisite for unlocking his Keepsake. That, or don't get Zerith-var to maximum positive rapport.
What about leveling up everything until I get all achievements and then significantly reduce the rapport. Will it be disabled?
No.
If you want to avoid having it, don't go his Favor achievement. That means don't donate gold to beggars when he's out (or pick up water skins, or do a ToT daily with him, or the NElsweyr prologue daily, or anything else in there).
If you already have that one, then the only way to avoid getting it is to not have him out to prevent him from getting to max level or max rapport at any point (and "max rapport" isn't even max, it counts when it's high but not full), or don't do his questline.
You can max level him - to complete the achievement you have to summon him once he is max levelled.
kumenit_taeynav wrote: »ive got terrible eyesight, finding heavy sacks when its dark or when they blend into the environment is really difficult for me without the glow, so id prefer if the devs didnt get rid of the glow altogether. i can see why some players might not like it tho, i think being able to toggle this along with every other companion boon would be a fantastic middle ground for aesthetic gamers and disabled gamers
Erickson9610 wrote: »I'm a little surprised nobody's been talking about the UI change with Tanlorin's Keepsake. It's the first bonus to have a UI change like that.
Erickson9610 wrote: »I'm a little surprised nobody's been talking about the UI change with Tanlorin's Keepsake. It's the first bonus to have a UI change like that.
I suspect that green thing on the UI will disappear after we complete all the Tanlorin achievements. For now it's probably a sign of the percentage we'll earn, while we don't get a perk, then the warning should disappear and return to normal with the extra percentage included. At least that's what I'm hoping, especially considering we can't even turn it off, it would be absurd to be visible all the time. But for me it's not as problematic in terms of gameplay as the damn glowing on heavy sacks.
Erickson9610 wrote: »The green bits added to the UI are permanent once you've unlocked the Keepsake. I don't mind this, but I figured someone else would.
I still haven't unlocked Bastian's perk so I understand not wanting one, but I love this Keen Eye Heavy sack (one of the few good things in u44).
Options are good, and would let those that want to complete the quest line do so, and not have to deal with a perk they don't like. But then again, I see the Grim Focus Permaglow on my nightblade, and doubt perks will ever be an option.
Erickson9610 wrote: »The green bits added to the UI are permanent once you've unlocked the Keepsake. I don't mind this, but I figured someone else would.
Can you (or someone else) post a screenshot of this? I think many players just might haven't seen it yet.
A toggle for specific companion passives would be great. I could just complete Ember, finally 😊
I don‘t want her pickpocket passive as it breaks the ‘steal, steal, kill‘ procedure.
Well, if I‘m pickpocketing for Morrowind motif pages, a satchel of gold as third item (after killing) is messing it up. To know “a motif page could have been the fourth item“ but I can‘t get it…Necrotech_Master wrote: »theres nothing really stopping you from continuing to do that
Erickson9610 wrote: »
In that case I'm going to stop immediately leveling up Zerith-var and forget this companion while this issue isn't fixed.
Erickson9610 wrote: »
In that case I'm going to stop immediately leveling up Zerith-var and forget this companion while this issue isn't fixed.
Let me fix this for you: “ In that case I'm going to stop immediately leveling up Zerith-var and forget this companion until they implement it the way I want. “
Saying something is an issue suggest it is not working. It actually is working as intended. You just don’t like it.