Major_Mangle wrote: »Winning or losing in eso has absolutely no prestige to it.
SkaraMinoc wrote: »The other day I got placed on a team with three players having less than 20k health. Then we got matched against a team with players like Arkannax (4v4 tournament champ). We didn't get a single kill. That's the way the matchmaking works sometimes, especially when the search widens due to low population.
Take the L and go to the next game
Gamerscape2007 wrote: »SkaraMinoc wrote: »The other day I got placed on a team with three players having less than 20k health. Then we got matched against a team with players like Arkannax (4v4 tournament champ). We didn't get a single kill. That's the way the matchmaking works sometimes, especially when the search widens due to low population.
Take the L and go to the next game
No wonder the pvp in this game is bottom of the barrel garbage nowadays if this is the mindset people have.
Maybe this is the pvp system Pvpers deserve for being so apathetic. Any sane person nowadays look else where.
And maybe it's just me, but even if I'm winning.... it's not fun. I'd say winning or losing is far from being the problem here. And if the thought process is "well, at least it ends quickly", then yeah, I just find that real sad for this game.Major_Mangle wrote: »Yes some games are very one sided but who cares. That means they'll be over quickly and you can queue for a new one straight away. Winning or losing in eso has absolutely no prestige to it.
SkaraMinoc wrote: »Take the L and go to the next game.
SkaraMinoc wrote: »The other day I got placed on a team with three players having less than 20k health. Then we got matched against a team with players like Arkannax (4v4 tournament champ). We didn't get a single kill. That's the way the matchmaking works sometimes, especially when the search widens due to low population.
Just joined to BG, great design @ZOS_Kevin ...
Yes please, 8v8 is ironically a lot more competitive because you can cover for 1-2 weaker players, fewer lopsided matches, and even the bad ones still have some PvP unlike a bad 4v4. And some sort of mercy rule or forfeit to end lopsided matches early would be a massive improvement to the queue.1.Make the 8x8 solo que default setting for BG ques
2. Consider adding a "give up" option
Maybe it should come back as an option but not the default, there's absolutely nothing competitive about playing for 1st only to get third-partied by a troll group. 8v8 casual should be the first mode players see, and where they learn, then they can go into 4v4 hardcore if they want.I really wish people would just ask for them to bring 4v4v4 back as the default competitive BG mode
Gamerscape2007 wrote: »SkaraMinoc wrote: »The other day I got placed on a team with three players having less than 20k health. Then we got matched against a team with players like Arkannax (4v4 tournament champ). We didn't get a single kill. That's the way the matchmaking works sometimes, especially when the search widens due to low population.
Take the L and go to the next game
No wonder the pvp in this game is bottom of the barrel garbage nowadays if this is the mindset people have.
Maybe this is the pvp system Pvpers deserve for being so apathetic. Any sane person nowadays look else where.
SkaraMinoc wrote: »Major_Mangle wrote: »Winning or losing in eso has absolutely no prestige to it.
If you play enough, you can get Rank 1 on the leaderboard without winning a single game.
@xylena_lazarow
Yep, that seems to be the overall experience when it comes to 4v4 and 8v8.
Although instead of slapping band-aid solutions onto 4v4, I really wish people would just ask for them to bring 4v4v4 back as the default competitive BG mode, leave 8v8 as the casual option, and make 4v4 what it should have always been: PvP deathmatch arenas. That way people who do like the micro Cyrodiil style fighting can still have it, and you know, players who did enjoy the previous BGs that get nothing out of 4v4 and little out of 8v8 will still actually desire to play the game.
Same here, I love the 8v8 even if it's not perfect, hope they continue to improve it. Simply adding multiple objectives, splitting the ball blobs and having enough players to support the mode, was brilliant. Hope they do that for CTR too.Parrot1986 wrote: »I’m someone who was never really a big fan of the old BGs and mainly just stuck to Cyro for pvp so was interested to see what the changes were like and in short it’s been generally pretty positive for me and it’s taken up most of my playing time over the last week. I have definitely preferred 8v8 in terms of getting balanced and ironically competitive bg fights.
Oh but they did, and that's why we have unkillable ball groups, troll tanks, cracked Sorcs...moderatelyfatman wrote: »It's a really sad yet ineveitable result when the people in charge of PvP don't actually PvP and won't consult the people who do.
@Joy_Division
The problem is that Zenimax seems to listen to and think like the people who are okay with things not being okay, the bare minimum, and that have the bar set really low.
I mean, seriously.... even in this thread you have someone saying that 8v8 feels more competitive than 4v4, but also 4v4v4 shouldn't be returned to it's original state because it's not competitive in their mind and instead 4v4 is?
Like call me crazy, but I don't see how that's adding up here.... but I also know that Zenimax is more likely to listen to feedback like that than to actually admit that removing 4v4v4 has isolated a part of the playerbase and has resulted in all those problems you mentioned becoming even more blatantly obvious and detrimental to the gameplay experience.
I never noticed huge issues with MMR in BGs before, just complaints from people who didn't like that it didn't reward them properly since it went off of the medal system and not what they thought it should go off of. Then the imbalance in matches now doesn't even seem to have anything to do with MMR, but simply, again, all of the fundamental problems with ESO's combat.... which cannot be fixed. Like healing.
Healing will never be addressed because with this games combat system, there IS no way to properly address it. ESO has combat built around being able to spam your abilities.... and as long as anyone can slot a heal and anyone with a heal slotted can spam said heal, there will be healing/sustain issues way more problematic than in any other MMO (and that's even before you include things like proc sets). Unless they were to use battlespirit to basically completely negate the weight of healing, but there's no way that will happen since healers will not be cool with that and one of the main PvP devs themselves mains a healer. And honestly, even I don't think that'd be a good solution anyway.
And sure, shields could be removed/nerfed into the floor.... but what does that do about the classes/playstyles that can just build for a ton of defense and health, yet still hit like a truck and heal like a healer???? Either way there will be sustain issues unless they completely restructure and revamp the combat.... which is wild to even think of as a possibility.
At least before BGs had a format that worked around the issues with ESO's combat.... but now, instead, we have something that highlights everything wrong with it and players would be completely okay with a forfeit button and are saying things like "at least the matches end fast"???? And yeah, that's just what every PvP player wants to hear about PvP:
"At least you can get out when it's hopeless and if you can't, it ends fast anyway." -ESO BGs, 2024