We're a lot better off than when u35 hit. They've buffed status procs to somewhat make up for all the pressure dot nerfs. The nerf to Undeath was awesome for the meta. The nerf to Hardened Ward healing has seemed to make Sorcs mortal and it's now their ranged damage spam that's an obnoxious outlier in the meta. Removing CP in BGs severely nerfs sustain, which makes individual players a lot less survivable, but blobs of cross healing is still a major problem.Joy_Division wrote: »Duels, Cyrodiil, BGs, it all feels bad when players are so survivable and we all are hitting like wet noodles.
Gamerscape2007 wrote: »No wonder the pvp in this game is bottom of the barrel garbage nowadays if this is the mindset people have.
Maybe this is the pvp system Pvpers deserve for being so apathetic. Any sane person nowadays look else where.
i11ionward wrote: »This was the great game. Best respawn farming ever.
Joy_Division wrote: »@Joy_Division
The problem is that Zenimax seems to listen to and think like the people who are okay with things not being okay, the bare minimum, and that have the bar set really low.
I mean, seriously.... even in this thread you have someone saying that 8v8 feels more competitive than 4v4, but also 4v4v4 shouldn't be returned to it's original state because it's not competitive in their mind and instead 4v4 is?
Like call me crazy, but I don't see how that's adding up here.... but I also know that Zenimax is more likely to listen to feedback like that than to actually admit that removing 4v4v4 has isolated a part of the playerbase and has resulted in all those problems you mentioned becoming even more blatantly obvious and detrimental to the gameplay experience.
I never noticed huge issues with MMR in BGs before, just complaints from people who didn't like that it didn't reward them properly since it went off of the medal system and not what they thought it should go off of. Then the imbalance in matches now doesn't even seem to have anything to do with MMR, but simply, again, all of the fundamental problems with ESO's combat.... which cannot be fixed. Like healing.
Healing will never be addressed because with this games combat system, there IS no way to properly address it. ESO has combat built around being able to spam your abilities.... and as long as anyone can slot a heal and anyone with a heal slotted can spam said heal, there will be healing/sustain issues way more problematic than in any other MMO (and that's even before you include things like proc sets). Unless they were to use battlespirit to basically completely negate the weight of healing, but there's no way that will happen since healers will not be cool with that and one of the main PvP devs themselves mains a healer. And honestly, even I don't think that'd be a good solution anyway.
And sure, shields could be removed/nerfed into the floor.... but what does that do about the classes/playstyles that can just build for a ton of defense and health, yet still hit like a truck and heal like a healer???? Either way there will be sustain issues unless they completely restructure and revamp the combat.... which is wild to even think of as a possibility.
At least before BGs had a format that worked around the issues with ESO's combat.... but now, instead, we have something that highlights everything wrong with it and players would be completely okay with a forfeit button and are saying things like "at least the matches end fast"???? And yeah, that's just what every PvP player wants to hear about PvP:
"At least you can get out when it's hopeless and if you can't, it ends fast anyway." -ESO BGs, 2024
I would agree that Zenimax probably thinks that people are ok with a low bar when it comes to PvP. There's no other way to explain them literally not adding anything to Cyrodiil in 5 years and allowing the many problems to fester. That is total apathy. That apathy is on is Zenimax, not the players. PvPers have responded to that apathy by leaving or not playing. It was not that long ago, when I had to ask my group, "What server are we playing on?" because there were multiple servers with active populations (this was with a higher cap). They are gone. It's hard to play a game in which you are passionate, but that is not reciprocated.
I do not agree that ZOS's combat isn't fixable. Here's something to chew your brain on:
Searing Strike today costs 120% more than it did from 2016, yet deals 43% less damage per tick. The same drop in damage can be seen on most skills in the game such as Dark Flare, Crystal Fragments, Snipe, etc., etc.
Meanwhile, heals in the game have *not* been nerfed. Honor the dead heals the same amount as it did at launch. Dragon's Blood has been buffed 4 times. Everyone knows about the buffs and accessibility of vigor and Radiating Regen,
ESO's combat is broken because ZOS broke it by constantly nerfing our damage. That is absolutely fixable. The problem is ZOS won;t fix it. The devs are allergic to providing their players options to do damage.
This doesn't even get into that the best PvP meta builds used to run around with 20K health, not 38K.
The issue with ESO's PvP is it has bad combat, not the format PvP takes place in. Duels, Cyrodiil, BGs, it all feels bad when players are so survivable and we all are hitting like wet noodles.